An All-Digital Future Isn’t The Only Threat To Video Game Preservation
Dragon Age creator Mark Darrah explains that remasters of the first three Dragon Age games are unlikely due to a lack of developers familiar with BioWare's proprietary Aurora engine. This contrasts with the Mass Effect Legendary Edition, which benefited from using the more common Unreal Engine. Darrah also reveals his past plans for a "Champion's Edition" trilogy, which were hampered by studio layoffs and internal disagreements at BioWare.
Gamespot
- Entities
- Electronic Arts
- The Elder Scrolls IV: Oblivion
- Mass Effect 5
- Dragon Age: Inquisition
- Skyrim
- Dragon Age: Origins - Awakening
- Bethesda
- Mass Effect Legendary Edition
- Dragon Age: The Veilguard
- Engine Technology
- BioWare
- Dragon Age
- Remaster
- Game Preservation
- Game Development
Original source
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