BioShock
News, coverage and analysis tracking BioShock across the outlets.
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Magicians: The Devil's Deal Take BioShock and Blends It with Houdini for PS5
Magicians: The Devil's Deal is an upcoming first-person shooter developed by Uppercut Games, featuring ex-BioShock developers. The game blends BioShock's atmosphere with unique card trick mechanics instead of traditional weaponry. It is scheduled for a 2027 release and will be published by Focus Entertainment.
Magicians: The Devil's Deal Takes BioShock and Blends It with Houdini for PS5
Magicians: The Devil's Deal, a new first-person shooter developed by ex-BioShock developers at Uppercut Games, was announced for PlayStation 5. The game blends BioShock's atmosphere with Houdini-inspired card tricks instead of traditional weaponry. It is scheduled for a 2027 release with publishing by Focus Entertainment.
Release Dates/Windows
Ken Levine's upcoming game, Judas, may be delayed by up to three more years, potentially extending its development cycle to eleven years. This potential delay impacts the anticipated release of the BioShock successor.
BioShock Will Never Escape Ken Levine, and Levine Will Never Escape BioShock
Director Ken Levine's long-standing thematic focus means his new game, Judas, shares similarities with his previous work, particularly BioShock. The article suggests that the BioShock franchise has struggled in his absence, highlighting the deep connection between the creator and his iconic series.
Proton 11 Beta 5 released with more regression fixes
Valve has released Proton 11 Beta 5, focusing on regression fixes and improving compatibility for various games on Linux. This update addresses controller input issues, performance problems, and ensures games like BattleBit Remastered and Assassin's Creed Shadows are playable. The release also includes updates to underlying components like vkd3d-proton and dxvk.
Ken Levine says he had to leave Bioshock behind because 'things can own you if you hold them too tightly'
Ken Levine reflects on his career and the decision to move on from the BioShock franchise after the closure of Irrational Games. He discusses how he felt he had nothing more to say in that world and the importance of challenging himself with new projects like Judas, which he notes shares DNA with BioShock but is also radically different.
BioShock Creator: Switch 2 Proves Graphics Have Reached "Diminishing Returns"
BioShock creator Ken Levine believes that hardware like the Nintendo Switch 2 and Valve's upcoming Steam Machine indicate a point of diminishing returns for graphical realism in video games. He argues that stylized visuals age better than ultra-realistic graphics, which are also more expensive to develop and don't necessarily enhance the player experience.
BioShock creator: Nintendo Switch 2 and Steam Machine prove graphics have reached “diminishing returns”
BioShock creator Ken Levine believes that graphics have reached a point of diminishing returns, citing the Nintendo Switch 2, Steam Deck, and Steam Machine as evidence that current hardware is sufficient. He suggests that stylistic visuals age better than hyper-realism and that players increasingly prefer accessible hardware over raw graphical power.
Killing a main character in Baldur's Gate 3 on his second playthrough had a massive impact on how BioShock creator…
BioShock creator Ken Levine discussed how his experience with Baldur's Gate 3, particularly losing a main character in a second playthrough, has influenced his approach to player choice in his upcoming game, Judas. He highlighted the power of emergent narrative possibilities and how this contrasts with the more linear storytelling of his previous works like BioShock.
Steam Machine and Switch 2 aren't "massive technological upgrades," says BioShock creator – but they prove we've hit "diminishing returns" with cutting-edge graphics tech
BioShock creator Ken Levine believes that focusing on cutting-edge graphics technology leads to diminishing returns and doesn't age as well as stylistic choices. He argues that platforms like the Nintendo Switch 2 and Steam Machine are not massive technological upgrades, and that strong art direction is more important than being on the technological cutting edge. Levine also stated that his upcoming game, Judas, will prioritize narrative design over CPU intensity.
BioShock creator says Nintendo Switch 2 proves gaming graphics are hitting “diminishing returns”
BioShock creator Ken Levine believes the gaming industry is experiencing diminishing returns in graphics, using the Nintendo Switch 2 as an example of hardware that prioritizes artistic style over photorealism. He argues that unique art direction and creative vision are more important for a game's longevity than cutting-edge technology.
"I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game Judas
BioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.
The Bioshock series has some of gaming's best intros because lead dev Ken Levine knows 'if you have a mediocre…
Lead developer Ken Levine believes the BioShock series features some of the best intros in gaming because of a deliberate focus on immediately immersing players in mystery and intrigue. He emphasizes that a strong opening is crucial for player retention in today's competitive market, where games are easily accessible and players have many alternatives.
Ken Levine says Steam Machine shows we're hitting 'diminishing returns' with bleeding-edge graphics tech—just look at BioShock to see why art is more important
Ken Levine believes the industry is hitting diminishing returns with cutting-edge graphics technology, citing BioShock's enduring art style as more important than hyper-realism. He argues that strong art direction, rather than the latest tech, is key to creating visually striking games. Levine also mentioned that his current project, Judas, focuses on intensive narrative work rather than demanding CPU resources.
One of BioShock's directors has been questioning the point of one of its key systems: 'I don't care about…
Jonathan Chey, co-founder of Irrational Games and director of BioShock, is exploring new design directions for immersive sims with his studio Blue Manchu's upcoming game, Godzone 6. He questions the necessity of certain systems in traditional immersive sims and believes that incorporating elements from roguelikes and deckbuilders, such as randomized choices and compressed replay cycles, can lead to more engaging and varied player experiences.
Bioshock lead's fears about Judas were banished by Baldur's Gate 3 gibbing a main character on his second…
Ken Levine, the lead designer of BioShock, discussed the development of his upcoming game, Judas, highlighting its focus on branching narratives and player choice. He drew inspiration from Baldur's Gate 3's reactive storytelling, emphasizing Judas's high replayability compared to his previous titles.
Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone…
Blue Manchu is developing Godzone 6, an immersive sim roguelike that offers players unprecedented choice in character customization and gameplay approaches. Director Jonathan Chey highlights the game's focus on emergent gameplay and player-driven solutions, drawing inspiration from classic immersive sims and deckbuilders. The studio plans to engage the community early through demos and beta testing.
Ken Levine Says Judas Is Nearing the Finish Line and Will Be Far More Reactive Than BioShock
Creator Ken Levine has stated that the game Judas is nearing the end of its development cycle, though a release date remains unannounced. Levine emphasized that the team has focused on making the game highly reactive to player choices, aiming for significantly more replayability than his previous titles like BioShock. The extended development time was attributed to refining the story and systemic framework rather than graphical advancements.
Quoteworthy
Ken Levine, creator of BioShock, explains his decision to prioritize stylized graphics over realism for the original game and his upcoming title Judas. He believes realistic graphics age poorly and prefers a distinct artistic vision. The article also briefly mentions a producer from Dead Space casting doubt on a potential remake.
"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
BioShock director Ken Levine prioritizes artistic style over photorealistic graphics in his upcoming game Judas, arguing that realism is expensive and ages poorly. He believes that strong art direction, rather than cutting-edge technology, is key to a game's lasting appeal, citing the Nintendo Switch and Steam Deck as examples of platforms focusing on form factor over raw power. Levine also draws parallels between Judas's complex narrative branching and Larian Studios' work on Baldur's Gate 3, emphasizing the engineering and organizational challenges over technological demands.