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Games Inbox: When is The Elders Scrolls 6 coming out?
Readers discuss the long wait for The Elder Scrolls 6, with speculation it might not release until 2028 or later, potentially coinciding with Skyrim's 20th anniversary. Other topics include the perceived decline of the Call of Duty franchise, the lack of excitement for Assassin's Creed IV: Black Flag remakes, and Nintendo's approach to movie adaptations.
Just Cause, Mad Max Studio is Hiring For an “Unannounced AAA Project”
Avalanche Studios, known for the Just Cause and Mad Max franchises, is hiring for a new unannounced AAA open-world project. The studio is utilizing its in-house Apex Engine and is seeking a Senior Technical Designer for its Stockholm office. This news follows the closure of its Liverpool studio and restructuring of other locations due to business challenges.
'Our presence on PC isn't strong enough,' Xbox bosses admit
Microsoft Gaming CEO Asha Sharma and chief content officer Matt Booty have outlined a renewed commitment to Xbox, including a name change back to Xbox and a reevaluation of exclusivity, windowing, and AI strategies. The company aims to focus on daily active players and shared experiences, acknowledging past shortcomings in PC presence and console market share.
"Those folks came to Bethesda and said, 'We're gonna have a fun lawsuit'": Fallout New Vegas devs "got in trouble" after forgetting about trademarks for some material, says Obsidian veteran
Obsidian Entertainment veteran Chris Avellone revealed that the development of Fallout: New Vegas encountered legal issues with Bethesda due to the inclusion of trademarked material, particularly within the Wild West trait. These issues arose from the team not fully accounting for existing trademarks when incorporating references to other media into the game.
Google Cloud Games boss claims AI lets devs make more games and "take more risks"
Jack Buser, Global Director for Games at Google Cloud, believes that AI will enable game developers to create more titles and take greater creative risks. He suggests that AI tools can handle repetitive tasks, freeing up developers to innovate and release more games, potentially changing public perception of the technology as more titles become available.
Bethesda Issues Second Starfield PS5 Crashing Fix, Live Now
Bethesda has released a second hotfix for Starfield on PlayStation 5 to address crashing issues. The patch specifically targets a crash that could occur while viewing load order, along with other general stability improvements. The developer thanked the community for their feedback and indicated that further updates are planned.
Why Bethesda Can't Remake Fallout: New Vegas (It's Wild)
Bethesda is unable to remake or remaster Fallout: New Vegas because they do not possess the necessary source code or the engineering expertise to reassemble it, according to designer Chris Avellone. This situation highlights issues with game preservation and the challenges of maintaining older game engines, leaving the fan-favorite title reliant on community mods for updates.
Bethesda likely won’t remaster New Vegas because it doesn’t know how to, Chris Avellone says
Former Obsidian writer Chris Avellone stated that Bethesda Softworks likely lacks the engineering expertise to properly remaster or remake Fallout: New Vegas. He explained that Obsidian never fully delivered the game's source code to Bethesda, hindering their ability to recreate it. This information casts doubt on rumors of a New Vegas remake, though a new game with similar elements is still possible.
Bethesda showed the Fallout: New Vegas team a "powerpoint about all the things Obsidian did wrong," dev says:…
Former Fallout: New Vegas senior designer Chris Avellone revealed that Bethesda presented Obsidian Entertainment with a PowerPoint detailing the game's perceived failures. Avellone expressed that this presentation was demoralizing, despite Obsidian's efforts to keep the Fallout franchise relevant. Bethesda later took the series in-house for Fallout 4 and Fallout 76, while Obsidian moved on to other original IPs.
Fallout co-creator says non-linear design is all about never assuming how players will act, illustrates his point by fantasising about an NPC guard he seems to really hate
Fallout co-creator Tim Cain discussed his principles for non-linear game design, emphasizing that developers should not assume player behavior. He illustrated this by fantasizing about an NPC guard and stressed the importance of understanding the core goals behind a game's setting, story, and mechanics.
Fallout: New Vegas dev says it could've been set in New Orleans because 'the vibe was so cool, the flavor was…
Former Obsidian creative officer Chris Avellone revealed that Fallout: New Vegas could have been set in New Orleans and that Bethesda may not possess the original source code for the game. Avellone also discussed potential future settings for the Fallout series, including San Francisco, and commented on the Fallout TV show's influence on Fallout 5.
The 10 best first-person RPGs for truly immersive adventuring
This article ranks the 10 best first-person RPGs, highlighting titles that excel in immersive worldbuilding and player agency. Games like Avowed, Cyberpunk 2077, and The Elder Scrolls V: Skyrim are praised for their ability to place players directly into fantastical or dystopian worlds, offering immediate action and deep exploration.
Game Crossovers and Collaborations
The official Bethesda Gear Store has released a new Fallout Vault 101 Pet Hoodie. This merchandise item allows fans to show their love for the Fallout franchise.
Morning Postmortems/Retrospectives
A developer from Obsidian Entertainment, the studio behind Fallout: New Vegas, stated that Bethesda Softworks presented them with a presentation detailing the studio's perceived mistakes. This retrospective occurred after the game's release.
Fallout: New Vegas dev says Bethesda made the studio sit through 'a whole powerpoint about all the things Obsidian…
Former Fallout: New Vegas writer Chris Avellone claims Bethesda Softworks presented Obsidian Entertainment with a PowerPoint detailing the studio's perceived mistakes. Avellone suggests Bethesda used DLC review scores as a reason not to continue working with Obsidian, despite Fallout: New Vegas's enduring popularity and its role in keeping the franchise in the public consciousness.
45+ PS5, PS4 Games to Buy in PS Store's Big Games Big Deals Sale
The PlayStation Store is currently hosting its Big Games Big Deals sale, featuring thousands of discounted PS5 and PS4 titles until May 6, 2026. The article highlights a curated selection of recommended games, many of which are at their lowest-ever prices.
Tides of Tomorrow is a watery, plastic apocalypse take on Fallout that's more about story choices than RPG numbers
Tides of Tomorrow is a choice-driven narrative adventure that draws comparisons to Fallout and Mad Max with its plastic apocalypse setting. Developed by Digixart, the game emphasizes story choices and player consequences over traditional RPG mechanics. Its episodic quest structure and shared player choices create an immersive experience where decisions significantly impact the narrative.
Project Helix: Xbox’s Last Big Bet - Asha Sharma's Big Swing
Project Helix represents Xbox's critical new hardware strategy, aiming to unify console, PC, and cloud gaming under a single ecosystem. Facing intense competition from PlayStation and Nintendo, this initiative is seen as a make-or-break moment for Xbox's future in the console market. Success hinges on delivering exciting hardware, compelling exclusives, and seamless cross-platform integration, otherwise Microsoft may shift focus solely to software and services.
The Most Epic Fantasy & Science Fiction Site in Reality
Starfield Portal aims to provide high-quality guides and news for Starfield fans, written by editors with extensive experience in Bethesda games. The content is developed through in-depth research and hands-on playtime, adhering to strict editorial standards and independence.
The Most Epic Fantasy & Science Fiction Site in Reality
Starfield Portal aims to provide high-quality guides and news for Starfield fans, written by editors with extensive experience in Bethesda games. The content is developed through in-depth research and hands-on playtime, adhering to strict editorial standards and independence.