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The Elder Scrolls 6 will keep Skyrim's famous cheese physics – now Bethesda needs to give me a reason to care

The Elder Scrolls 6 will continue to use Bethesda's Creation Engine, the same engine that powered Skyrim and its famous physics for objects like cheese. The author argues that while the engine allows for complex object persistence, Bethesda has not fully leveraged its physics capabilities in vanilla gameplay. They suggest that future Bethesda titles should utilize the engine's potential for more interactive puzzles and gameplay mechanics.

Article tone: Negative
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