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Bethesda

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IGNVery negative

Person Behind Viral AI-Generated Fallout: New York Game Hauls It Offline, Says Bethesda Issued Cease and Desist

The creator of a viral AI-generated game, Fallout: New York, has removed it from public access following a cease and desist letter from Bethesda. The game gained significant attention before being taken down.

Retro GamerNeutral

RPG legend behind Fallout: New Vegas does "everything" he can to stop save scumming, but he wishes he'd "been more cynical about player behavior" in Pillars of Eternity

RPG director Josh Sawyer discusses his approach to game design, particularly concerning player behavior and save scumming. He expresses regret for not being more cynical about player tendencies in games like Pillars of Eternity, contrasting it with solutions found in Baldur's Gate 3 and his design choices in Fallout: New Vegas. Sawyer emphasizes the importance of considering player psychology to create more engaging experiences.

Massively OverpoweredPositive

Fallout 76’s upcoming roadmap highlights world pets and a Raven Rock map expansion

Fallout 76 has revealed its upcoming roadmap, detailing new features for its online RPG experience. The roadmap includes world pets for the winter season, dangerous bounty hunter Hideouts in the spring, and a significant Raven Rock map expansion set 200 years before Fallout 3 for next summer.

Retro GamerPositive

The Elder Scrolls Online is undergoing a "renaissance," as the MMO's devs say they saw what's "been going for 12 years and decided to make some changes"

ZeniMax Online Studios is shifting The Elder Scrolls Online's content strategy away from its annual DLC model towards a new season system with varied playstyles. This 'renaissance' aims to re-engage players with less combat-focused content and new experiences like the Nowhere Vault and High Seas of Tamriel, while still planning for larger, traditional zone releases.

Retro GamerPositive

Fallout 5 being set outside the US "could be amazing," former Bethesda lead says, even if Todd Howard has previously suggested it's not happening

Former Bethesda lead designer Bruce Nesmith believes setting Fallout 5 outside the US, such as in London or Paris, could be an amazing opportunity for the franchise. While Todd Howard has previously suggested the series would remain in North America, Nesmith sees potential in international locations to explore distinct cultures and environments within the post-apocalyptic setting.

Rock Paper ShotgunNegative

"Xbox is not for sale" despite all of the layoffs and neat repackaging of studios within Microsoft's corporate structure, CEO Asha Sharma says

Xbox CEO Asha Sharma has denied any plans to sell the gaming division, despite recent layoffs and studio restructuring. While reports suggested Microsoft executives considered spinning out Xbox, Sharma stated the company is committed to its success and will pursue necessary partnerships and operating models. The article notes the human cost of the layoffs and mentions ongoing boycotts against Microsoft.

EurogamerVery negative

As Xbox swings the axe, Gears of War: E-Day developers fear they'll be laid off straight after launch - and right before they'd be due their bonuses

Developers at The Coalition, the studio behind Gears of War: E-Day, are increasingly fearful of imminent layoffs following recent waves of job cuts at Microsoft and Xbox. The departure of the game's story director has heightened anxiety, particularly concerning potential loss of Metacritic bonuses tied to the game's launch.

PC GamerNeutral

We're probably not getting a new Fallout game until well into the 2030s, but that's no reason to stop talking…

The Fallout series is unlikely to see a new mainline entry until the 2030s, with The Elder Scrolls 6 taking priority for Bethesda. The article discusses the long wait for Fallout 5, the potential for remasters of earlier titles like Fallout 1 and 2, and explores various ideas for spinoffs and new directions for the franchise beyond traditional RPGs.

Gaming BoltNegative

Xbox is “Not For Sale”, Will Take Long-Term View With Microsoft, Says CEO

Xbox CEO Asha Sharma has stated that the division is not for sale, despite recent layoffs and studio divestments. Sharma acknowledged that Xbox has a long way to go with Microsoft and will take a long-term view for growth. The company is restructuring, consolidating studios, and divesting some, while also discussing the future of Arkane Lyon and merging teams like Turn 10 Studios with Playground Games.

Shack NewsPositive

Fallout 76's upcoming World Pets & Hideouts updates mark exciting times ahead

Fallout 76 is set to receive two major updates: 'World Pets' in December 2026 and 'Hideouts' in Spring 2027. World Pets will allow players to bring various animal companions on their journeys, offering unique perks and combat assistance. The Hideouts update will introduce dynamic lairs for gangs and criminals, featuring challenging interiors and a formidable new enemy called The Drifter.

GamespotNegative

Ex-PlayStation Boss Has Some Advice For Xbox: “Pick A Lane”

Former PlayStation boss Shawn Layden advises Xbox to "pick a lane," suggesting the company either commit to competing with PlayStation on hardware or fully embrace its role as the world's largest game publisher. Layden points to Sega's shift to software after the Dreamcast as a precedent, noting Xbox's declining console sales and potential future as a software-only entity.

FZ.sePositive

Snabbkollen: Remake eller remaster?

This article discusses player preferences regarding remakes versus remasters of older video games. A poll indicates a strong majority favor remakes, where games are rebuilt from the ground up, over remasters, which offer graphical enhancements to existing titles.

GamespotNegative

Xbox’s New Mythic Achievements Will Show Exactly How Close You Are To 100%

Microsoft is rolling out Mythic Achievements for Xbox Insiders, a new system that awards players for unlocking all original achievements in a game, similar to PlayStation's Platinum Trophies. This feature will be retroactive and will include a new Gaming tab on player profiles to track progress. The rollout occurs amidst significant layoffs and restructuring within Microsoft's gaming division, impacting studios like Ninja Theory and Undead Labs.

EurogamerNeutral

The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, says Bethesda veteran

Former Skyrim co-lead designer Kurt Kuhlmann suggests that The Elder Scrolls Online's ongoing success occupied the fanbase, preventing a Fallout: New Vegas-style spin-off for Skyrim. Kuhlmann also noted that series creator Todd Howard was protective of the franchise, potentially avoiding a situation similar to the perceived rivalry between Bethesda and Obsidian over Fallout games.

Retro GamerNeutral

Massive bit of Elder Scrolls lore from Morrowind is actually because of "a typo," former Skyrim designer believes: "Someone just typed a date wrong in the timeline"

A former Bethesda writer, Kurt Kuhlmann, suggests that a significant piece of lore in The Elder Scrolls III: Morrowind, the concept of Dragon Breaks, originated from a simple typo in The Elder Scrolls II: Daggerfall's timeline. This accidental gap in time was embraced by the developers, including Michael Kirkbride, and incorporated into the series' lore as a way to reconcile multiple possible endings.

IGNNegative

The Elder Scrolls Doesn't Have a New Vegas-Like Spinoff Because Todd Howard Is 'Very Protective' of the Franchise, Former Dev Claims

A former Bethesda developer claims that The Elder Scrolls franchise has not seen a spinoff similar to Fallout: New Vegas because Todd Howard is highly protective of the IP. This suggests a reluctance to experiment with the series outside of its core RPG formula.

PC GamerPositive

Former Elder Scrolls writer Kurt Kuhlmann is '100% convinced' a load-bearing bit of series lore was inspired…

Former Bethesda writer Kurt Kuhlmann believes a significant piece of Elder Scrolls lore, the 'Dragon Break' concept, originated from a simple typo in an internal timeline document. He recounts how this accidental error, combined with Michael Kirkbride's creative interpretation, led to the complex narrative device that explains multiple endings in The Elder Scrolls: Daggerfall and influences the series' lore.

PC GamesNPositive

ESO devs tell us exactly how its Rumors update revives Morrowind's detective work

The Elder Scrolls Online is introducing a new 'Rumors' system that revives Morrowind's approach to exploration by removing objective markers and providing players with actual clues to follow. This narrative scavenger hunt feature, designed by Zenimax Online developers like Jason Barnes and Michael Zenke, will initially launch with 15 mysteries of varying difficulty, encouraging players to piece together information and navigate the world organically.

Retro GamerNeutral

The Elder Scrolls hasn't had a Fallout: New Vegas-style spin-off because of a "very protective" Todd…

Veteran designer Kurt Kuhlmann suggests that The Elder Scrolls never received a Fallout: New Vegas-style spin-off due to Todd Howard's protective stance over the franchise. Kuhlmann implies that the success of Fallout: New Vegas created a perception of competition between Bethesda and Obsidian, which Howard may have wanted to avoid repeating with The Elder Scrolls.

Shack NewsNeutral

Weekend Discussion - September 27, 2026

This Weekend Discussion post from Shacknews reflects on various gaming topics from the past week, including retro-style shooters like Derelikt, the Ace Combat 8: Wings of Theve review, and the Resident Evil Remake Trilogy on Nintendo Switch 2. It also touches on Fallout's publishing history and mentions staff writer Sam Chandler.