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Housemarque

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Gaming BoltPositive

15 Big New Games of April 2026

April 2026 is set to be a busy month for game releases, featuring titles like Samson: A Tyndalston Story, DarkSwitch, and the cinematic platformer Replaced. Bethesda's Starfield and its DLC Terran Armada will launch on PlayStation 5, while Diablo 4's expansion Lord of Hatred introduces new classes and regions. Other notable releases include the noir shooter MOUSE: P.I. For Hire, Housemarque's Saros, and the multiplayer ceramic combat game Kiln.

Gaming BoltVery positive

Saros – Everything You Need to Know

Saros, a new third-person shooter from Housemarque, is set to launch on PlayStation 5 on April 30th. Described as a spiritual successor to Returnal, the game features a story-focused narrative with rogue-lite gameplay elements, developed on Unreal Engine 5. Players will explore the alien planet Carcosa as enforcer Arjun Devraj, facing challenging combat and a constantly shifting environment.

Gaming BoltVery positive

Saros Has Gone Gold

Housemarque has announced that its upcoming rogue-lite third-person shooter, Saros, has gone gold, confirming it is not an April Fool's joke. The game, which channels gameplay elements from Returnal while introducing new mechanics like the Soltari Shield, is set to launch exclusively for PlayStation 5 on April 30th.

Push SquareVery positive

Soak Up the Mysterious Atmosphere in Another Tiny Saros PS5 Gameplay Video

Developer Housemarque has released another gameplay video for their upcoming roguelite third-person shooter, Saros, showcasing an underground facility with an eerie atmosphere. Previews indicate Saros will feature more permanent upgrades and shorter, more approachable runs compared to Housemarque's previous title, Returnal. Saros is scheduled for release on April 30, 2026, for PlayStation 5.

Playstation LifestyleNeutral

These Games Could Beat GTA 6 for GOTY 2026

While Grand Theft Auto 6 is a strong contender for Game of the Year in 2026, other titles like Resident Evil Requiem, Crimson Desert, and Saros are also being discussed as potential winners. The article analyzes the betting odds and critical reception for these games, noting that Grand Theft Auto 6's release date has been pushed back multiple times, creating uncertainty.

GamespotVery positive

Saros Release Date, Platforms, And Everything We Know About The Next Housemarque Game

Housemarque's upcoming game, Saros, a spiritual successor to Returnal, is set to release on April 30, 2026, for PlayStation 5. The third-person shooter will feature a new protagonist, Arjun Devraj, voiced by Rahul Kohli, and build upon the roguelike mechanics of its predecessor with enhanced combat abilities and permanent upgrades. The game will also be enhanced for the PlayStation 5 Pro.

Gaming BoltPositive

Saros’s Shorter Runs Help With Pacing, Story Beats and Readying for “Another Run,” per Housemarque

Housemarque's upcoming game Saros features shorter run times compared to Returnal, allowing for better pacing of story beats and player decompression. Lead game designer Abebe Tinari and narrative designer Khalil Osaimi explain how this structure helps players mentally prepare for subsequent runs and integrate narrative elements more effectively. The game is set to release on April 30th exclusively for PlayStation 5.

Retro GamerVery positive

Saros aims for bite-sized 30-minute runs, and the cool-off makes you "ready for another", its game designer…

Saros, a spiritual successor to Returnal, aims for shorter, 30-minute runs with permanent progression systems and more narrative integration. Developed by Housemarque, the PlayStation 5 title features lead game designer Abebe Tinari and narrative designer Khalil Osaimi, who discuss how the game evolves the bullet-hell roguelike formula with new mechanics and a cinematic approach.

Retro GamerVery positive

7 reasons why Saros has me hooked on its eclipse-powered roguelike runs, and why it might be PS5's most impressive…

Saros, a spiritual successor to Returnal developed by Housemarque, is shaping up to be one of the most impressive PlayStation 5 games of the year. This roguelike shooter refines the genre with its 'bullet ballet' combat, where players can absorb enemy fire to power up special attacks. The game also features a balanced progression system, shorter run times averaging 30 minutes, and a more engaging narrative compared to its predecessor, all powered by the proprietary Graphite framework.

Gaming BoltPositive

Saros’s Eclipse is “Always Looming,” Corrupted Bullets Serve as An “Escalation,” Says Housemarque

Housemarque developers discuss the 'Eclipse' mechanic in their upcoming game Saros, describing it as a constantly looming threat that escalates gameplay difficulty. Senior narrative designer Khalil Osaimi highlights its narrative significance, while lead game designer Abebe Tinari explains how corrupted bullets were implemented as a key escalation feature. The Eclipse shifts biomes visually and audibly, introduces new enemy behaviors, and offers greater rewards despite increased challenges.

Gaming BoltVery positive

Saros Includes Multiple Save Slots and the Option to Suspend a Run

Housemarque is implementing multiple save slots and the ability to suspend runs in their upcoming game Saros, aiming for a more accessible experience than Returnal. Creative director Gregory Louden stated the goal is to allow more players to enjoy the game by offering adjustable difficulty options without diluting the challenge. Associate design director Mitja Roskaric highlighted the 30-minute session length and the importance of players learning from each run, even with persistent upgrades and a 'Second Chance' revive mechanic.

Retro GamerVery positive

Saros' world-altering eclipse "has both a gameplay and narrative purpose" its game designer tells me, and it's already pulling me back into this roguelike

Saros, a PlayStation 5 roguelike from Housemarque, features an "Eclipse" mechanic that alters gameplay and narrative by increasing player power at the cost of greater risk. Designers Khalil Osaimi and Abebe Tinari explain how this mechanic, along with permanent progression systems and corrupted bullets, encourages aggressive play and ties into the game's haunting story. The game aims to blend gameplay and narrative seamlessly, with elements like environmental design and stat names reinforcing the themes of corruption and character development.

N4GVery negative

Tim Sweeney Gets Savaged Online For 'Out Of Touch' Layoff Post

Tim Sweeney faced significant online criticism for a recent post regarding layoffs, which many perceived as out of touch. The article also touches upon Housemarque's development of Saros, a new game that evolves the challenging formula of Returnal, with developer Gregory Louden discussing the studio's approach to difficulty.

Retro GamerVery positive

Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer

Housemarque's Saros, a spiritual successor to Returnal, is described as a 'gameplay first' roguelike experience for the PlayStation 5. The preview highlights its fast-paced combat, shield mechanics, and layered narrative, with a release date set for April 30.

N4GVery positive

Saros hands-on report: intense sci-fi action in a beautiful, deadly alien world - PS Blog

Housemarque is enhancing its arcade expertise for Saros, a cosmic horror action game set in a dangerous alien world. The game is scheduled for release on April 30 for the PlayStation 5.

N4GVery positive

Saros: The Big Preview - IGN

Housemarque's upcoming game, Saros, is a cosmic horror bullet-fest that builds upon the acclaimed third-person looper shooter mechanics of Returnal. Early gameplay suggests Saros aims to surpass its predecessor in scope and intensity.

Push SquarePositive

Runs in Saros on PS5 Will Be Significantly Shorter Than Those in Returnal

Housemarque's upcoming roguelite shooter Saros will feature significantly shorter runs compared to Returnal, with individual biomes taking approximately 20-30 minutes to complete. The game will also include multiple save slots, autosave, and the ability to suspend runs, offering more flexibility and reducing player frustration.

N4GNeutral

Housemarque on how Saros evolves Returnal's punishing formula

Housemarque, the Finnish studio behind Returnal, is discussing how the difficulty of their latest PlayStation exclusive, Saros, evolves the punishing formula of Returnal. The studio wrestled with the question of whether Returnal was too hard when developing Saros.

N4GNeutral

Housemarque on how Saros evolves Returnal's punishing formula

Housemarque, the studio behind Returnal, is developing a new PlayStation 5 exclusive titled Saros. Developer Gregory Louden discussed how the team is evolving Returnal's challenging gameplay formula for the new title.

EurogamerPositive

Saros has been made easier than Returnal due to player feedback, though creative director claims its still "a very challenging game"

Housemarque has made its upcoming sci-fi roguelike shooter Saros easier than Returnal, incorporating features like autosaves and multiple save slots based on player feedback. Creative director Gregory Louden stated that while the game remains challenging, these changes aim to allow more players to experience its content. The game will also feature permanent upgrades and shorter, approximately 30-minute run times, and is releasing exclusively on PlayStation 5.