Subnautica 2 tries to be more like Alien: Isolation than Silent Hill 2, which is why the leviathans are invincible now
Subnautica 2's design lead Anthony Gallegos explains that making leviathans invincible is inspired by games like Alien: Isolation, not a commitment to pacifism. This design choice aims to maintain tension and threat by removing the option to fight, drawing parallels to how players often mastered combat in games like Silent Hill 2 rather than engaging with its horror elements.
Retro Gamer
- Entities
- Survival Game
- Alien: Isolation
- Unknown Worlds
- Silent Hill 2
- Charlie Cleveland
- Game Design
- Soma
- Anthony Gallegos
- Non-violent Games
- Horror Games
- Subnautica
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