Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level'
Remedy Entertainment discusses the development of Control Resonant's melee-focused combat, emphasizing the need for a visceral and fun experience. The idea for a shapeshifting melee weapon originated during the development of the original Control, with the concept being refined for Dylan's character in the new game.
Tech Radar
- Entities
- Melee Combat
- Anne-Marie Grönroos
- Elmeri Raitanen
- Mikael Kasurinen
- Remedy Entertainment
- PlayStation 5
- Xbox Series X
- Xbox Series S
- Game Design
- PC
- Control Resonant
- Control
Original source
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