Dragon Age
News, coverage and analysis tracking Dragon Age across the outlets.- I've ranked the best RPGs with romance options, from Fire Emblem to Mass EffectThis ranking highlights the 10 best RPGs featuring romance options, emphasizing games where these relationships deepen the narrative and world. Titles like Dragon Age: Inquisition, Mass Effect Legendary Edition, and The Witcher 3: Wild Hunt are praised for their well-integrated romantic storylines and companion bonds.
- After the death of Dragon Age, it's a megaton bummer to go back and hear BioWare's founders talk about the…This article revisits a 2009 interview with BioWare co-founders Ray Muzyka and Greg Zeschuk regarding Dragon Age: Origins. The founders expressed optimism about the franchise's future and BioWare's creative direction, unaware of the studio's later struggles and their own departures. The piece contrasts the studio's past successes with its more recent challenges.
- Former BioWare producer Mark Darrah says it's valuable to have 'an idiot at the table' during game development—but only if they can remember who the experts areFormer BioWare producer Mark Darrah suggests that having a 'layman' or non-expert in game development discussions can be beneficial for grounding expert-driven decisions. He emphasizes that this external voice is valuable only if they understand when to defer to the specialists and avoid overwhelming the team with unqualified feedback.
- Here are my top 10 best single-player RPGs as a life-long fan whose spent thousands of hours with the genreThis article ranks the top 10 best single-player RPGs for players who prefer to adventure solo. The list includes a variety of titles such as Baldur's Gate 3, Mass Effect 2, and The Witcher 3: Wild Hunt, highlighting their strengths in storytelling, world-building, and player choice.
- 10 Best CRPGs in 2026 to lose yourself inThis article ranks the 10 best Computer Role-Playing Games (CRPGs) available, highlighting their immersive worlds, reactive gameplay, and impactful choices. It features titles like Baldur's Gate 3, Wasteland 3, and Disco Elysium, discussing their unique vibes and appeal to both newcomers and veterans of the genre.
- How BioWare can make an unlikely comeback, and why it never will: The first step is cancelling Mass EffectThis opinion piece argues that BioWare, despite its past successes, is unlikely to make a significant comeback due to publisher Electronic Arts' pressure for immediate financial returns and an overreliance on established franchises like Mass Effect and Dragon Age. The author suggests the studio needs to find a new identity and embrace experimentation, but believes EA's risk-averse nature will prevent this.
- I got murdered by a ladybug in Neverway, and that cemented it as the only game I care about this yearNeverway, the debut title from Coldblood Inc., blends life simulation elements reminiscent of Stardew Valley with a dark, Lovecraftian horror atmosphere. Despite its initial appearance, the game delves into themes of mental illness and spiritual rebirth, offering a unique 'cozy horror' experience. The preview highlights challenging combat, a reactive soundtrack by Disasterpiece, and a compelling narrative that sets it apart from similar titles, with a planned 2026 release.
- GreedFall 2: The Dying World review – Flawed Gem Sparkles NonethelessGreedFall 2: The Dying World is a more ambitious RPG than its predecessor, developed by Spiders, that blends BioWare-style storytelling with choice-driven gameplay. While it offers a deep, rewarding experience with meaningful decisions and character progression, it is hampered by clunky combat and technical presentation issues.
- 'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeanceGreg Foertsch, director of Star Wars Zero Company, theorizes that the resurgence of PC gaming genres like RTS and turn-based tactics is due to a difficult transition to consoles in the early 2000s. He believes that as more games successfully adapt to new platforms and embrace camera tools, innovation in these complex genres will continue to grow.
- Games Inbox: Will there be a Super Smash Bros. movie?Readers discuss the possibility of a Super Smash Bros. movie following cameos in the Mario movie, and debate the rising costs of game development and the impact of review embargoes. Other topics include the narrative of Life Is Strange: Reunion and the mechanics of Crimson Desert.
- The great RPG debate: Defined playable characters or blank slates?This opinion piece from PC Gamer's RPG column debates the merits of pre-defined characters versus blank slates in role-playing games. It explores popular titles like Baldur's Gate 3, Mass Effect, and Disco Elysium to illustrate the strengths of each approach to player character design.
- Have Gamers Become Too Comfortable With Sequels and Remakes?The article discusses the increasing prevalence of sequels and remakes in the gaming industry, questioning if gamers have become too comfortable with familiar titles. While acknowledging that some sequels and remakes push innovation, the author notes a decline in the number of new intellectual properties being developed and risks taken by major publishers due to rising development costs and the desire for guaranteed audiences.
- DSTARS RETURNS ON MARCH 27-28, 2026 WITH AWARDS AND INDUSTRY TALKSDStars, an initiative celebrating the Italian video game development industry, will return on March 27-28, 2026, with online events including the DStars Awards 2026 and DStars Connects conference. The awards will recognize Italian studios and professionals, with five games nominated for Game of the Year. The conference will feature talks from industry figures, including Andre Garcia, who has worked on titles like Dragon Age and Assassin's Creed Unity.
- Dragon Age 2 lead wanted players to have strong opinions about every character in the RPG: "If some people are ambivalent […] I guess I didn't really do my job"David Gaider, lead writer for the first three Dragon Age games, aimed for players to have strong opinions about every character in Dragon Age 2. He stated that if players are ambivalent towards characters, he feels he has not done his job effectively. The article touches on the passionate fan reactions to Dragon Age 2's combat and story.
- Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"A Dragon Age lead developer expressed that incorporating world state reactivity into games felt insufficient or irrelevant. This sentiment follows the precedent set by Dragon Age 2, which carried player choices over between installments, raising questions about the value of such features.
- Dragon Age Lead Says Including World State Reactivity Felt Like It Was ″Irrelevant Or Not Enough″Tim Willits, chief creative officer at Saber Interactive, discussed the challenges of incorporating world state reactivity in Dragon Age, feeling it was ultimately insufficient. He also teased a highly desirable intellectual property he has previously declined to work on twice.
- Dragon Age creator says he 'had to take out half' of the quests in Dragon Age 2 once he found out they only had 16 months to make it: 'BioWare as a team did not know how to make a small game'Dragon Age 2's lead writer, Mike Laidlaw, revealed that the team had only 16 months to develop the game, forcing them to cut nearly half of the planned quests. He stated that BioWare as a team struggled with the concept of creating a smaller-scale game due to the tight deadline.
- "It always feels like it's never enough" Dragon Age creator David Gaider explains the problem with world states and reactivityDragon Age creator David Gaider discusses the challenges of implementing player choice and reactivity across multiple games, citing Dragon Age II and Dragon Age: Inquisition as examples. He explains that while callbacks are appreciated, delivering entirely new plotlines based on past decisions is often unrealistic within game development constraints, unlike in novels or series like Mass Effect.
- Tabletop gaming saved videogame RPGsTabletop gaming mechanics have significantly influenced the evolution of video game RPGs, leading to greater player agency and more creative combat systems. Games like Disco Elysium and Baldur's Gate 3 demonstrate this trend, offering deep role-playing experiences that owe a debt to tabletop origins. This approach is proving successful for both large and small studios, revitalizing the genre.
- Electronic Arts Sold in $55 Billion Deal to PIF, Silver Lake, and Affinity Partners - New Game NetworkElectronic Arts (EA) has confirmed a $55 billion all-cash acquisition by a consortium including Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and Affinity Partners. The deal, expected to close in early fiscal year 2027, will take EA private, with shareholders receiving $210 per share. Andrew Wilson will continue as Chairman and CEO, with the investors planning significant expansion and innovation for the publisher.