Skip to content
feed.gg
Company119 articles

Fuse Games

Fuse Games business and news from across the web.

Latest coverage

newest first, grouped by day
FZ.seVery positive

Recension – Star Wars Galactic Racer

Star Wars Galactic Racer offers a fresh take on the racing genre with its roguelike campaign, where players compete to become the galaxy's top racer after the fall of the Empire. The game features engaging mechanics, memorable characters like Biddy Blas, and strong Star Wars fan service, though the protagonist's personality is somewhat flat and some difficulty spikes can be frustrating.

GamespotVery positive

In A (Biddy) Blas Of Glory: How Star Wars: Galactic Racer’s Smallest Racer Made Such A Huge Impact

Richard Summers-Calvert, the voice actor behind the character Biddy Blas in Star Wars: Galactic Racer, discusses the unexpected viral success of the character through internet memes and fan-made content. Summers-Calvert, who also performs as a professional wrestler named Charles Crowley, draws parallels between his wrestling persona and Biddy Blas's charismatic yet insecure nature. The article highlights the collaborative effort in creating the character's distinctive voice and catchphrases, and how the performance has resonated with players and even the game's developers.

Gamedeveloper.comNegative

Opinion: Why words matter when we prioritize 'core teams' in game development

This opinion piece discusses the problematic use of the term "core team" in game development, particularly in the context of distributed development models like that used for Star Wars: Galactic Racer. The author argues that focusing solely on a small "core team" can obscure the contributions of hundreds of developers, potentially devaluing their work and careers. The article calls for more precise language to accurately describe the complex realities of modern game creation.

Shack NewsNeutral

Star Wars: Galactic Racer October 22, 2026 patch notes increase online party size

Fuse Games has released a Quality of Life update for Star Wars: Galactic Racer, increasing the online party size from 3 to 6 players and adding keyboard layout presets for AZERTY and left/right-handed play. The update also includes an increase in credits received for joining mid-Tour, transition tidy-ups for the spectator camera, removal of the 'Exit the game' option on PC, party stability fixes, a PS5 connection issue fix, and a fix for an AMD Frame Interpolation game crash.

Rock Paper ShotgunPositive

"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games

Lucasfilm Games is looking to fund more smaller-scale Star Wars titles, following the success of games like Star Wars: Galactic Racer and Star Wars Zero Company. Vice president Douglas Reilly stated that good ideas can come from various places, not just major publishers, indicating a desire to explore more niche genres beyond blockbuster concepts.

GamespotPositive

Star Wars Games Could Get More Interesting As Lucasfilm Looks Beyond The Big Studios

Lucasfilm Games is looking to partner with smaller, independent studios to create a wider variety of Star Wars titles beyond traditional AAA releases. VP Douglas Reilly stated that the strategy involves finding the best partners for specific experiences, not just major publishers, highlighting recent successes like Star Wars Zero Company and Star Wars Galactic Racer. This approach aims to explore diverse genres and fulfill various player fantasies within the Star Wars universe.

EurogamerPositive

We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from

Lucasfilm Games is adopting a more flexible approach to licensing Star Wars game development, moving away from exclusive deals with single publishers. This change allows independent studios like Fuse Games and Secret Mode to pitch ideas, leading to a more diverse range of games such as the recently released "Zero Company" and "Galactic Racer."

Metro UKPositive

New ‘more flexible’ Star Wars games to be released after Galactic Racer success

Lucasfilm Games is adopting a more flexible approach to partnerships, seeking out smaller studios for unique Star Wars titles alongside major AAA releases. Recent successes like Galactic Racer and Zero Company have validated this strategy, encouraging the company to explore diverse genres and pitches from a wider range of developers.

Gaming BoltPositive

Star Wars: Galactic Racer Was Developed by a Small Team With Extensive Outsourcing, Says Studio CEO

Fuse Games CEO Matt Webster revealed that Star Wars: Galactic Racer was developed by a small core team utilizing extensive outsourcing and distributed development. This approach allowed the studio to operate at a high level without the constant growth and shrinking typical of larger AAA studios. The game, released on PC, PlayStation 5, and Xbox Series X/S, was praised for its core mechanics and roguelite structure.

Metro UKPositive

If this is the best year for Star Wars games it's not for the reason you think - Reader’s Feature

A reader's feature argues that 2026 is shaping up to be a standout year for Star Wars games, not due to big-budget titles, but because of a diverse range of smaller experiences and community-driven content. Games like Star Wars: Galactic Racer and PowerWash Simulator 2's expansion, alongside ongoing support for Star Wars: The Old Republic and community mods for Star Wars: Battlefront II, contribute to a feeling of a lived-in galaxy.

Games IndustryVery positive

How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"

Fuse Games' CEO Matt Webster discusses the success of Star Wars: Galactic Racer, attributing its achievement to a small core team and a "distributed development" model. This approach involved leveraging external providers and co-development partners, allowing the studio to maintain a lean team of under 75 people while scaling capacity and knowledge. The game's innovative roguelike racing mechanics and narrative elements, inspired by Formula 1's Drive to Survive, have been well-received by critics and players.

Games IndustryPositive

The Netflix series Drive to Survive inspired Star Wars: Galactic Racer

Matt Webster, head of Fuse Games, stated that the Netflix series Drive to Survive was a key inspiration for Star Wars: Galactic Racer. The game aims to capture the off-track drama and rivalries seen in Formula 1, incorporating paddock interactions to balance the high-intensity racing.

Shack NewsPositive

Video games are reigniting my love for Star Wars

Video games are currently the strongest medium for revitalizing the Star Wars franchise's narrative, offering fresh stories and characters that reignite passion. Titles like Star Wars Zero Company and Star Wars: Galactic Racer showcase the value of narrative writers by exploring new avenues within familiar eras and surprising players with compelling campaigns.

Retro GamerPositive

Star Wars: Galactic Racer Biddy Blas actor is "overwhelmed" by the love for the new favorite Glup Shitto as "scrib doon" enters fans' vocabularies

Richard Summers-Calvert, the actor behind the character Biddy Blas in Star Wars: Galactic Racer, has expressed being overwhelmed by the positive fan reception to his character, particularly the creature dubbed "Glup Shitto." The game itself is also receiving praise for its racing mechanics, with Biddy Blas's catchphrases becoming popular online.

Retro GamerVery positive

How former Burnout devs came full circle for Star Wars: Galactic Racer to bring the edge back into racing games:…

Star Wars: Galactic Racer, developed by former Criterion Games developers at Fuse Games, successfully blends arcade racing with roguelike elements to bring back edge and consequence to the genre. The game draws inspiration from Burnout and The Phantom Menace's podracing sequence, offering a challenging yet accessible experience that prioritizes survival and learning from crashes.

PC GamerPositive

Star Wars Galactic Racer's devs tested its roguelite progression system by turning it into a board game

Fuse Games' creative director Kieran Crimmins revealed that the development team for Star Wars Galactic Racer prototyped its roguelite progression system by creating a board game version. This method allowed them to quickly test and validate the moment-to-moment gameplay loop and meta-progression elements.

Gaming BoltPositive

Star Wars: Galactic Racer “Should Challenge You” or Players “Start to Tune it Out”, Says Studio CEO

Fuse Games CEO Matt Webster believes modern arcade racers like Star Wars: Galactic Racer should challenge players more to avoid them tuning out. He explained that the game balances high-intensity racing with moments of immersion and requires players to manage multiple mechanics simultaneously. Webster also noted that modern gamers can handle greater cognitive load, which is reflected in the game's complex controls and abilities.

Gaming BoltPositive

Star Wars: Galactic Racer Studio CEO Says Players Are Now Capable of Handling More Cognitive Load

Fuse Games CEO Tom Sawyer discussed the decision to implement a higher cognitive load in Star Wars: Galactic Racer, believing modern players are capable of handling more complex gameplay. Drawing on the studio's Burnout heritage, the game features multiple boost mechanics and strategic abilities for players to manage at high speeds. The game is available on PC, PlayStation 5, and Xbox Series X/S.

Retro GamerPositive

25 years after Burnout, Star Wars: Galactic Racer studio lead says "we are asking way more out of players" than "we've ever done" because modern players are built different

Matt Webster, studio lead at Fuse Games, discusses the intricate design of Star Wars: Galactic Racer, a new roguelite racer developed by former Criterion Games members. He believes modern players can handle a greater cognitive load, allowing the game to feature complex mechanics like multiple boosts and simultaneous ability usage while maintaining high speeds.

EurogamerPositive

Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes

Fuse Games, the developer behind the highly-rated Star Wars: Galactic Racer, revealed their unique prototyping method involved using a board game covered in Post-It notes to map out game systems. CEO Matt Webster and Creative Director Kieran Crimmin emphasized the speed and validation of ideas through this low-fidelity approach. The article also touches on the importance of testing game feel through playable prototypes.