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Best PC Game Pass Games in the Philippines (Updated April 2026) — Too Much Gaming | Video Games Reviews, News, & Guides
This guide highlights notable games available on PC Game Pass in the Philippines as of April 2026, including titles like Kingdom Come: Deliverance, The Alters, and Wasteland 3. It also lists games departing the service on April 30, 2026, and discusses the value proposition of the subscription service for Filipino gamers.
Bethesda Reminds Switch 2 Fans Its "Physical Code-In-Box" Editions Of Fallout 4 And Skyrim Are Now Available
Bethesda has reminded consumers that physical "code-in-box" editions of Fallout 4: Anniversary Edition and The Elder Scrolls V: Skyrim Anniversary Edition are now available for Nintendo Switch. These releases do not include a game card and require a full digital download. Future physical releases like The Elder Scrolls IV: Oblivion Remastered and Indiana Jones and the Great Circle will also utilize similar distribution methods.
Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation…
A former Bethesda artist revealed that Starfield developers faced significant internal pressure to switch to Unreal Engine 5. However, the studio ultimately decided to stick with its proprietary Creation Engine due to its extensive modding capabilities and community support. Bethesda has incorporated some Unreal Engine workflows into its development process and will use Creation Engine 3 for The Elder Scrolls VI.
Favorite Xbox Games Played By The GamblingNerd.com Team
The GamblingNerd.com team shares their favorite Xbox games, highlighting titles like Call of Duty: Modern Warfare III, Halo: The Master Chief Collection, Forza Horizon 5, Madden NFL 26, NBA 2K26, Starfield, EA Sports FC 26, and Elden Ring. They discuss why these games remain enjoyable for their blend of competitive play, nostalgia, relaxation, and immersive experiences.
Evening Legal Briefs
A trial is set to determine the future of OpenAI, with Elon Musk and Sam Altman facing off. Separately, Obsidian Entertainment's use of the Rorschach Test in Fallout: New Vegas is mentioned, with developers having approached Bethesda Softworks regarding the matter.
Obsidian caused some trouble by using the Rorschach Test in Fallout: New Vegas: 'Those folks came to Bethesda and said we're gonna have a fun lawsuit on our hands, so pony up!'
Former Obsidian creative director Chris Avellone revealed that Fallout: New Vegas faced legal trouble over its use of the Rorschach Test without proper trademark clearance. Representatives for the Rorschach Test approached Bethesda, leading to a settlement. This incident highlighted the complexities of intellectual property and trademarks in game development.
Fallout: New Vegas dev argues it was a mistake to make Wild Wasteland part of character creation: 'I'm gonna choose that no matter what. Because I don't want to miss a damn thing'
Former Obsidian creative director Chris Avellone believes that Fallout: New Vegas' Wild Wasteland trait should not have been part of character creation. He argues that making it a selectable trait incentivizes players to choose it to experience all content, potentially overshadowing other meaningful character-defining choices. Avellone suggests an in-game interface option would have been a fairer implementation.
Is Starfield's Crashing Finally Fixed on PS5?
Bethesda has released patches to address widespread crashing issues in Starfield on PlayStation 5, significantly improving stability after its initial launch. While most game-breaking bugs related to NPC activity, planet exploration, and base/ship building appear to be fixed, the game is still not perfect and experiences occasional random crashes and frame rate drops. The analysis suggests that while stability has improved, technical performance remains sloppy.
New Morrowind mod not only adds Sekiro parry, it quietly overhauls the RPG's most controversial mechanic
A new mod for the OpenMW source port of Morrowind, called N'Garde, introduces a Sekiro-style parry system and overhauls the game's controversial percent-chance-to-hit mechanic. The mod aims to make melee combat more difficult but rewarding, with optional features like 'Glancing Blows' to improve combat feedback without making the game too easy.
Todd Howard seemed "a bit of a fanboy" for Naughty Dog's Neil Druckmann, former Last of Us and Starfield…
Former Bethesda and Naughty Dog artist Heather Cerlan shared that Bethesda's Todd Howard expressed significant admiration for Naughty Dog's Neil Druckmann. Howard reportedly acted like a "fanboy" when discussing Druckmann during their time working together. The article also touches on the competitive spirit between the adaptations of The Last of Us and Fallout.
Starfield modders fix Terran Armada progress blocker bug that punishes you for visiting one particular space station
A quest-breaking bug in the Starfield: Terran Armada DLC, specifically the 'Into the Void' mission, is being fixed by a mod created by EgoBallistic. The issue occurs if players visit Anchorpoint Station before starting the DLC, preventing quest progression. The mod aims to resolve this until an official patch from Bethesda is released.
Best Science Fiction Games To Explore In 2026
This article highlights some of the best science fiction games available to play, featuring a mix of well-known franchises and underrated titles. It covers games like Starfield, Doom (2016), No Man's Sky, Cyberpunk 2077, and the BioShock series, detailing their developers, release dates, and platforms.
"More charities than ever are looking at games": Meet Cause+Select, the platform linking the games industry to top charities
Ctrl+Impact founder Wayne Emanuel has launched Cause+Select, a platform designed to connect charities with the video games industry for mutually beneficial partnerships. The platform aims to streamline collaborations, offering charities a way to navigate the gaming space and for developers and publishers to find strategic charitable initiatives. Cause+Select is currently in beta and free for game companies, with charities paying a nominal fee.
This new Skyrim mod is unashamedly vibe-coded, but it lets you swing NPCs into each other with ragdoll physics, so we all win
A new mod for The Elder Scrolls V: Skyrim Special Edition, titled 'Drag and Drop', has been released, allowing players to manipulate NPCs with ragdoll physics. The mod, largely AI-generated, enables users to pick up and throw characters, with additional support for other mods to enhance the chaotic gameplay possibilities. The game is available for PC.
Crimson Desert is just more proof that waiting to play games is the best
This article argues that waiting to play new games, especially after initial patches and bug fixes, leads to a better overall experience. The author uses Crimson Desert as an example, noting how the game has improved significantly since its March 19 release due to developer updates addressing AI assets, controls, and bugs. The piece suggests that patience is rewarded with a more polished and enjoyable gaming experience, especially for titles with complex development cycles like those from Ubisoft and Bethesda.
A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make…
Obsidian studio design director Josh Sawyer discussed the arbitrary nature of which quests receive ending slides in Fallout: New Vegas. He highlighted a minor quest, 'Flags of Our Foul-Ups,' which received an ending slide due to the team's fascination with the consequences of a player choice involving drugs.
Gaming’s Collective Memory Loss: How Cyberpunk 2077 and Starfield Got Second Chances
This article discusses the phenomenon of "gaming revisionism," where games like Cyberpunk 2077 and Starfield, initially met with criticism for technical issues and unmet promises, are now being re-evaluated and praised by content creators. It explores how narratives about games are shaped and potentially rewritten over time, influencing collective memory and the perception of industry accountability.
This composer just remade the entire soundtrack of the first Elder Scrolls game: 'It really gives you a sense of…
A composer named Martin has recreated the entire soundtrack for the original Elder Scrolls: Arena, originally released in 1994. The remake aims to capture the grandiose and adventurous 'retro-RPG vibe' of the original orchestral-style compositions, which were limited by the technology of the time. Martin expresses particular pride in the character creation and intro themes.
Microsoft Kills Gaming Brand, Returns to Xbox Identity
Microsoft is retiring the 'Microsoft Gaming' brand and re-establishing 'Xbox' as its primary identity for its gaming division. This strategic shift aims to leverage the established credibility and consumer recognition of the Xbox brand across all its gaming initiatives, including consoles, PC, and cloud services. The move coincides with a period of strong performance for Xbox and a broader industry trend towards authentic brand connection with gamers.
Starfield PS5 Update Fails to Fix Crashes, Players Still Struggling
A recent update for Starfield on PlayStation 5, version 1.000.004, aimed to fix persistent crashing issues but has failed to resolve the problem for many players. Reports indicate that the same frustrating crashes continue to occur during gameplay, leading to player frustration and questions about Bethesda's testing and optimization processes for the platform.