Dragon Age
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Former BioWare Executive Producer Mark Darrah Says EA Might Be 'More Likely' to Sell IPs Like Mass Effect and Dragon Age After Studio’s Closure
Former BioWare executive producer Mark Darrah suggests that Electronic Arts might be more inclined to sell off intellectual properties like Mass Effect and Dragon Age following the closure of its studios. Darrah, who worked at BioWare for over two decades, shared his perspective on the potential future of these iconic game franchises.
EA lägger ner Bioware och skrotar nästa Mass Effect
Electronic Arts is closing BioWare, the studio behind Mass Effect and Dragon Age, resulting in approximately 400 job losses. Development on the next Mass Effect title has been canceled, and the Edmonton office will be shut down. EA will instead focus resources on its successful live service games like Battlefield and Apex Legends, as well as upcoming titles like Marvel's Iron Man and the next Star Wars Jedi game.
EA cancels unannounced The Sims project, trims the Skate team and plans to lay off 400 workers: "We're the number one publisher in Western HD gaming"
Electronic Arts has announced significant changes, including the closure of BioWare's studio, the cancellation of an unannounced Sims title, and the reduction of the Skate development team, resulting in approximately 400 job cuts. The company cited industry changes and increased competition as reasons for these difficult decisions.
EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development
Electronic Arts has announced the closure of BioWare, the acclaimed studio behind Mass Effect and Dragon Age, after 30 years of development. The closure is accompanied by significant layoffs across EA, including 50 employees at BioWare working on a new Mass Effect title, which has now been canceled. This decision follows a recent acquisition of EA and a strategic review of the company's portfolio.
BioWare is closing down and Mass Effect 5 is cancelled, months after Saudi Arabia's $55bn EA buyout
BioWare, the acclaimed RPG developer behind titles like Mass Effect and Dragon Age, is closing down, with its in-development Mass Effect 5 project also cancelled. This surprising decision comes just months after its parent company, Electronic Arts, was acquired by a consortium including Saudi Arabia's Public Investment Fund. The closure marks the end of an era for the studio, which has been a prominent name in the industry for over three decades.
RIP BioWare: EA has shut down the legendary RPG developer
Electronic Arts has shut down the legendary RPG developer BioWare, founded in 1995 and known for the Baldur's Gate, Mass Effect, and Dragon Age series. The closure follows a recent acquisition of EA by a consortium including Saudi Arabia's Public Investment Fund, and comes amid broader layoffs at EA. Plans for a new Mass Effect game have also been cancelled.
EA cancels new Mass Effect, closes BioWare after being bought by Saudi Arabia
Electronic Arts studio BioWare is closing down after 30 years, with early development on the next Mass Effect project also ending. The closure follows EA's acquisition by private investors led by Saudi Arabia's Public Investment Fund, sparking concerns about layoffs and studio shutdowns.
BioWare, makers of Mass Effect and Dragon Age, is shutting down and its next game is canceled
BioWare, the acclaimed studio behind Mass Effect and Dragon Age, is reportedly shutting down. The announcement also states that the studio's next unannounced game has been canceled.
CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality
Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.
Former Dragon Age executive producer Mark Darrah explains what he'd change about each game: 'It's kind of…
Former Dragon Age executive producer Mark Darrah shared his thoughts on what he would change about each game in the series. He suggested reducing or cutting the dream sequence in Dragon Age: Origins, addressing the forced conflict in Dragon Age 2, and streamlining the open-world bloat in Dragon Age: Inquisition. For the upcoming Dragon Age: Veilguard, he proposed adding the Keep.
'It's Not Great Content': Ex-Dragon Age Exec Says He'd Now Change or Ditch Several Key Moments From the Series
Former BioWare executive Mark Darrah believes several key moments in the Dragon Age series could be changed or removed. Having worked at the studio for over 20 years, Darrah expressed his critical views on certain narrative choices within the beloved fantasy RPG franchise.
Artist who hand-paints some of gaming's best fantasy world maps brings them together in oversized and extremely lavish art book
Artist Francesca Baerald, known for her hand-painted maps in games like Dragon Age, Diablo IV, and Warcraft, is releasing a lavish art book titled 'Unbound - The Cartography Art Book'. The oversized book features over 250 maps from her work in video games and tabletop RPGs, and is currently being successfully crowdfunded on Kickstarter. Despite a high price point, the book emphasizes quality and detail in its prints and binding.
Mark Darrah, co-director of Dragon Age: Origins, has played Riven for 3 minutes and Factorio for 832 hours: 'If you want to know what kind of programmer someone would be, have them play Factorio'
Former BioWare director Mark Darrah discusses his gaming habits, highlighting an 832-hour playtime in Factorio and a brief three-minute session with Riven. Darrah, known for his work on the Dragon Age series, shares insights into game development, programming, and design, emphasizing the lessons learned from playing games like Factorio and his past projects.
15 video game franchises that need to end - Reader's Feature
A reader argues that numerous long-running video game franchises have overstayed their welcome and should be retired to encourage innovation. Titles like Assassin's Creed, Call of Duty, Halo, and The Last of Us are cited as examples of games that have become repetitive and are primarily cash grabs, with the author suggesting developers should focus on new intellectual properties instead.
Diablo 5 doesn't have towns or safe zones because you're the safe zone now, buddy: "You and your band of…
Diablo 5 will feature a unique approach to safety zones, with players and their traveling caravan serving as the primary safe havens in a fallen world. Executive producer Matt Zitterman explained that this design choice aligns with the narrative and the game's return to randomized dungeons. The caravan will grow with survivors, becoming a hub for merchants, crafters, and companions, offering deeper storytelling opportunities.
Everything we've gleaned about Diablo 5 since its BlizzCon 2026 reveal - a game that appears to be much more than Diablo 4.5
Blizzard Entertainment has revealed details for Diablo 5, scheduled for a spring 2029 release, indicating it will be a significant departure from Diablo 4. Set a century after Diablo 4, the game features a world fully conquered by Diablo, a more compact, procedurally generated landscape, and a focus on story-driven RPG elements with companions serving as vendors. The game will reintroduce features like Runewords and gear sets inspired by Diablo 2, and aims to offer more classes at launch than previous titles.
Diablo 5's narrative lead is a BioWare vet who says the new caravan system gives the ARPG the "best elements of traditional RPGs" like Dragon Age and Baldur's Gate
Diablo 5 will feature a new caravan system instead of traditional towns, inspired by BioWare veteran Jennifer Hepler's experience with games like Dragon Age and Baldur's Gate. Hepler, Diablo 5's narrative director, stated this system brings traditional RPG elements to the ARPG formula, allowing interaction with followers who have personalities.
Former Dragon Age lead says Baldur's Gate 3 studio Larian is taking a "risk" by making Divinity right after its 2023 RPG hit, but he applauds the devs for it
Former BioWare producer Mark Darrah believes Larian Studios is taking a calculated risk by focusing on a new Divinity game immediately after the success of Baldur's Gate 3. He applauds Larian's strategy of focusing on one project at a time, contrasting it with BioWare's past issues of juggling multiple series.
Will the next Mass Effect actually release under EA's new owners? 'I'll believe it when I see it,' says former EA manager turned Newzoo analyst
Following Electronic Arts' acquisition by a consortium including Saudi Arabia's Public Investment Fund, industry analyst Emmanuel Rosier expressed uncertainty about the future of the company's less prominent intellectual properties and studios like BioWare. Rosier suggests that EA might sell off dormant IPs such as Ultima and Wing Commander or focus heavily on sports titles and esports due to regional interests.
Poll: Do you turn your PC off at night?
This article discusses the common debate among PC gamers about whether to turn off their computers at night or leave them on. It explores arguments related to component wear, electricity usage, and personal habits, referencing opinions from PC Gamer staff.