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Eidos

Eidos business and news from across the web.

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PC GamerVery positive

Deus Ex's maligned sequel was the most 2026 game of 2003⁠: It clocked the 21st century even harder than Metal…

This article argues that Deus Ex: Invisible War, despite its critical reception, was a prophetic game that accurately reflected the socio-political landscape of the early 21st century. It draws parallels between the game's narrative of societal collapse and inequality with real-world events and political figures, suggesting the game's themes resonate more strongly now than at its release.

Niche GamerPositive

Legacy of Kain: Defiance Remastered Review

Legacy of Kain: Defiance Remastered offers a faithful revival of the 2003 action-adventure game, featuring enhanced visuals and an optional new camera system. The remaster continues the complex narrative of Kain and Raziel, exploring themes of free will and destiny, though the core gameplay and combat remain dated. Despite its shortcomings, it serves as a bittersweet conclusion to Raziel's story and a compelling revisit for fans of the series.

PC GamerVery positive

In defense of Deus Ex: Invisible War

This article defends Deus Ex: Invisible War, arguing that despite its creators disowning it and common criticisms regarding loading screens and universal ammo, the game offers a compelling cyberpunk experience. It highlights the game's thematic depth in exploring conflicts from global politics to corporate rivalries and the nuances of AI-driven data harvesting, suggesting it is more enjoyable today, especially with mods like the Visible Upgrade.

PC GamerNegative

You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'

Former Deus Ex: Invisible War developer Warren Smith attributes some of the game's console limitations on the original Xbox to publisher Eidos's belief that RPGs and FPS games did not sell well. These limitations resulted in smaller, more confined levels compared to the original Deus Ex, impacting exploration and problem-solving opportunities.

PC GamerNegative

Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.

PC GamerPositive

The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director…

Developer Harvey Smith discusses the universally disliked universal ammo system in Deus Ex: Invisible War, admitting it was a 'terrible idea' that stemmed from a flawed attempt to incorporate nanotechnology. Despite this and other criticisms, Smith defends the game's core immersive sim elements and expresses his ability to now discuss the title openly.

Games IndustryNeutral

Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman

Several key appointments and leadership transitions have occurred across the games industry. Dominic Wheatley has been named chairman of PQube, Ricardo Briceno is the new CEO of Gamefam, and Craig Cincotta has returned to Xbox. Additionally, Christie Golden joins IO Interactive as principal writer, and Joshua Mills takes over as creative director for Rainbow Six Siege at Ubisoft Montréal.

GamespotPositive

Every Upcoming Superhero Game To Look Out For In 2026 And Beyond

This article provides a comprehensive look at upcoming superhero games scheduled for release in 2026 and beyond, covering titles from Marvel, DC, and other comic publishers. It details games like Marvel's Blade, Marvel's Iron Man, Marvel's Wolverine, Marvel 1943: Rise Of Hydra, Marvel Tokon: Fighting Souls, and The Wolf Among Us 2, noting their developers, platforms, and any known development status or release windows.

NekoJonez's Gaming BlogPositive

Game History – Tomb Raider On The GameBoy

This article looks back at the Tomb Raider series' entries on the Game Boy Color and Game Boy Advance. It details Tomb Raider: The Nightmare Stone, Tomb Raider: Curse of the Sword, Tomb Raider: The Prophecy, and Tomb Raider Legend, discussing their gameplay, reception, and unique characteristics compared to their console counterparts.