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Ubisoft

Ubisoft business and news from across the web.

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Gamedeveloper.comNeutral

Former Avalanche Studios chief Natalie Francis joins Massive Entertainment as managing director

Natalie Francis, formerly of Avalanche Studios and DICE, has been appointed as the new managing director of Ubisoft's Massive Entertainment, effective October 1st. Francis expressed excitement about building on the studio's foundation, while Ubisoft's Christoph Hartmann highlighted her experience in leading teams and delivering ambitious player experiences. The article also touches upon Massive Entertainment's recent challenges, including voluntary buyouts and redundancies within Ubisoft.

PC GamesNNeutral

The Division 2's Echoes of Central Park is frighteningly familiar, for better and worse

The upcoming DLC for The Division 2, Echoes of Central Park, introduces a darker, horror-tinged narrative set in New York City. While the core gameplay loop remains familiar, the expansion promises new story beats, overhauled endgame content, and six new skill variants. Cross-play is also set to launch in November.

Tech RadarPositive

The next Division 2 expansion, Echoes of Central Park, will be twice the size of Battle for Brooklyn, feature a brand-new endgame, and is the game's 'darkest, most harrowing chapter' yet, according to Ubisoft

Ubisoft has announced "Echoes of Central Park," the next major expansion for Tom Clancy's The Division 2, set to launch on November 3. This expansion will be twice the size of the "Battle for Brooklyn" DLC, feature a new endgame with roguelike elements, and introduce a darker, horror-infused narrative set in Central Park and the Upper West Side. The company also confirmed that full cross-play is coming to the game in the future.

XBOXNeutral

Free Play Days – PGA TOUR 2K25, The Escapists 2, Young Suns, and The Division 2

Xbox is offering Free Play Days for several games including PGA TOUR 2K25 and The Division 2 for all Xbox members, and The Escapists 2 and Young Suns for Xbox Game Pass members. These titles are available from Thursday, September 24, to Sunday, September 27, with options to purchase the games at a discount after the trial period.

Tech RadarPositive

Rainbow Six Tactics game director says the XCOM-style turn-based genre felt like a 'natural fit' for the spin-off — 'When you look at Rainbow Six, its DNA is tactical, it's just that it's first-person'

Rainbow Six Tactics game director Martial Potron explained that the decision to make the spin-off a turn-based tactics game, similar to XCOM, felt like a natural fit due to the core tactical DNA of the Rainbow Six series. He noted that the development team at Ubisoft Paris also had prior experience with turn-based titles like Mario + Rabbids, which helped in convincing Ubisoft and the Rainbow Six team of the genre choice.

GamespotNeutral

Rainbow Six Siege Dev On Competing With GTA 6 And Why There Are No Plans For Siege 2

Ubisoft's Joshua Mills, creative director for Rainbow Six Siege, acknowledges that Grand Theft Auto 6's November 2026 release will impact player numbers but expects the effect to be temporary. He stated that the team will focus on rewarding existing players and has no current plans for a 'Siege 2', opting instead for updates like 'Siege X' due to the significant undertaking of a full sequel. The Rainbow Six universe will also expand with the turn-based tactical game, Rainbow Six Siege Tactics, in 2027.

Games IndustryNegative

The EU KIDS Act: What game developers need to know

The proposed EU KIDS Act introduces significant restrictions for online games sold in EU territories, particularly concerning minors under 18. Key provisions include prohibitions on features like login bonuses and penalties for not playing, restrictions on interactions between minors, and new regulations for AI companions. The act also touches upon virtual currency transparency and lootboxes, though their inclusion in the operative text for games is unclear. Game developers must assess how these regulations will impact core gameplay mechanics and design choices.

FZ.sePositive

Rayman Legends Retold visar upp alla sina nyheter i en videogenomgång

Ubisoft has announced that Rayman Legends Retold, a remake of the 2013 game, has been delayed to December 3rd. A new video walkthrough showcases features like voice-acted cutscenes, new music levels, interactive dragon rides, and a new world called The Land of the Living Dead. The game will also include an enhanced version of Kung Foot Evo and online challenges, along with the Rayman Origins Enhanced Edition.

Gaming BoltNegative

Assassin’s Creed Shadows Writer is Working on Beyond Good and Evil 2 As a Consultant

Ubisoft Bordeaux narrative director Rik Godwin has joined the development of Beyond Good and Evil 2 as a consultant. While Ubisoft has remained largely silent on the game's progress, it was confirmed in January that the project was unaffected by company restructuring. The game, first announced in 2008, is reportedly a major priority for Ubisoft.

Tech RadarPositive

'We believe that this IP has a future' — Rayman Legends Retold brand producer wants to continue the series after the 3D remake 'if everything goes according to plan'

Ubisoft's Rayman Legends Retold brand producer, Loïc Gounon, expressed interest in continuing the Rayman series if the upcoming 3D remake is successful. The remake, powered by the Snowdrop engine, aims to restart the franchise with a new 3D side-scrolling approach. Gounon believes the IP has a future and that the development of 3D assets for the remake could benefit future projects.

Nintendo EverythingPositive

Rayman Origins: Enhanced Edition gets first gameplay

First gameplay footage has been released for Rayman Origins: Enhanced Edition, a remaster that will be bundled with Rayman Legends Retold. This enhanced version features 4K resolution, 60 FPS, and quality-of-life improvements. The game is set to release on Nintendo Switch on December 3, 2026.

IGNNeutral

'You're Going to Take a Hit': Rainbow Six Siege Director Bracing for GTA 6 Launch Impact, Promises Players Who Stick Around Will Be Served 'Like Kings and Queens'

Ubisoft is preparing for the launch of Grand Theft Auto 6 and its potential impact on Rainbow Six Siege player numbers. The company plans to reward players who remain loyal to Rainbow Six Siege with special treatment.

Nintendo EverythingVery positive

Our final hands-on impressions of Rayman Legends Retold before launch

Hands-on impressions of Ubisoft's upcoming platformer, Rayman Legends Retold, reveal a challenging yet satisfying experience that encourages players to learn from failure. The game includes Rayman Origins Enhanced Edition as a bonus and features impressive presentation, cohesive level design, and engaging music-themed levels.

PC GamesNPositive

Rayman Legends Retold's Brand Producer "will not say no to anything" when it comes to new Rayman games

Ubisoft Montpellier's Brand Producer Loïc Gounon discusses the remake of Rayman Legends, titled Rayman Legends Retold, as a crucial step in rebuilding the Rayman franchise. He explains the decision to remake rather than remaster, aiming to improve narrative and UI elements, and expresses openness to future 2D, 3D, and spin-off titles if the franchise proves successful.

GamespotNegative

Rayman Legends Retold Feels Like A Remake That Didn’t Need To Happen

Rayman Legends Retold, a remake of the 2013 platformer, is deemed unnecessary by the reviewer as the original still holds up well. While the remake features updated visuals, new cutscenes, and an added antagonist, it largely retreads familiar ground and fails to evolve the platforming formula. The music levels are highlighted as the best part, but the reviewer questions if a remake was the best way to deliver more of them.

EurogamerVery positive

With "a dozen" music levels, Rayman Legends Retold doubles down on the best bit of the original game, and having played it I couldn't be happier

Rayman Legends Retold is expanding on the original's acclaimed music levels, aiming for a total of a dozen. Developers at Ubisoft Milan and Montpellier are carefully recreating and adding new musical stages, drawing inspiration from tracks like the Macarena and MC Hammer's "U Can't Touch This." The game retains the core 2D platforming gameplay, now presented in a 2.5D visual style, with a focus on making the experience enjoyable for both long-time fans and new players.

Rock Paper ShotgunNegative

Xbox's consolidation plans might mean you get a new Halo sooner, but history shows production line development makes for boring games

Xbox's strategy of consolidating studios and pushing for more frequent releases, exemplified by the Activision Blizzard acquisition and changes to the Halo team, risks creating a future of formulaic and uninspired games. The author argues that while such consolidation might seem efficient, history shows that annual releases and a focus on existing franchises often stifle creativity and lead to a homogenization of game design, potentially resulting in a less exciting gaming landscape.

PC GamerNegative

Beyond Good and Evil was never worth 20 years of angst

The author reflects on the enduring appeal of Beyond Good and Evil, despite its perceived brevity and dated mechanics. The article questions the two-decade-long development struggle for its sequel, Beyond Good and Evil 2, suggesting the original game's content doesn't warrant such an extensive development period.

Gaming BoltPositive

Rayman Legends Retold Showcases Fully-Voiced Cinematics, Dragon Rides and the Land of the Livid Dead

Ubisoft has released a new overview trailer for Rayman Legends Retold, detailing new features such as fully-voiced cinematics, dragon rides, and the new Land of the Livid Dead realm. The remake will also include new outfits, Kung Foot Evo improvements, and various challenge modes. Despite recently going gold, the game's launch was postponed for additional polish and is now set for December 3rd on Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch.

Retro GamerNeutral

Former Valve writer says "giant teams just don't work" in video game development, unless you're…

Former Valve writer Chet Faliszek argues that large teams are detrimental to video game development, citing his experience with Left 4 Dead 2. He believes that while massive games like Grand Theft Auto 6 might necessitate huge workforces, most projects suffer from indecision and backtracking caused by excessive team sizes and remote work.