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"We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda

Former Starfield lead systems designer Kurt Kuhlmann stated that the game may have been too ambitious for Bethesda Game Studios, admitting "we shouldn't have made it." He cited the need for a large engine overhaul and insufficient team size to create the intended content, suggesting the scope was too wide even for Todd Howard's vision of a game that wasn't just "Skyrim in space."

Article tone: Negative
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