Thomas Mahler Wants 'No Rest for the Wicked' to Become a “Forever Game” - Moon Studios Has a Vision
Moon Studios CEO Thomas Mahler envisions No Rest for the Wicked as a "forever game," a long-term platform that will continuously grow with new systems and modes beyond its initial release. The studio is leveraging its Early Access period on PC to refine the action RPG based on player feedback, with plans to incorporate elements like roguelike modes, survival mechanics, and farming systems.
Noisy Pixel
- Entities
- Survival
- Ori and the Blind Forest
- Ori & the Will of the Wisps
- Thomas Mahler
- Early Access
- Game Design
- PC
- Action RPG
- Moon Studios
- Roguelike
- No Rest for the Wicked
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