Dragon Age
News, coverage and analysis tracking Dragon Age across the outlets.
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"The Case of the Golden Idol-style deduction meets The X-Files": Former BioWare devs unveil supernatural detective game The Eventide
Studio Reset, an indie developer formed by former BioWare staff, has fully revealed its supernatural detective game, The Eventide. The game features a "Parallax Deduction" system where players select two agents with different investigative styles to solve cases. Inspired by The Case of the Golden Idol, it blends supernatural mystery with a neon-noir aesthetic and is available on Steam.
This X-Files-Inspired Detective Game Wants You To Solve Mysteries From Every Angle
The Eventide is a supernatural detective game from Studio Reset, featuring a team of paranormal investigators in a neon-noir Canadian city. Players will utilize a "Parallax Deduction" system, assigning different agents with unique backgrounds and perspectives to solve cases, influencing the investigation's outcome. The game aims to blend mature narrative themes with supernatural mystery, featuring fixed-camera exploration and agent-driven deduction, and is set to release on PC via Steam.
A Dragon Age Trilogy remaster probably won't happen as no one still employed at BioWare knows how the engine works, claims producer
Former BioWare producer Mark Darrah stated that a remaster of the original Dragon Age trilogy is unlikely because current employees lack knowledge of the proprietary Aurora engine used for Dragon Age: Origins and Dragon Age 2. Unlike the Mass Effect trilogy, which used Unreal Engine and was successfully remastered, Dragon Age's older engine makes such a project technically challenging and costly for Electronic Arts. Despite these hurdles, Darrah believes a remaster would still sell well.
"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there
Former Dragon Age producer Mark Darrah believes a remaster trilogy of the original games would sell well, but acknowledges the technical challenges. He cites the proprietary Eclipse and Lycium engines used in the early titles, contrasting them with the more industry-standard Unreal Engine used for Mass Effect. Darrah also notes that expertise on these older BioWare engines is scarce within the company and externally, making such a project difficult to undertake.
Game History and Preservation
A producer for BioWare has stated that a remaster trilogy for the Dragon Age series is unlikely due to a lack of personnel familiar with the original game engine. This raises concerns about the preservation of older game titles.
BioWare Lost The Knowledge Needed To Remaster Dragon Age, Former Producer Says
Former BioWare producer Mark Darrah stated that a remaster of the Dragon Age trilogy is unlikely because the studio has lost the necessary institutional knowledge to work with the original games' engines. Unlike the Mass Effect: Legendary Edition, which benefited from the common Unreal Engine 3, the Dragon Age games utilized proprietary engines for which few, if any, developers at BioWare remain knowledgeable. This comes amidst reports of Dragon Age: The Veilguard's poor commercial performance and potential future sale of BioWare by Electronic Arts.
Mark Darrah thinks that Dragon Age is dead. If it ever were to continue, it needs to be reset
Former BioWare developer Mark Darrah believes the Dragon Age franchise is likely finished due to Electronic Arts' mismanagement and lack of clear direction. Despite the commercial failure of Dragon Age: The Veilguard, the article argues that a reset or even letting the franchise go might be beneficial, drawing parallels to the success of Baldur's Gate 3 in proving the viability of long, deep RPGs.
Business and Finance
A former BioWare developer criticized Electronic Arts, likening the company to a hedge fund with a video game hobby. This perspective suggests that the Dragon Age series may be considered 'dead and buried' due to EA's business practices.
Baldur's Gate 3 players on PC can't decide if the latest third-person camera mod is a revelation or a crime against Larian's original vision
A new 'true third-person camera' mod for Baldur's Gate 3 has gained significant popularity on Nexus Mods, sparking debate among players about whether it enhances or detracts from Larian Studios' original vision. While some players desire an optional third-person view similar to other modern games, others argue it goes against the CRPG's design principles.
Modders finally got a high-quality third-person camera working in Baldur's Gate 3 for all you Dragon Age sickos
A new mod for Baldur's Gate 3 allows players to experience the game with a high-quality third-person camera, similar to the Dragon Age series. Developed by Relysia and available on Nexus Mods, this mod offers customizable camera settings and enhances the visual experience of exploring the game's detailed environments.
Ex-BioWare lead writer would take the series to a 'dark and dangerous' place given the chance, while also going 'back to the basics of what made Dragon Age appeal to so many people in the first place'
Former Dragon Age lead writer David Gaider believes the series is unlikely to have a future under Electronic Arts and BioWare. However, he expressed interest in returning to the series' roots to create a dark and dangerous new installment that appeals to the core fanbase.
Dragon Age is "unlikely" to continue at EA, says former lead David Gaider, but if you gave him the keys to the RPG he'd take it somewhere "dark" and "do things that will make people upset"
Former Dragon Age lead writer David Gaider believes the series is unlikely to continue under Electronic Arts due to the company's historical dissatisfaction with its sales performance, despite generally positive reviews for recent titles like The Veilguard. Gaider expressed that if given the opportunity, he would steer the franchise in a darker, more provocative direction, focusing on the core appeal that resonated with fans.
Dragon Age creator reckons the series is dead following Veilguard flop, but that doesn't mean he wouldn't have another go at it if given the chance
Dragon Age creator David Gaider believes the series is likely dead following the poor commercial performance of Dragon Age: The Veilguard. Despite no longer being at BioWare, Gaider expressed interest in returning to the franchise to take it in a darker, more provocative direction if given the chance. He also commented on BioWare's current focus on Mass Effect 5 and the challenges facing game development under Electronic Arts.
Game History and Preservation
Former Dragon Age lead writer Mike Laidlaw believes the series is likely dormant but expressed interest in reviving it under new management. He suggested taking the franchise in a new direction, away from Electronic Arts.
Former Dragon Age Lead Writer Says BioWare's Fantasy Series is Unlikely to Ever Return Under EA — Though He Knows What He'd Do With Dragon Age 5 if He Made It
Former Dragon Age lead writer David Gaider believes the fantasy series is unlikely to return under Electronic Arts' ownership. However, he has ideas for a potential Dragon Age 5, should the opportunity arise.
David Gaider will never play Dragon Age: The Veilguard because he'd be 'wincing' the whole time: 'EA really did a number on them in terms of setting them up to fail'
Former BioWare lead writer David Gaider expressed that he would never play Dragon Age: The Veilguard, feeling that publisher Electronic Arts set the studio up for failure. Gaider, who considers the Dragon Age series his 'baby,' cited behind-the-scenes issues and EA's business practices as reasons for the game's struggles. He also touched upon his own studio's challenges with its game Stray Gods launching near Baldur's Gate 3.
David Gaider's Heist Game Pitch
David Gaider, creator of the Dragon Age series, discusses a new heist game he is currently pitching to publishers. He describes this project as a critical "make or break" moment for his career in game development.
Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it
Dragon Age writer David Gaider and his studio Summerfall Studios are working on a light-hearted heist RPG, but are struggling to secure funding due to the current contraction in the games industry. Gaider expressed concerns about the difficulty of getting new projects funded, as publishers are hesitant to invest in original intellectual property. Despite the challenges, Gaider remains optimistic about the game's reception but acknowledges the precarious state of smaller studios.
Dragon Age setting creator David Gaider is pitching a heist RPG that's 'make or break' for his studio
Dragon Age creator David Gaider is pitching a new heist RPG, but faces industry-wide funding challenges for new IPs. He discusses the difficulties smaller studios face in securing publisher investment in the current market. Gaider also reflects on his time at BioWare, criticizing the shift away from player-impacting choices in recent Dragon Age titles.
Dragon Age setting creator says AI push is a delusion of the executive class that's a 'virulent plague'…
Dragon Age setting creator David Gaider has described generative AI as a "virulent plague" on the games industry, arguing that its current push leads to inferior work, eliminates entry-level writing opportunities, and poses legal and moral issues. He believes executives are pushing for AI integration without proper regulation or consideration for training junior developers.