Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level'
Remedy Entertainment discusses the development of Control Resonant's melee-focused combat, emphasizing the need for a visceral and fun experience. The idea for a shapeshifting melee weapon originated during the development of the original Control, with the concept being refined for Dylan's character in the new game.
- Entities
- Topic: Melee Combat
- Person: Anne-Marie Grönroos
- Person: Elmeri Raitanen
- Person: Mikael Kasurinen
- Company: Remedy Entertainment
- Platform: PlayStation 5
- Platform: Xbox Series X
- Platform: Xbox Series S
- Topic: Game Design
- Platform: PC
- Game: Control Resonant
- Game: Control
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