Remedy Entertainment
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Conclusion of Rockstar's employment tribunal delayed into November, almost day and date with GTA 6's release
The employment tribunal between Rockstar Games and laid-off union members has been extended into November, coinciding with the release of Grand Theft Auto 6. The case, which involves allegations of union-busting by Rockstar, will see further witness cross-examination. Separately, Ubisoft announced the closure of RedLynx, developer of the Trials series, and significant layoffs at Ubisoft Singapore, impacting the development of Assassin's Creed: Black Flag Resynced.
Ubisoft closing Trials developer RedLynx and downsizing Assassin's Creed: Black Flag Resynced team in Singapore
Ubisoft is closing its Finnish studio RedLynx, the developer behind the Trials series, impacting up to 52 positions. Additionally, 70 roles have been affected at Ubisoft Singapore, the studio behind Assassin's Creed: Black Flag Resynced. These moves are part of a broader reorganization within Ubisoft and contribute to the ongoing trend of video game industry layoffs.
I just tricked DLSS into running on my AMD GPU in Cyberpunk 2077 and Alan Wake 2 and all it took was running a single…
A new tool called HelixSR allows users to run Nvidia's DLSS upscaling technology on AMD GPUs in games like Cyberpunk 2077 and Alan Wake 2. The tool replaces FSR 3.1 with DLSS 3.7, offering comparable image quality with a very slight performance decrease. While not an official solution, it provides an alternative for older AMD cards that cannot utilize FSR 4.
GTA 6 PC Release Rumored for Q1 2027 — Too Much Gaming | Video Games Reviews, News, & Guides
A rumor suggests that Grand Theft Auto VI will be released on PC in the first quarter of 2027, following its console debut on November 19, 2026, for PlayStation 5 and Xbox Series X|S. This potential delay mirrors Rockstar Games' previous release patterns for Grand Theft Auto V and Red Dead Redemption 2, which also received PC ports significantly after their console launches.
'I’d love to do a proper sci-fi score one day' — Control Resonant composer shares what kind of game he'd like to work on next, says 'one thing is sure: I’m not much good for a My Little Pony game'
Petri Alanko, composer for Remedy Entertainment's Control and Alan Wake 2, expressed a desire to create a science fiction score for a game, particularly enjoying emotional psycho-thrillers. He stated he would not be a good fit for 'cute cartoon-like games' such as My Little Pony.
Rockstar co-founder Dan Houser says he 'failed' with Max Payne 3, and I'm sorry Danno but that's…
Rockstar Games co-founder Dan Houser expressed regret over Max Payne 3, calling it a personal failure due to its perceived reception and deviation from the original games' tone. However, the author of this article argues that Houser is mistaken, highlighting the game's cinematic brilliance, strong performances, and unique Rockstar identity as reasons why it was not a failure.
Max Payne 3 was a "failure," says Rockstar co-founder – because despite writing Grand Theft Auto and Red Dead Redemption games, he's no Sam Lake
Rockstar Games co-founder Dan Houser admits that Max Payne 3 was a personal failure due to not capturing the desired neo-noir tone, despite its technical achievements and solid gameplay. He contrasts his own writing approach with that of Max Payne creator Sam Lake, acknowledging that the game's reception was largely negative.
Control Resonant composer used Dylan's 'involuntary hero' backstory and his 'dysfunctional' relationship with Hedron to inform him of the soundtrack, which offered 'a whole dimension' for the score
Control Resonant composer Petri Alanko discussed how the game's setting and the complex relationship between protagonist Dylan and antagonist Hedron influenced the soundtrack. He explained that Dylan's role as an 'involuntary hero' and the 'dysfunctional' dynamic with Hedron provided significant material for the score, which also incorporated 'human vocals' to add a unique dimension.
Max Payne 3 Writer Says He Got it “Completely Wrong”, Considers it His Failure
Former Rockstar Games writer Dan Houser reflects on Max Payne 3, considering it his personal failure and the studio's biggest miss. He acknowledges that the game's shift towards high-octane action and away from the original neo-noir style alienated fans, despite its critical acclaim for gameplay and narrative elements.
Every Remedy game has an 'absolute evil lurking' at its core that affects the music, says Control Resonant composer, and he uses the player's 'intelligence and the ability to think' to portray the 'psychological aspect' in the soundtrack
Petri Alanko, composer for Control, discusses how Remedy Entertainment infuses a sense of 'absolute evil' and psychological depth into the soundtracks of all their games. He emphasizes that Remedy trusts players' intelligence to interpret these themes, avoiding overt guidance and instead using musical cues to evoke emotional responses.
Control Resonant Interview – Worldbuilding, Melee Combat, Side Content, And More
In an interview about Control Resonant, Remedy Entertainment developers discussed the game's melee combat, drawing inspiration from titles like Ninja Gaiden and Doom Eternal. They also detailed advancements in their in-house engine and world editor, NWED, built upon lessons learned from Alan Wake 2, enabling larger and more dynamic environments. The discussion also touched upon the game's narrative tools, AI, audio systems, and the push for real-time path tracing to achieve naturalistic lighting.
Leave It To Control Resonant To Make City Buses Scary
Remedy Entertainment's Control Resonant masterfully transforms mundane objects, like city buses, into terrifying enemies through its unique blend of horror and surrealism. This approach, inspired by David Lynch, challenges player familiarity and creates a sense of dread, exemplified by the Hiss Transporter enemy. The game builds upon the concept of Altered Items established in the original Control, recontextualizing everyday items into sinister tools of destruction.
'Dylan is an involuntary hero, although he chooses to become one, he just doesn’t know it in the beginning' — Control Resonant composer explains the design process for Dylan's theme song, revealing his track 'is essentially Jesse's theme backwards'
Control Resonant composer Petri Alanko discussed the creation of Dylan's theme song, explaining it is Jesse's theme played backwards but with a focus on growth and seeking permission for existence. Alanko detailed how Dylan's music represents his journey from an involuntary hero to a chosen one, contrasting with Jesse's more grounded power theme. The interview also touched upon the 'Sibling Theme' and the end credits track 'The One I Once Knew' featuring Amelia Jones.
Control Resonant composer says studios should avoid 'AI music' and care more about the soundtrack if they 'value and respect your IP and your game' — 'Respect the client: the gamers, the fans, dammit'
Control Resonant composer Petri Alanko urges game studios to prioritize and invest more in their soundtracks, strongly advising against the use of AI-generated music. He emphasizes that valuing music is crucial for respecting intellectual property, the game itself, and the players.
PC Gamer magazine's new issue is on sale now: World of Warcraft: Forever
The latest issue of PC Gamer magazine features exclusive hands-on access to World of Warcraft: Forever, Blizzard's new evolution of classic WoW, and interviews with its developers, suggesting a new golden age for MMOs. The issue also includes previews of Total War: Warhammer 40,000 and other upcoming games, reviews of titles like The Blood of Dawnwalker, and features on PC hardware, game diaries, and industry discussions.
Control Resonant composer says 'it was a great relief that we exited The Oldest House' but it was key that he 'tried not to re-do Inception' as it would have been 'a tad tacky' and 'reduced Remedy’s concept to something less worthwhile'
Control 2 composer Petri Alanko discussed how the game's new open-world setting in Manhattan influenced his approach to the soundtrack. He aimed to avoid replicating Christopher Nolan's Inception, stating it would have been 'tacky' and diminished Remedy Entertainment's concept. Alanko focused on accentuating the protagonist Dylan's journey and his feeling of insignificance within the epic scale of the environment.
'With Remedy, it’s about philosophy and the emotional layer' — Control Resonant composer says to create Remedy's atmospheric music, he records sounds on a 'daily basis' that he'll later manipulate into harmonies: 'The weirder, the better'
Control Resonant composer Petri Alanko discusses his unique approach to creating atmospheric music for Remedy Entertainment games, often using unconventional sounds captured daily. He emphasizes that the weirder the source material, the better the outcome, and relies heavily on intuition and emotional connection rather than a strict audio bible.
Control Resonant Ending Explained – Where Does the Story Go From Here?
This article delves into the complex ending of Control Resonant, exploring the implications of the Patterning, the Hedron, and the fates of Jesse and Dylan Faden. It examines the potential connections to Remedy's wider universe, including Alan Wake 2, and poses questions about future DLC or sequels.
Control Resonant composer says it's his duty to 'represent the story,' but sometimes offers it 'in a different light, as contradicting the on-screen events can be really delicious'
Control composer Petri Alanko discusses his role in crafting the game's musical score, viewing it as an "emotional vessel" that represents the story. He emphasizes the importance of the music existing independently while also serving the narrative, sometimes by offering a light that contradicts on-screen events for dramatic effect. Control is available on PlayStation 5, Xbox Series X/S, and PC.
I've spent seven hours exploring the Steam Autumn Sale, and these are the 10 best games on discount I'd recommend picking up while you still can
This guide highlights ten of the best game deals available during the Steam Autumn Sale, which ends on October 8. The article recommends a variety of titles across different genres, including "Arc Raiders," "The Outlast Trials," "Final Fantasy 7 Remake Intergrade," and "Resident Evil 4 Remake," noting record-low prices and significant discounts on acclaimed games and classics.