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You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'
Former Deus Ex: Invisible War developer Warren Smith attributes some of the game's console limitations on the original Xbox to publisher Eidos's belief that RPGs and FPS games did not sell well. These limitations resulted in smaller, more confined levels compared to the original Deus Ex, impacting exploration and problem-solving opportunities.
Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'
Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.
The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director…
Developer Harvey Smith discusses the universally disliked universal ammo system in Deus Ex: Invisible War, admitting it was a 'terrible idea' that stemmed from a flawed attempt to incorporate nanotechnology. Despite this and other criticisms, Smith defends the game's core immersive sim elements and expresses his ability to now discuss the title openly.
Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman
Several key appointments and leadership transitions have occurred across the games industry. Dominic Wheatley has been named chairman of PQube, Ricardo Briceno is the new CEO of Gamefam, and Craig Cincotta has returned to Xbox. Additionally, Christie Golden joins IO Interactive as principal writer, and Joshua Mills takes over as creative director for Rainbow Six Siege at Ubisoft Montréal.
Every Upcoming Superhero Game To Look Out For In 2026 And Beyond
This article provides a comprehensive look at upcoming superhero games scheduled for release in 2026 and beyond, covering titles from Marvel, DC, and other comic publishers. It details games like Marvel's Blade, Marvel's Iron Man, Marvel's Wolverine, Marvel 1943: Rise Of Hydra, Marvel Tokon: Fighting Souls, and The Wolf Among Us 2, noting their developers, platforms, and any known development status or release windows.
Game History – Tomb Raider On The GameBoy
This article looks back at the Tomb Raider series' entries on the Game Boy Color and Game Boy Advance. It details Tomb Raider: The Nightmare Stone, Tomb Raider: Curse of the Sword, Tomb Raider: The Prophecy, and Tomb Raider Legend, discussing their gameplay, reception, and unique characteristics compared to their console counterparts.