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Deus Ex

News, coverage and analysis tracking Deus Ex across the outlets.

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PC GamerPositive

This third-person mod for Deus Ex turns the classic immersive sim into Max Payne, introducing dual-wielding and…

A new third-person mod for the classic immersive sim Deus Ex has been released, adding features like dual-wielding and Max Payne-style bullet dodging. While the author prefers the original first-person perspective, the mod offers a fresh way to experience the cyberpunk world. The article also touches on the series' history with third-person perspectives and the unlikelihood of a new Deus Ex game.

Rock Paper ShotgunNeutral

"System Shock and Deus Ex, they were RPGs. People called them RPGs": Gloomwood's publisher isn't too keen on using the term immersive sim despite it being one

New Blood publisher Dave Oshry believes the term 'immersive sim' is a poor marketing term and that games like Gloomwood and Fallen Aces should be marketed as RPGs. He argues that classic titles like System Shock and Deus Ex were always considered RPGs, and that the genre's core elements of character building and immersion align with RPG definitions. Oshry suggests that marketing games as RPGs would likely yield better results than using the 'immersive sim' label.

PC GamerNegative

New Blood CEO confirms it: the worst way to sell immersive sims like Gloomwood and Fallen Aces is to call them immersive…

New Blood Interactive CEO Dave Oshry believes that marketing games as 'immersive sims' is detrimental to sales, stating the term is niche and off-putting to mainstream audiences. He argues that categorizing these games as RPGs, like Baldur's Gate 3, would be more commercially viable, citing the struggles of titles like Prey and the success of the 'boomer shooter' label.

Massively OverpoweredVery negative

Game dev plans affected by Electronic Arts firings take clearer shape as fans and devs mourn BioWare’s end

Electronic Arts has laid off hundreds of employees and shut down the legendary BioWare studio, impacting various game development projects including The Sims and Star Wars titles. The decision has drawn strong criticism from former employees and industry figures, with many lamenting the loss of BioWare's legacy in RPGs like Dragon Age and Mass Effect.

PC GamerVery positive

Sound the 'This week's free Epic Games Store game is worth logging in for' alarm

Nightdive Studios' remaster of the classic immersive sim System Shock 2 is available for free on the Epic Games Store until October 8. The article praises the remaster for its smooth performance and updated visuals, calling it an excellent videogame and an all-time immersive sim that is well worth logging in for.

Gaming BoltPositive

Thief: The Dark Project Remastered Showcases Gameplay, Radial Menu in Latest Trailer

Nightdive Studios released a new trailer for Thief: The Dark Project Remastered, showcasing gameplay, the radial item wheel for tools, and controller support including rumble and gyro. The remaster will include the original campaign and a fan-made campaign, The Tarnished Mirror, and is slated for a Winter 2026 release across PC and multiple consoles.

PC GamerPositive

Tokyo Walled City looks set to fill the Deus Ex-shaped hole in my life

Tokyo Walled City, an upcoming immersive sim from developer Grim Ronin, shows promise for fans of the Deus Ex series. The game features stealth action, RPG elements, and survival horror in a cyberpunk setting inspired by Kowloon Walled City and Blade Runner. While a release date is not set, it will launch in early access.

Rock Paper ShotgunPositive

In the absence of a new Deus Ex, indie imsim Tokyo Walled City may scratch that stealth 'n' stolen passwords itch

Tokyo Walled City is an upcoming indie immersive sim from Grim Ronin, blending stealth action, retro-cyberpunk aesthetics, survival horror, and RPG elements. The game draws inspiration from titles like Dishonored 2, featuring parkour, hacking, and assassination mechanics within a walled-off district of a cyberized Tokyo. While a release date is not yet set, it is planned for early access.

PC GamerPositive

Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'

Dishonored director Harvey Smith believes there is still a place for big-budget immersive sims, contrasting with Randy Smith Evergreen's view that such games should have smaller budgets. Harvey Smith argues that when executed with sufficient resources and talent, immersive sims can result in acclaimed titles like Deus Ex and Dishonored, though he acknowledges the need to right-size budgets and avoid overly conservative design.

IGNPositive

No Law Looks Like the Deus Ex Successor I’ve Been Waiting For

The game No Law is being discussed as a potential successor to the Deus Ex series. The article suggests that No Law embodies the qualities fans have been looking for in a new title.

PC GamerPositive

Blending Deus Ex with Escape from Butcher Bay, Deficit is one of the best-feeling indie immersive sims I've played—even if the stealth system needs serious work

Deficit, an upcoming immersive sim from Item42, offers a highly physical and satisfying combat experience reminiscent of The Chronicles of Riddick: Escape from Butcher Bay, with impactful melee and reactive environments. While the game draws clear inspiration from Deus Ex, its stealth mechanics are currently problematic and require significant improvement. Despite these issues, the demo is playable and showcases strong potential for the full release.

EurogamerVery positive

No Law was one of the most exciting games I saw at Gamescom year: a cyberpunk immersive sim that solves one of Deus Ex's biggest problems

No Law is an upcoming first-person immersive sim set in a European-inspired cyberpunk world, developed by Neon Giant. The game aims to address long-standing genre issues by rewarding larger objectives rather than small tasks, allowing for diverse playstyles. Players control Grey Harkner, a retired military man drawn back into conflict, in a city that blends futuristic technology with aged architecture and persistent greenery.

PC GamerPositive

A multi-month delay for Deus Ex turned into a huge payoff for one of its best characters, says designer Harvey Smith

Designer Harvey Smith shared how a multi-month delay for Deus Ex significantly improved the game by allowing for expanded character development, particularly for the NPC Gunther Hermann. Initially, Hermann had a minor role with no closure, but the extra time enabled his integration into key missions and a more impactful narrative arc, ultimately enhancing the overall player experience.

PC GamerPositive

Modern gamers spoiled by Steam will never understand the joy of a MegaPak

This article reflects on how modern gamers are spoiled by the abundance and affordability of games compared to the 1990s. It highlights the "MegaPak" compilations from Megamedia Corp as an early precursor to modern game bundles, offering a large collection of PC titles at a budget price. The author argues that while modern gaming offers more choice, the MegaPak era provided a unique, less noisy way to discover games.

PC GamerVery positive

Dishonored was a last-ditch effort by Arkane Studios after years of fruitless contract work, according to the game's co-creator: 'I think we had four months of money left'

Dishonored co-creator Harvey Smith revealed that the game was a last-ditch effort for Arkane Studios, which was facing financial collapse with only four months of funds remaining. The studio had been taking on various contract work, but ultimately decided to focus on their passion project, which became a critical and commercial success. This experience solidified Smith's belief in pursuing creative passion, a principle he is applying to his new studio, Black Pony Immersive.

Rock Paper ShotgunPositive

"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead

Dishonored director Harvey Smith, alongside fellow leads Ben Horne and Ricardo Bare, discusses the current state and future of immersive sims. Smith questions whether the constant questioning of the genre's viability creates a self-fulfilling prophecy, while Horne emphasizes focusing on creative vision rather than chasing trends. They acknowledge the success of titles like BioShock and Deus Ex, and Smith pushes back against the notion that first-person games don't sell.

PC GamerPositive

Former Arkane vets' new studio isn't going to try 'trend chasing', and in hindsight, thank God

Harvey Smith and Ben Horne, former Arkane developers, have founded a new studio called Black Pony Immersive. They aim to avoid chasing industry trends and instead focus on creating immersive sim games that excite them and their target audience, citing the continued cultural and financial success of titles like BioShock and Dishonored as evidence of the genre's viability.

EngadgetNeutral

Deus Ex and Dishonored designer Harvey Smith has a new studio making immersive sims

Harvey Smith, known for his work on Deus Ex and Dishonored, has co-founded a new studio called Black Pony Immersive. The studio aims to create immersive simulation games and features veteran talent from Arkane Studios, Insomniac Games, and Epic Games.

Gamedeveloper.comVery positive

Harvey Smith and fellow Arkane Austin veterans announce a new studio, Black Pony Immersive

Former Arkane Austin veterans Harvey Smith and Ben Horne have announced the formation of a new studio, Black Pony Immersive. The studio, founded in August 2025, aims to create ambitious immersive sim games, drawing on the team's experience from Arkane and other studios like Insomniac and Epic Games. Black Pony Immersive is currently working on an unannounced single-player narrative-rich game.

Retro GamerVery positive

"Think Deus Ex, think Dishonored, that's what we're doing": Former Arkane devs reveal new studio dedicated to making single-player immersive sims

Former Arkane developers Harvey Smith and Ben Horne have founded a new studio called Black Pony Immersive, dedicated to creating single-player immersive simulation games. The studio aims to recapture the spirit of titles like Deus Ex and Dishonored, bringing together a team of experienced developers who were affected by recent industry layoffs.