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Unknown Worlds

Unknown Worlds business and news from across the web.

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Massively Overpovered

Subnbautica 2, counting 4M players, teases multiplayer improvements and the next major content release

Krafton's Unknown Worlds has announced that Subnautica 2 has sold four million copies in early access. Future updates will include improvements to the biomod system, wrecks, blight encounters, and voice-over priority. The developers are also working on multiplayer enhancements like emotes and less-laggy proximity voice chat, alongside a major content drop featuring a new zone, creatures, resources, and story.

IGN

Subnautica 2 Dev Reveals What to Expect From Upcoming Early Access 1.1 Update

Unknown Worlds has revealed details about the upcoming 1.1 update for the early access survival game Subnautica 2. The update will introduce a new vehicle and a new region focused on the Collector Leviathan.

Eurogamer

Subnautica 2 studio "hard at work" on new updates as it shares more details on the features its 4 million players can expect next

Developer Unknown Worlds is actively working on updates for Subnautica 2, which has reached 4 million players. Upcoming improvements include enhancements to the Biomod system, wrecks, parasite encounters, and voiceover priorities. New social features like proximity voice chat and character customization are also planned, alongside the first major early access content drop featuring a new region, creatures, resources, and a new chassis. The studio aims to implement these changes without requiring players to restart their existing saves.

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Gamers Heroes

Subnautica 2 Early Access Review

Subnautica 2's Early Access release offers a challenging co-op survival experience on an alien ocean world. Players must manage resources, build underwater bases, and explore to uncover the fate of a missing crew, though inventory management can feel tedious early on. Despite minor bugs, the game delivers an atmospheric and engaging experience.

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Retro Gamer

Subnautica 2 devs were glad it worked out after all the scary headlines about delays, but they weren't paying much…

Lead designer Anthony Gallegos expressed relief that Subnautica 2 succeeded despite significant development challenges, including delays and a lawsuit involving parent company Krafton. He stated that the development team remained focused on creating the best possible game, driven by their passion for the Subnautica franchise.

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Retro Gamer

Subnautica 2 tries to be more like Alien: Isolation than Silent Hill 2, which is why the leviathans are invincible now

Subnautica 2's design lead Anthony Gallegos explains that making leviathans invincible is inspired by games like Alien: Isolation, not a commitment to pacifism. This design choice aims to maintain tension and threat by removing the option to fight, drawing parallels to how players often mastered combat in games like Silent Hill 2 rather than engaging with its horror elements.

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PC Gamer

Part of me wishes we could see the Subnautica 2 the devs scrapped: The Dwarf Fortress of ecosystem simulators

Subnautica 2 game design lead Anthony Gallegos revealed that Unknown Worlds explored numerous scrapped ideas for the sequel, including an ecosystem simulator and a more expansive planetary exploration model similar to No Man's Sky. While some concepts, like a complex clam and urchin ecosystem simulation, were deemed too difficult to convey to players, others were considered before the team settled on the current direction for the game.

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Eurogamer

Subnautica 2 gets first hotfix to tweak the behaviour of certain creatures

Unknown Worlds has released a hotfix for Subnautica 2, its early access underwater survival game, to address player feedback on creature behavior. The update includes adjustments to Hammerheads, Marrowbreaches, and Nibblers, aiming to make them more predictable without necessarily reducing their threat. This hotfix is the first to directly respond to player discussions about combat and avoidance options within the game's design.

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PC Gamer

Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything else

Subnautica 2's design lead, Anthony Gallegos, clarified that the game's no-killing policy is not about pacifism but a design choice to prevent players from mastering combat over exploration. He explained that removing combat encourages players to engage with the world and maintain the intended tension, drawing inspiration from games like SOMA and Alien: Isolation.

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IGN

Subnautica 2 Hotfix Modifies Creature Behavior Further So Some Predators Will Attack Players Less Often

Unknown Worlds has released a third hotfix for Subnautica 2's early access version. This update further modifies creature behavior, specifically reducing the frequency with which some predators attack players, addressing community feedback.

Retro Gamer

Subnautica 2 update makes the survival game a bit less chaotic with creature changes – but no, Unknown Worlds…

Unknown Worlds has released the third update for Subnautica 2, focusing on modifying creature behavior to make encounters fairer and less chaotic. The update also addresses various DLSS issues, improves Frame Generation availability, and fixes other bugs for a smoother player experience.

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Rock Paper Shotgun

Subnautica 2 update kicks off creature tweaks by making Marrowbreaches and Nibblers more dangerous, but easier to outfox

Unknown Worlds has released a hotfix for Subnautica 2, its third since early access, introducing changes to creature behavior. Marrowbreaches and Nibblers are now more damaging but easier to avoid due to adjusted attack patterns and perception ranges. Hammerheads have also been made less aggressive towards players' vehicles and more responsive to distractions.

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IGN

Subnautica 2 Dev Addresses 'Misunderstanding' Around Decision Not to Let Players Kill Predators

Subnautica 2 design lead Anthony Gallegos addressed player concerns regarding the decision to disallow killing predators in the upcoming underwater survival game. Gallegos clarified the developers' intent behind this design choice, aiming to resolve misunderstandings about the game's direction.

Metro UK

Subnautica 2 early access review – underwater survival sequel

Subnautica 2 has entered early access, offering a deep-sea survival and exploration experience true to its predecessors. Despite development turmoil involving publisher Krafton and developer Unknown Worlds, the sequel features a playful sense of humor, new mechanics like DNA upgrades, and improved technical performance, especially on Xbox Series X. The game also introduces four-player co-op and an intriguing mystery surrounding a vanished human population.

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Massively Overpovered

Betawatch: AdventureQuest Worlds Infinity and Torebia launch into testing

This week's Betawatch roundup highlights the upcoming testing phases for AdventureQuest Worlds Infinity and Torebia, both noted for their genuine genre fandom and plucky effort. Other games entering testing include Star Citizen, which has surpassed one billion dollars in crowdfunding, and various MMORPGs like Pantheon Rise of the Fallen and Subnautica 2.

Gaming Bolt

Subnautica 2’s Success Will Reportedly Force Krafton to Pay $250 Million Bonus

Krafton is reportedly set to pay Unknown Worlds a $250 million bonus due to the successful Early Access launch of Subnautica 2, fulfilling an agreement from Krafton's 2021 acquisition of the studio. The bonus was part of a performance-based deal that led to legal disputes between the companies over leadership and alleged attempts by Krafton's CEO to avoid payment. The lawsuit has since been settled, and Subnautica 2 is available in Early Access on PC and Xbox Series X/S.

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PC Gamer

Subnautica 2's botched bonus deal is about to wipe out more than one-third of Krafton's $736 million annual…

Krafton is facing a significant bonus payout to Unknown Worlds principals Ted Gill, Max McGuire, and Charlie Cleveland due to the unexpectedly strong launch of Subnautica 2. The game's rapid sales have triggered a lucrative revenue-sharing deal that could cost Krafton over a third of its annual profits. This situation is linked to Krafton's previous attempts to terminate the principals, which were deemed legally questionable.

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Blues News

Unknown Worlds Earns Subnautica 2 Sales Bonus

Unknown Worlds has reportedly earned a $250 million bonus for Subnautica 2 after meeting its sales targets. The information comes from a report by the Korean Economic Daily.

Blues News

Unknown Worlds Earns Subnautica Sales Bonus

Unknown Worlds has reportedly earned a $250 million bonus for Subnautica 2 after meeting its sales target. The article from Korean Economic Daily highlights the success of the game in reaching its commercial goals.

Massively Overpovered

Subnautica 2’s roaring success ensures that Krafton will deffo pay Unknown Worlds that $250M

Subnautica 2 has achieved significant success, selling over 2 million copies in its first 24 hours, which confirms publisher Krafton will pay Unknown Worlds' former shareholders up to $250 million. This resolves a legal dispute where Krafton had delayed the game and fired Unknown Worlds' leadership, allegedly to avoid the payout. Krafton's controversial business practices, including a DMCA claim against media outlets, are also highlighted.