Sergey Mohov
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Control Resonant's assist mode can make your life harder, if you're "actively looking for pain"
Remedy Entertainment's upcoming game, Control Resonant, will feature an assist mode that allows players to customize difficulty and accessibility settings. Lead Gameplay Designer Sergey Mohov explained that the system is designed to cater to players seeking a challenge as well as those who want to tailor the experience to their needs, emphasizing that adjustments will not impact achievement eligibility.
Control Resonant’s Assist Mode Lets You Adjust the Challenge (And Won’t Gate Trophies/Achievements)
Remedy Entertainment has introduced an Assist Mode for Control Resonant, allowing players to customize enemy aggression, projectile speed, and other mechanics to adjust the challenge. Notably, using these options will not prevent players from earning Trophies or Achievements, aligning with the game's theme of player choice. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
Control Resonant’s Bosses Are Nothing Alike, as Remedy Teases The Patterning
Remedy Entertainment's Control Resonant will feature distinct boss encounters, with lead gameplay designer Sergey Mohov emphasizing that each Resonant tests different player skills and requires varied strategies. Art director Elmeri Raitanen explained that the Resonants are tied to a new threat called The Patterning, which transforms the cityscape. The game launches September 24th for Xbox Series X/S, PlayStation 5, and PC, offering around 30 hours of gameplay.
Control Resonant’s Zones Level Up Over Time and Introduce New Challenges With Each Resonant Kill
Remedy Entertainment's Control Resonant features a unique progression system where zones, not the player character Dylan, gain experience and level up, unlocking zone improvements and new challenges. Defeating 'Resonants' grants abilities but also increases enemy difficulty and spawns new threats globally, requiring strategic decision-making. The game launches September 24th for Xbox Series X/S, PlayStation 5, and PC, with a physical edition delayed to October 15th.
Control Resonant Removed Weapon Switching and Parrying for “Immediate and Visceral” Combat
Remedy Entertainment has revealed that Control Resonant's combat system was designed to be immediate and visceral, leading to the removal of weapon switching and parrying mechanics. Lead gameplay designer Sergey Mohov explained that while these features were prototyped, they slowed down the action and did not align with the game's offensive-focused philosophy. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
Control Resonant's story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs
Remedy Entertainment has revealed that Control Resonant's main story will take approximately 30 hours to complete, with full completion runs estimated at around 50 hours. Lead gameplay designer Sergey Mohov also discussed the game's evolution towards more aggressive, melee-focused combat, drawing inspiration from the original Control and titles like Devil May Cry. Control Resonant is set to release on September 24 for PlayStation 5, Xbox Series X/S, and PC.
Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us'
Remedy Entertainment's lead gameplay designer Sergey Mohov stated that the studio is not concerned about Control Resonant launching close to Grand Theft Auto 6. Mohov explained that the release date for Control Resonant has been set for September 24 for a while and is not a significant consideration for the team. He expressed personal excitement for Grand Theft Auto 6 but believes its release will not impact Control Resonant.
Control Resonant blir 30–50 timmar långt
Control Resonant, the upcoming sequel to Control, is set to be significantly longer than its predecessor. Lead gameplay designer Sergey Mohov stated that the core experience will last around 30 hours, with completionists expecting up to 50 hours. The game will feature a larger world set in Manhattan, New York, and will include a summary of the first game for new players. Control Resonant is scheduled for release on September 24 for PlayStation 5, PC, and Xbox Series X/S.
Control Resonant is Around 30 Hours For the “Core Experience,” 50 Hours for Completionists
Remedy Entertainment lead gameplay designer Sergey Mohov stated that Control Resonant will take approximately 30 hours for the core experience and 50 hours for completionists. The game is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and will feature Dylan Faden as the protagonist. While playing the original Control is recommended for narrative depth, it is not mandatory due to an in-game recap.
Control Resonant lets Remedy's creativity shine, so avoiding generative AI was a "pretty natural" decision
Remedy Entertainment's upcoming action game, Control Resonant, is set to continue the studio's tradition of blending visuals, sound, and narrative. Lead Gameplay Designer Sergey Mohov confirmed the team's decision to avoid generative AI, emphasizing their commitment to creative freedom. The game will feature expanded enemy variety, including a unique 'Hiss-infested bus' enemy, and will continue Remedy's signature use of music, with a custom-written song by Vilma Jää playing a significant role in the story. Control Resonant is scheduled to launch on September 24.
Control Resonant might be a new direction for the studio, but it still feels like a Remedy game at heart
Control Resonant shifts the series towards a melee-focused action RPG, starring Dylan Faden exploring the outside world after his brother Jesse's adventures. Lead Gameplay Designer Sergey Mohov explains the new direction, emphasizing aggressive combat and a fresh perspective for newcomers. Despite some clunky platforming and less interesting open-world sections compared to the original's Oldest House, the preview highlights Remedy's signature blend of narrative, character work, and set pieces.
From its electric melee fights to its surprise Firewatch nods, Control Resonant's radical sequelcraft looks like it might just pay off
Control Resonant's preview build showcases a significant evolution from its predecessor, focusing on fast-paced melee combat with Dylan Faden wielding a shapeshifting weapon. The game expands on the supernatural elements and unique environmental design, moving from the Oldest House to a stylized New York City. Influences from games like Devil May Cry and Batman Arkham are apparent, with Remedy aiming for a proactive, aggressive combat style and a narrative driven by the dynamic between Dylan and his handler, Zoe, drawing inspiration from Firewatch.
Control Resonant dev Remedy didn't use other triple-A games for inspiration, because "nobody is taking risks"
Remedy Entertainment is developing Control Resonant, moving the series from the Oldest House to the streets of Manhattan. The team is intentionally avoiding inspiration from other triple-A games to prevent design homogenization, instead drawing from art, film, and nature. The sequel will feature a warped Manhattan, new enemy types, and a continued focus on the Hiss and the Mold.
Remedy Details Control Resonant New Game Plus | Console Creatures
Remedy Entertainment has detailed the New Game Plus mode for Control Resonant, which will carry over player progression like upgrades and abilities. Lead Gameplay Designer Sergey Mohov explained that this mode allows for greater build experimentation with an additional artifact slot and evolving enemy challenges. Control Resonant is scheduled for release in 2026 on Xbox Series, PlayStation 5, and PC.
Control Resonant’s New Game Plus Strengthens Combat Flexibility, Adds New Boss Behaviors
Remedy Entertainment has shared new details about Control Resonant's New Game Plus mode, which will carry over most player progression from the first playthrough. This mode aims to provide more flexibility for experimenting with different combat builds and abilities. Enemies and bosses will feature new behaviors and increased difficulty, with some side stories potentially offering different outcomes.
Control Resonant’s Hiss and Mold Are “Way More Complex” Than Before (and More Aggressive)
The Hiss and The Mold factions in Control Resonant have become significantly more complex and aggressive compared to the original game. Enemies now have distinct combat roles and varied appearances, with their behavior influenced by real-world events, posing greater challenges for players.
Remedy confirms Jesse Faden ‘is not playable’ in Control Resonant — but still claims ‘she’s a big part of the game’
Remedy Entertainment has confirmed that Jesse Faden will not be a playable character in the upcoming game Control Resonant, though she will have a significant role. The game will instead focus on Dylan Faden as the sole playable character, wielding a shapeshifting weapon called the Aberrant. Control Resonant is described as a push-forward, action-driven game launching this year for PlayStation 5, Xbox Series X, Xbox Series S, and PC.
Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant
Remedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.
Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'
Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.
Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster - IGN
Control Resonant, the sequel to Control, will feature Dylan Faden as the protagonist and introduce a new transforming hammer weapon called the Aberrant, shifting combat to a closer, faster-paced style. Remedy describes it as a push-forward, action-driven game, not a Soulslike, with RPG elements like Talents and build customization. The game will feature a visually distinct Manhattan and a new dialogue system, aiming for a solid 60fps on all platforms.