Techland
Techland business and news from across the web.- Now we know how much GTA 6 costs, but can you remember what these other games cost at launch? Take our price tag quiz!Rockstar Games has confirmed Grand Theft Auto 6 will launch at $70, with an Ultimate Edition costing $100. This article tests readers' knowledge of the launch prices of various other games, including the original Grand Theft Auto, The Elder Scrolls V: Skyrim Collector's Edition, and The Orange Box.
- Copa City Launches TodayCopa City, a football tycoon and city management game developed by Triple Espresso, has launched today on Steam, PlayStation 5, Xbox Series X|S, and PC. Players manage the city and surrounding infrastructure for match days, rather than controlling players on the field. The game features real-world cities and licensed clubs, offering a unique blend of logistics and atmosphere management.
- Dying Light 2 is a platform now, as the Breach update opens up Techland's zombie survival game 'even more to…Techland has released the 'Breach' update for Dying Light 2, significantly enhancing its modding and user-generated content (UGC) capabilities. This update introduces official mods like a third-person perspective and low-gravity mode, alongside community-created experiences that transform the game into genres like soulslike or survival horror. The move aims to expand player creativity and offer new ways to experience the zombie survival game.
- Dying Light 2 just got a whole new lease on life, powered by hand-picked community creatorsTechland has released a major update for Dying Light 2 called 'The Breach,' which integrates curated community mods and creator-built maps to offer new gameplay experiences. The update also includes UI improvements and enhancements to the early game, making the prologue shorter and smoother. Progression carries over between the main game and the new community content.
- Dying Light 2 Introduces “The Breach” — A New Era of Community-Driven Content | Invision Game CommunityTechland has launched "The Breach," a new content initiative for Dying Light 2 Stay Human, focusing on user-generated content and community-driven updates. This program integrates curated maps and mods directly into the game's structure, offering a unified progression system and a continuous stream of new themed content. Patch 1.28 also includes base game improvements like reworked onboarding and visual enhancements.
- Before Darkness Falls is an Aliens: Dark Descent-style tactics game from former Frostpunk devs, and I did enjoy dying in its depthsBefore Darkness Falls is a tactical survival game from Maverick Souls Studio, featuring developers who previously worked on Dying Light 2 and Frostpunk 2. The game presents a grim industrial compound setting where players manage resources and lead squads into dangerous sectors to combat monstrous creatures, drawing comparisons to Aliens: Dark Descent.
- ILL is the most violent horror game I've ever seen, it makes Resident Evil and Dying Light look kinda cuteThe upcoming horror game ILL, developed by Team Clout, is described as one of the most violent games seen, drawing comparisons to Resident Evil and Dying Light for its gory melee and shooter action. The game features detailed anatomical damage, similar to Dead Island 2's FLESH system, and appears to blend elements from various popular horror titles. ILL is slated for release in 2027.
- Focus Grove - Out Now!Focus Grove, a cozy work companion game designed to help players manage tasks and stay motivated, has been released on Steam. Developed by a Polish studio founded by former CD Projekt RED and Techland developers, the game features a woodland farm that grows as players make real-life progress. The developers aim to combat crunch and burnout by promoting balanced productivity over toxic work habits.
- Dying Light’s Post-Launch Support Helped Build Community Trust, Says Former Franchise DirectorFormer Dying Light franchise director Tymon Smektała believes Techland's extensive post-launch support built crucial community trust and kept the series relevant for seven years. Initially limited, the support grew due to player demand, evolving into a unique business model for AAA games with long-term engagement, which Smektała argues can be successful with proper planning and management.
- Former Dying Light lead says long-term game support "builds the community trust" and is also great for sales:…Former Dying Light franchise director Tymon Smektala believes that consistent long-term game support, including free updates and DLC, is crucial for building community trust and driving sustained sales. He highlighted Techland's '10 in 12' initiative for Dying Light as an example of how extended post-launch support can keep a game relevant and selling for years, even building hype for sequels.
- It's not just The Witcher and Cyberpunk devs – former Dying Light lead says not properly recording work makes…Former Dying Light franchise director Tymon Smektala warns game developers about the critical importance of proper documentation, especially when working on a studio's first game. He shared that Techland's lack of attention to documenting features and lore for the original Dying Light led to significant challenges during the development of Dying Light 2, forcing the team to rely on player-made wikis to reconstruct information.
- Free Play Days – Gears of War Reloaded, Formula Legends, High on Life 2 and Dying LightXbox is offering Free Play Days for several titles at the end of May. Formula Legends and Dying Light are available for Xbox Game Pass Ultimate, Premium, and Essential members from May 28 to May 31. Gears of War: Reloaded and High on Life 2 are also free for all Xbox members to try during this period.
- Dying Light: The Beast Taught Techland That “Quality Beats Quantity,” Says Former Franchise DirectorFormer Dying Light franchise director Tymon Smektala stated that Techland learned a hard lesson from Dying Light 2 Stay Human, realizing that quality is more important than quantity. The team is now focusing on core gameplay elements for "Dying Light: The Beast," which has received praise for its parkour, combat, and open-world design. This shift in focus emphasizes quality over trying to satisfy every player expectation.
- Dying Light The Beast is "very strong proof" that slowing down and focusing on the core details works, former series lead says: "We learned that quality beats quantity"Former Dying Light franchise director Tymon Smektala stated that focusing on core details and quality over quantity was key to the success of Dying Light: The Beast. He explained that the studio learned this lesson after the initial launch of Dying Light 2, which was overhyped and missed crucial details players expected. This shift in focus led to a more positive reception for The Beast, with over 90% positive Steam reviews.
- Former Dying Light lead knew Techland devs were "not afraid to do things differently" as soon as he found out…Former Dying Light franchise director Tymon Smektała shared his early impressions of the game's unique parkour system, highlighting Techland's willingness to deviate from convention. He recalled how the unconventional jump control scheme, mapped to the right bumper, was an early indicator of the studio's innovative approach to game design. Smektała also touched upon the importance of player feedback, even when it might be misguided.
- Dying Light's former director believes devs are obligated 'to focus and listen to the players' because as soon as a game's released 'it stops being only your game'Former Dying Light director Tymon Smektała believes game developers have an obligation to listen to their players after a game's release, as it ceases to be solely the creators' property. He emphasizes that while player feedback is crucial for understanding player sentiment, developers should not blindly follow the loudest voices, as players are not always correct about solutions. Smektała suggests that developers should pay attention to what excites or frustrates players, as this feedback is valuable for improving the game.
- The future of European publishing is diversity, not concentration | OpinionDespite financial struggles at major European publishers like Ubisoft and Embracer, the continent's game publishing sector is thriving with smaller, focused companies. These firms prioritize creative niches, sensible scale, and long-term stability over rapid growth, producing successful titles across various genres and demonstrating a diverse and healthy industry landscape.
- Former Dying Light lead says devs have an "obligation" to listen to player feedback even if "they're…Former Dying Light franchise director Tymon Smektała believes game developers have an obligation to listen to player feedback, even if they don't always implement suggestions. He emphasizes that once a game is released, it becomes a shared experience with the community, and developers should pay attention to player feelings and frustrations, even if players are not always right about the solutions.
- In this survival game by an ex-Dying Light developer, the Light is actually dying.Dusklander, an isometric survival game developed by solo developer Bitrunner, has been officially announced. The game features a goth protagonist trapped in a nightmare world where light is a crucial survival resource. It incorporates permadeath with roguelite meta-progression and procedural generation, drawing inspiration from titles like Don't Starve and Valheim.
- Digital Dragons 2026 – Showcasing the strength of Poland’s games industryThe Digital Dragons conference in Krakow highlights the growing strength and community of Poland's game development scene, attracting international speakers and fostering business relationships. The event celebrated achievements with the Digital Dragons Awards, recognizing titles like Cronos: The New Dawn, while looking ahead to major upcoming releases that are expected to further boost the industry's global standing.