Cloud Chamber
Cloud Chamber business and news from across the web.- QuoteworthyKen Levine, creator of BioShock, explains his decision to prioritize stylized graphics over realism for the original game and his upcoming title Judas. He believes realistic graphics age poorly and prefers a distinct artistic vision. The article also briefly mentions a producer from Dead Space casting doubt on a potential remake.
- 2K Games confirms layoffs at Project Ethos shooter studio and hints at new design direction: 'It's become…2K Games studio 31st Union has confirmed layoffs as it shifts the direction of its free-to-play hero shooter Project Ethos towards a skill-based PVP roguelike experience. Studio head Ben Brinkman expressed confidence in the new vision despite the team changes. This follows previous reports of trouble with the project, including the departure of its original studio head.
- 'Deeply Disappointed': BioShock Boss Just as Annoyed by the Wait for New Game as You AreTake-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged wait for a new BioShock game, acknowledging that the development team at Cloud Chamber has explored several creative dead ends. While a new entry is confirmed to be in development, its release timeline remains uncertain, with Rod Fergusson now involved to help steer the project towards a 'great' final product.
- BioShock 4 is not cancelled as Take-Two boss owns up to Civilization 7 failingsTake-Two Interactive CEO Strauss Zelnick confirmed that BioShock 4 is not cancelled and is currently in a good development state, though he acknowledged past wasted resources. He also took responsibility for Civilization 7's perceived shortcomings and explained that the delay of the Borderlands 4 Nintendo Switch port is to prioritize fixing the PC version.
- Take-Two boss Strauss Zelnick is as "deeply disappointed" as players at the absence of a new BioShockTake-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged development of the next BioShock game, acknowledging that the company has invested significant resources into exploring creative directions. While the project has faced challenges and potential creative resets, Zelnick is now more optimistic, stating that the team is committed to delivering a great experience rather than just a good one.
- BioShock 4 Lost Years Chasing "Dead Ends," Says Take-Two CEOTake-Two Interactive CEO Strauss Zelnick expressed disappointment over the prolonged development of new BioShock games, stating that the studio has pursued unproductive creative avenues. He remains optimistic about the franchise's future, comparing game development to filmmaking and emphasizing the collaborative nature of the process.
- Take-Two CEO “Deeply Disappointed” With The Next BioShock’s DevelopmentTake-Two Interactive CEO Strauss Zelnick expressed deep disappointment with the prolonged development of the next BioShock title, citing wasted time and resources on dead-end creative directions. Leadership changes at developer Cloud Chamber, including Rod Fergusson taking over, have reportedly put the project back on track towards creating a "great" game.
- Take-Two chief is 'deeply disappointed' that we still don't have a new BioShock gameTake-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged development of the next BioShock game. He acknowledged the challenges in finding the right creative direction and confirmed that while efforts were made, previous attempts fizzled out. Zelnick is more optimistic about the current project at Cloud Chamber, led by Rod Fergusson, despite recent layoffs and a rework of core aspects.
- BioShock 4 delay "deeply disappointed" Take-Two CEO, who thinks the studio "wasted a lot of time and…Take-Two CEO Strauss Zelnick expressed deep disappointment over the prolonged development of BioShock 4, stating that the studio wasted time and money on dead ends. Following significant layoffs at developer Cloud Chamber in 2025 and the appointment of Rod Fergusson to lead the project, Zelnick feels more optimistic, though the game still lacks a release date. The company is also eager for the BioShock movie to coincide with potential new game releases.
- Announcing The Breaking Room: Shatter everything, from a coffee cup to a skyscraper, in this physics-based destruction clickerThe Breaking Room, a physics-based destruction clicker developed by djuD, is set to release in Q4 2026 on PC via Steam. The game features incremental gameplay where players use telekinetic abilities to shatter environments, with upgradeable stats and researchable compounds. The developer, djuD, has over 10 years of AAA industry experience, having worked at companies like Ubisoft and Behaviour Interactive.
- Announced, Delayed, Disappeared: The Games Still In LimboNumerous video games remain in limbo, with long development cycles and minimal updates causing concern among players. Titles like Beyond Good & Evil 2, The Wolf Among Us 2, and Star Wars: Knights of the Old Republic Remake have faced significant delays and development challenges. While some studios offer reassurances, the prolonged uncertainty surrounding these projects leaves their eventual release in doubt.
- The Boys Star Jack Quaid "Would Kill" To Be In A BioShock AdaptationActor Jack Quaid, known for The Boys, has expressed a strong desire to be involved in a BioShock adaptation, calling the game's narrative incredible. A BioShock movie is in development at Netflix, with Francis Lawrence directing and production slated for 2027, while the next game in the series is confirmed to be in development by Cloud Chamber.
- The latest update on the BioShock movie states "Netflix and Take-Two are very anxious" to line it up with the new game's releaseProducer Roy Lee provided an update on the BioShock movie adaptation, stating that director Francis Lawrence is expected to resume work after finishing post-production on The Hunger Games: Sunrise on the Reaping. Both Netflix and Take-Two Interactive are reportedly eager for the film's release to coincide with potential new installments in the BioShock game series, especially with the development of the fourth game being fast-tracked by Cloud Chamber.