Candy Crush Solitaire
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Xbox CEO unsure whether Activision Blizzard merger is paying off
Xbox CEO Asha Sharma expressed uncertainty about whether Microsoft's $68.7 billion acquisition of Activision Blizzard has been profitable, despite acknowledging the value of its franchises like Call of Duty and Candy Crush. The article notes that Microsoft has conducted multiple rounds of layoffs since the 2023 merger, impacting various studios and divisions, and that Xbox hardware sales have been in decline.
Is Microsoft's $69 billion Activision Blizzard deal paying off? Xbox boss Asha Sharma says it's "hard to say how to think about those decisions"
Xbox CEO Asha Sharma expressed uncertainty about whether Microsoft's $68.7 billion acquisition of Activision Blizzard is paying off, noting the deal occurred before the rise of AI and during a different strategic period for Xbox. While acknowledging the immense value of franchises like Call of Duty and Candy Crush, Sharma indicated it's difficult to evaluate the decision retrospectively, suggesting potential buyer's remorse despite continued investment in the acquired assets.
XBOX CEO Wants to Make It the “Number One Gaming and Entertainment Company” by 2030
Xbox CEO Asha Sharma aims to make the company the leading gaming and entertainment entity by 2030, emphasizing industry leadership over profit margins. She highlighted significant investments in acquisitions like Activision Blizzard and Zenimax, and ongoing platform development as key to achieving this goal. Sharma also noted the substantial revenue generated by franchises such as Call of Duty, Candy Crush, and World of Warcraft.
What was most popular in the UK gaming scene in 2025 | Invision Game Community
The UK gaming market in 2025 saw continued expansion across consoles, mobile, and online casinos, driven by digital subscriptions and the launch of the Switch 2. Mario Kart World and Donkey Kong Bonanza topped sales charts following the Switch 2's release, while EA Sports FC 25 and Call of Duty remained popular. The mobile market thrived with free-to-play titles like Block Blast and Roblox, earning revenue through microtransactions.