BioShock
News, coverage and analysis tracking BioShock across the outlets.
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Ken Levine Explains Why Judas Isn't Focused on Cutting-Edge Tech
BioShock developer Ken Levine discussed his upcoming game Judas, explaining that his creative focus is not on cutting-edge technology or ultrarealism. He emphasized his preference for prioritizing other aspects of game development over pushing graphical boundaries.
Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"
Veteran game developer Ken Levine explains his decision to step away from the BioShock series after BioShock Infinite, citing a desire for new creative challenges and a feeling of having nothing more to say within that world. He discusses the risks involved in leaving a successful franchise and how established series can define their creators. Levine's new game, Judas, developed by Ghost Story Games, reportedly contains much of BioShock's DNA.
MAC 2026 Announces Ken Levine, Yoko Taro and Jeff Gomez for One-Day Online Conference on Interactive Storytelling
The Modern Audience Conference (MAC) 2026 will host an online event on May 20, 2026, focusing on interactive storytelling in games and media. Featured speakers include Ken Levine, Yoko Taro, and Jeff Gomez, who will discuss practical insights into crafting engaging narratives and pushing genre boundaries. The conference aims to counter generic content by highlighting bold and human-centric storytelling approaches across various platforms.
2K Games confirms layoffs at Project Ethos shooter studio and hints at new design direction: 'It's become…
2K Games studio 31st Union has confirmed layoffs as it shifts the direction of its free-to-play hero shooter Project Ethos towards a skill-based PVP roguelike experience. Studio head Ben Brinkman expressed confidence in the new vision despite the team changes. This follows previous reports of trouble with the project, including the departure of its original studio head.
'Deeply Disappointed': BioShock Boss Just as Annoyed by the Wait for New Game as You Are
Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged wait for a new BioShock game, acknowledging that the development team at Cloud Chamber has explored several creative dead ends. While a new entry is confirmed to be in development, its release timeline remains uncertain, with Rod Fergusson now involved to help steer the project towards a 'great' final product.
BioShock 4 is not cancelled as Take-Two boss owns up to Civilization 7 failings
Take-Two Interactive CEO Strauss Zelnick confirmed that BioShock 4 is not cancelled and is currently in a good development state, though he acknowledged past wasted resources. He also took responsibility for Civilization 7's perceived shortcomings and explained that the delay of the Borderlands 4 Nintendo Switch port is to prioritize fixing the PC version.
Take-Two boss Strauss Zelnick is as "deeply disappointed" as players at the absence of a new BioShock
Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged development of the next BioShock game, acknowledging that the company has invested significant resources into exploring creative directions. While the project has faced challenges and potential creative resets, Zelnick is now more optimistic, stating that the team is committed to delivering a great experience rather than just a good one.
BioShock 4 Lost Years Chasing "Dead Ends," Says Take-Two CEO
Take-Two Interactive CEO Strauss Zelnick expressed disappointment over the prolonged development of new BioShock games, stating that the studio has pursued unproductive creative avenues. He remains optimistic about the franchise's future, comparing game development to filmmaking and emphasizing the collaborative nature of the process.
Take-Two CEO “Deeply Disappointed” With The Next BioShock’s Development
Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment with the prolonged development of the next BioShock title, citing wasted time and resources on dead-end creative directions. Leadership changes at developer Cloud Chamber, including Rod Fergusson taking over, have reportedly put the project back on track towards creating a "great" game.
Borderlands 4 Must Be “Fully Addressed” From A Consumer PoV Before Switch 2 Release, Says Take-Two
Take-Two CEO Strauss Zelnick stated that Borderlands 4 will not be released on the Nintendo Switch 2 until its performance on existing platforms is fully optimized from a consumer perspective. Development on the port has been paused, with Zelnick expressing optimism that a Switch 2 version is ultimately achievable. The company is prioritizing ironing out performance kinks on the PC version before considering additional platforms.
Quoteworthy
Take-Two Interactive's CEO expressed deep disappointment regarding the prolonged development time for the new BioShock game, stating that significant time and money were wasted. The executive's comments highlight concerns about the project's lengthy and costly journey.
Evening Interviews
Take-Two Interactive CEO Strauss Zelnick discusses various topics including BioShock, game pricing, and the Grand Theft Auto franchise. The interview also touches upon a disappearing NFL deal and Rebellion's involvement in the industry.
Take-Two chief is 'deeply disappointed' that we still don't have a new BioShock game
Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged development of the next BioShock game. He acknowledged the challenges in finding the right creative direction and confirmed that while efforts were made, previous attempts fizzled out. Zelnick is more optimistic about the current project at Cloud Chamber, led by Rod Fergusson, despite recent layoffs and a rework of core aspects.
Proton Experimental and Proton 11 Beta updated to fix issues with the EA App
Valve has released updates for Proton Experimental and Proton 11 Beta, primarily to address issues with the EA App on Linux and SteamOS. The updates include a new version of Xalia, which should resolve lockups when interacting with the EA App. Numerous other game-specific fixes and improvements are also detailed, covering a wide range of titles and functionalities.
Best Science Fiction Games To Explore In 2026
This article highlights some of the best science fiction games available to play, featuring a mix of well-known franchises and underrated titles. It covers games like Starfield, Doom (2016), No Man's Sky, Cyberpunk 2077, and the BioShock series, detailing their developers, release dates, and platforms.
Proton Experimental upgraded to Proton 11 for better Linux gaming compatibility
Valve has updated Proton Experimental to align with the latest stable Proton 11 release, enhancing compatibility for Windows games on Linux and SteamOS. This update includes fixes for various regressions and adds support for numerous previously unplayable titles, alongside improvements to graphics, audio, and controller functionality.
The Last Of Us Star Troy Baker Wants To Start His Own Game Studio, But He Won't Rush It
Actor Troy Baker, known for his roles in The Last of Us and Uncharted, is exploring the possibility of starting his own game studio to tell his own stories. He emphasized a desire to build a trusted team and avoid rushing the process, learning from past industry successes. Baker plans to leverage his extensive experience collaborating with industry veterans like Hideo Kojima and Neil Druckmann.
Night City’s Neon Soul Still Captivates Cyberpunk Players
This article analyzes how Night City in Cyberpunk 2077 functions as a character through its environmental storytelling, using color and lighting to convey narrative and atmosphere. Despite the game's rocky launch, the detailed world design by CD Projekt RED has remained a key draw for players, showcasing sophisticated visual narrative techniques that resonate with a growing player appreciation for environmental depth in games.
Proton 11 Beta arrives to bring enhanced gaming compatibility to Linux / SteamOS
Valve has released Proton 11 Beta, an update to their compatibility layer for running Windows games on Linux and SteamOS. This version is based on Wine 11 and includes enhancements like NTSync for potential performance improvements, alongside an ARM64 build. The update brings numerous game-specific fixes and improvements, including better video playback, text-to-speech accessibility, and controller support for many titles.
Netflix Reveals Its Vision For Gaming, And Teases "Interesting Releases" Coming This Year
Netflix's co-CEO Greg Peters outlined the company's long-term vision for its gaming division, acknowledging past shifts from AAA ambitions to a focus on mobile and party games. While the market opportunity is significant, Netflix is still building its infrastructure and capabilities to deliver compelling gaming experiences that drive subscriptions and engagement, with more interesting releases expected this year.