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Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything else

Subnautica 2's design lead, Anthony Gallegos, clarified that the game's no-killing policy is not about pacifism but a design choice to prevent players from mastering combat over exploration. He explained that removing combat encourages players to engage with the world and maintain the intended tension, drawing inspiration from games like SOMA and Alien: Isolation.

Article tone: Positive
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