Fallout 3
News, coverage and analysis tracking Fallout 3 across the outlets.
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Bethesda Veteran Reveals How He Would Have Designed Starfield Differently
A former Bethesda developer, who contributed to titles like Skyrim and the Fallout series, has shared their alternative vision for Starfield's design. Their proposed approach differs significantly from the final product.
The designer of Diamond City, Little Lamplight, and Starfield's Neon thinks Bethesda's galaxy was just too big: 'I would have done a handful of planets with bespoke layouts'
Nate Purkeypile, a former Bethesda environment artist who worked on Fallout 3, Fallout 4, and Starfield, believes the galaxy in Starfield was too large and lacked bespoke design. He suggests a more focused approach with a handful of handcrafted planets, similar to The Outer Worlds, would have been more effective than the current procedural generation and stitched-together content.
"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently
Former Bethesda Game Studios senior artist Nate Purkeypile believes Starfield's approach to generating 1,000 planets was flawed, suggesting a focus on fewer, more bespoke locations instead. He argues that the current procedural generation leads to repetitive content and diminishes the sense of surprise that defines Bethesda's RPGs. Purkeypile, who worked on titles like Fallout 3 and Skyrim, would have opted for a more curated world design, drawing parallels to Mass Effect 1 and No Man's Sky.
When video games make the horrors of nuclear war seem real - Reader's Feature
This reader's feature explores the portrayal of nuclear war in video games, highlighting titles like Fallout 4 and Missile Command. It discusses how these games use the threat of nuclear annihilation to create tension and drama, reflecting real-world Cold War anxieties and contemporary concerns about artificial intelligence.
Fallout 76’s Alien Invasion Event, Invaders From Beyond, Drops August 18
Fallout 76's "Invaders From Beyond" in-game event, featuring an alien invasion theme and new boss General Zeta, will launch on August 18 as part of Season 25. This event is the only Fallout title with a confirmed release date, as other upcoming projects like Fallout 5 and remakes of Fallout 3 and New Vegas have uncertain timelines. Bethesda has stated that recent layoffs will not impact development schedules for its games.
Bethesda failing to release a new Fallout game to capitalize on the success of the TV show felt like a "personal" decision, says New Vegas writer, not a "business" one
Fallout: New Vegas writer Chris Avellone believes Bethesda's decision not to release a new Fallout game alongside the popular Amazon Prime TV show was a "personal" rather than a business one. Despite the surge in popularity for existing Fallout titles due to the show, no new game was launched, though Fallout 5 is confirmed to be in pre-production and remasters of Fallout 3 and New Vegas are planned.
Former Bethesda lead artist is looking forward to Fallout 3's remaster because the game they released was '100% not what we intended, and it was very, very constrained'
Former Bethesda lead artist Nate Purkeypile expressed excitement for the rumored Fallout 3 remaster, stating the original release was heavily constrained by technology and not what the team intended. He hopes the remaster will go beyond simple texture updates, citing recent Resident Evil remakes as examples of successful modernizations.
Games Inbox: Why are Call Of Duty: Black Ops 1 and 2 so popular?
This article discusses the surprising resurgence in popularity of Call of Duty: Black Ops and Black Ops II, attributing it to nostalgia despite them being straight ports. It also touches on EA's developer layoffs, Amazon Luna's performance, and the ongoing debate about game map size versus content.
Fallout 3 was "not what we intended" after tech constraints in 2008, says Bethesda vet Nate Purkeypile, so…
Former Bethesda artist Nate Purkeypile expressed enthusiasm for an upcoming Fallout 3 remaster, citing the original game's significant technical limitations in 2008. He explained that memory budgets, lighting, and texture sizes were heavily constrained, preventing the game from fully realizing the developers' original vision. Purkeypile contrasted this with modern remasters, which he believes are often executed more effectively.
An All-Digital Future Isn’t The Only Threat To Video Game Preservation
Dragon Age creator Mark Darrah explains that remasters of the first three Dragon Age games are unlikely due to a lack of developers familiar with BioWare's proprietary Aurora engine. This contrasts with the Mass Effect Legendary Edition, which benefited from using the more common Unreal Engine. Darrah also reveals his past plans for a "Champion's Edition" trilogy, which were hampered by studio layoffs and internal disagreements at BioWare.
Rumours of an unannounced Elder Scrolls game are bogus, sadly
Rumors of an unannounced Elder Scrolls game have been debunked, with former Bethesda associate game designer Griffin DeClaire clarifying that his work was solely on The Elder Scrolls VI. DeClaire was laid off from Bethesda Game Studios, which is also in pre-production for Fallout 5 and continuing development on Fallout 76, alongside remasters of Fallout 3 and Fallout: New Vegas.
The Blood of Dawnwalker Could Make RPG Choices Matter Again
The Blood of Dawnwalker aims to revitalize choice and consequence in open-world action RPGs, a feature many recent titles have lacked. Developed by Rebel Wolves, featuring veterans from CD Projekt RED, the game emphasizes meaningful player decisions that impact the narrative, drawing comparisons to classics like Fallout and The Witcher 3. The game is set to launch on September 3rd and promises a 50-hour playthrough with a focus on replayability and player agency.
10 expansions that were better than the actual game
This article ranks ten DLC expansions that are considered superior to their original base games. Titles like Dishonored's 'The Knife of Dunwall and The Brigmore Witches,' Fallout: New Vegas's 'Old World Blues,' and Mass Effect 3's 'Citadel' are highlighted for their significant improvements and compelling content.
Bethesda’s New Logo Looks Like It Actually Belongs To A Video Game Company
Bethesda Softworks has unveiled a new, cyberpunk-inspired logo to celebrate its 40th anniversary in the video game industry. This marks a significant departure from its previous logos, aiming for a more distinct brand identity. The company is also focusing on upcoming titles like Fallout 5 and The Elder Scrolls 6.
Analyst data: Assassin's Creed Odyssey experiences surge in daily active users following Christopher Nolan film
Following the release of the Christopher Nolan film 'Odyssey', Assassin's Creed Odyssey saw a 90% increase in daily active users across PC, PlayStation, and Xbox platforms. Engagement surged from 122,000 to 233,000 users within ten days, with Xbox showing the largest increase. Analysts attribute this spike to the game's availability on subscription services like Game Pass and PlayStation Plus.
"I didn’t fully appreciate the scope of it": a year on from taking over, Nexus Mods owners reflect on the challenges of their push to minimise modding hassle
A year after a change in ownership, Nexus Mods leaders reflect on their efforts to streamline the modding process and their long-term vision to become an operating system for user-generated content in gaming. The company has expanded its team and is working on improving how mods are handled, moving from a file-based system to a system-based approach to reduce complexity for users.
Next year's Fallout 76 major expansion will explore a 'prequel story to Fallout 3'
Bethesda Softworks announced a major expansion for Fallout 76, titled Raven Rock, planned for next year. This expansion will explore a prequel story to Fallout 3, taking players to the Capital Wasteland. The announcement follows news of potential remasters for Fallout 3 and Fallout: New Vegas.
Bethesda yet again reassures fans that The Elder Scrolls 6's roadmap is unaffected by recent Xbox layoffs
Bethesda Game Studios has reassured fans that the development roadmap for The Elder Scrolls 6 remains unaffected by recent Xbox layoffs. Despite reports of substantial impact from staff reductions, the studio stated that work on the highly anticipated RPG will continue as planned. The article also touches on potential remasters for Oblivion and other Fallout titles, and Bethesda's new communication strategy.
Fallout 3 and New Vegas Remasters are a good start, but before Fallout 5 Bethesda could be doing so much more
The announcement of Fallout 3 and New Vegas remasters highlights the long neglect of the Fallout series, with Fallout 5 not expected for many years. While new content for Fallout 76 and a potential Obsidian project are on the horizon, the article argues that Xbox and Bethesda could leverage other studios within their ecosystem to develop more Fallout titles and better manage the franchise's potential.
Bethesda says layoffs haven't affected 'the roadmap' for The Elder Scrolls 6, it hasn't forgotten Oblivion Remastered, and it's not telling you this because Asha Sharma forced it to
Bethesda Game Studios has stated that recent layoffs at Xbox have not impacted the development roadmap for The Elder Scrolls 6. The studio also confirmed plans for remasters of Fallout 3 and Fallout: New Vegas, as well as an Oblivion remaster with optimizations intended for the Nintendo Switch release that may come to PC and consoles.