Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant
Remedy Entertainment's senior level designer Arhi Makkonen discusses the significant design shifts for Control Resonant, including its expansive open-world Manhattan setting and a new focus on melee combat. He highlights the challenges and creative solutions involved in guiding players through the "biggest world we have ever done," where characters possess advanced movement abilities like wall-walking and gravity manipulation.
Games Industry
- Entities
- Melee Combat
- Jesse Faden
- Arhi Makkonen
- Alan Wake 2
- Open World
- Remedy Entertainment
- PC
- Control Resonant
- Level Design
- Dylan Faden
- Control
Original source
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