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Fallout New Vegas

News, coverage and analysis tracking Fallout New Vegas across the outlets.

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Retro GamerNeutral

Fallout: New Vegas director Josh Sawyer says it was "pure luck" he directed the RPG at Obsidian: "Almost…

Fallout: New Vegas director Josh Sawyer attributes his involvement with the RPG to "pure luck," stating he was not part of the initial concept discussions at Obsidian Entertainment. He was approached by studio head Feargus Urquhart to direct the game after a previous project was canceled. Sawyer also mentions the collaborative nature of game development and credits Chris Avellone for the initial idea of the courier being shot.

Retro GamerPositive

Fallout: New Vegas director thinks his RPG became more popular after fans "forgot about the fact that they were…

Fallout: New Vegas director Josh Sawyer believes the game's popularity grew over time as players moved past initial criticisms regarding asset reuse and gameplay similarities to Fallout 3. He notes that professional reviews were lukewarm at launch, but the modding community and a shift in player perception have led to greater appreciation for the RPG.

PC GamerVery positive

New Vegas director Josh Sawyer says games can and should pull on artistic inspirations from 'anywhere and everywhere': 'Greek plays, they knocked it out of the park thousands of years ago—why not look at them?'

Obsidian design director Josh Sawyer believes games should draw artistic inspiration from all sources, including ancient Greek plays and classic films. He emphasizes that the core of game design is evoking thoughts and emotions in players, a goal that should be continually reevaluated throughout the development process. Sawyer cites examples from Fallout: New Vegas, Pentiment, and Pillars of Eternity to illustrate how diverse inspirations can inform mechanics and player experience.

PC GamerPositive

With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a 'spiritual successor'…

Obsidian studio design director Josh Sawyer stated that his dream project would be a spiritual successor to the 1990s historical fantasy RPG Darklands, provided he could work with people he enjoys. Sawyer, who has worked on games like Fallout: New Vegas, Pillars of Eternity, and Pentiment, emphasized the importance of a positive work environment over the specific game being developed.

PC GamerPositive

A Disco Elysium writer once told Josh Sawyer that 'we can do better than this now,' and Sawyer agrees

RPG veteran Josh Sawyer discusses how game developers inspire each other and evolve design concepts over time. He acknowledges that previous ideas can be improved upon, citing narrative choice in RPGs as an example. Sawyer believes this continuous cycle of inspiration and refinement is essential for the industry's progress.

PC GamerVery positive

Fallout: New Vegas director Josh Sawyer says the NCR and Caesar's Legion feel so real because their members disagree and challenge each other: 'You have to wrestle with the fact that it contains multitudes'

Fallout: New Vegas director Josh Sawyer discussed how the game's factions, like the New California Republic and Caesar's Legion, feel realistic because their members have internal disagreements and varied motivations. Sawyer emphasized that avoiding monolithic faction design allows for a more nuanced player experience and decision-making.

Retro GamerVery positive

The Witcher 3: Songs of the Past proves that older games are just as relevant as new ones

The upcoming 2027 expansion for The Witcher 3, 'Songs of the Past,' highlights a growing trend of developers revisiting older games with new content. This phenomenon is driven by a plateau in technological advancement, making older titles still feel relevant, and a rising sentimentality within the industry, with studios paying homage to classics that inspired them.

Space Game JunkiePositive

SGJ Podcast #516 – Our Favorite Sound Design in Gaming

The SGJ Podcast hosts discuss their favorite examples of sound design in video games, covering titles like Elite Dangerous, Thief, Rebel Galaxy Outlaw, and Warhammer 40,000: Darktide. The discussion highlights how audio contributes to immersion and gameplay experience across a variety of genres.

Games IndustryVery negative

Obsidian sued in class action lawsuit over alleged "systematic pattern of wage and hour violations"

Obsidian Entertainment is facing a class action lawsuit in California, accused of a systematic pattern of wage and hour violations. The lawsuit, filed by a former QA lead, alleges the studio failed to pay minimum wages, overtime, and wages due upon separation, as well as denying meal and rest breaks. Obsidian denies all allegations and seeks dismissal of the suit.

PC GamerNegative

RPG studio Obsidian faces class action lawsuit alleging violations of state wage laws

Obsidian Entertainment is facing a class action lawsuit alleging systematic violations of California state wage and hour laws. The suit claims the company failed to pay minimum wages, overtime, and timely wages, as well as provide proper meal and rest breaks and reimburse business costs. Obsidian denies all allegations.

Retro GamerPositive

RPG veteran Josh Sawyer says sometimes game designers "go overboard in removing friction"

RPG veteran Josh Sawyer, director of Fallout: New Vegas and Pentiment, believes game designers sometimes remove too much friction from their games, potentially harming the player experience. He discussed this balance while reflecting on the Spirit Eater mechanic in Neverwinter Nights 2: Mask of the Betrayer, noting that while friction can be challenging, it should also feel integral and not overwhelming.

Retro GamerPositive

When it comes to RPG design, Fallout: New Vegas lead Josh Sawyer says Ghost of Tsushima and Yotei have "some of the…

Fallout: New Vegas lead designer Josh Sawyer praised Sucker Punch Productions and Sony Interactive Entertainment for their armor design in Ghost of Tsushima and Ghost of Yotei. Sawyer highlighted how artistic freedom and streamlined stat bonuses contribute to effective and visually appealing armor sets in RPGs.

Retro GamerPositive

Fallout: New Vegas remake rumors heat up as Zelda: Ocarina of Time remake leaker says previous reports are credible

Rumors of a Fallout: New Vegas remake have gained credibility thanks to leaker NateTheHate, who previously accurately reported on Nintendo news. Previous reports from Windows Central and court documents also suggested remakes for Fallout 3 and The Elder Scrolls 4: Oblivion were in development, with Oblivion already released. While a Fallout: New Vegas designer expressed skepticism about an Oblivion-style remaster, recent toy listings have further fueled speculation.

The Xbox HubPositive

Why So Many Great Games Hide a Casino Inside

In-game casinos have become a popular and reliable side activity in many video games, offering players a way to engage with simulated gambling using virtual currency. This trend is driven by factors such as pacing, depth, atmosphere, and the thrill of risk-free betting, while also helping developers avoid legal complexities associated with real-money transactions. The success of features like the Diamond Casino in Grand Theft Auto V suggests this trend will continue in future open-world and RPG titles.

PC GamerNeutral

Summer Game Fest no-shows: The big games that were absent from 2026's showcases

Several highly anticipated games were notably absent from the Summer Game Fest showcases, leaving fans speculating about their development status. Titles like Arkane's Blade, the Witcher 3 DLC, Injustice 3, and the Divinity sequel were among the expected reveals that did not materialize. The article highlights the absence of these games and discusses potential reasons or future reveal opportunities.

Retro GamerNeutral

Ella Purnell's first Fallout experience was being terrified by the "scary graphics" on New Vegas

Actress Ella Purnell's initial encounter with the Fallout franchise was reportedly a frightening one, with her finding the graphics in Fallout: New Vegas to be too scary. Her Yellowjackets co-star Sophie Thatcher shared this anecdote, also recounting a failed attempt to create Sims versions of the cast. Thatcher, a self-proclaimed gaming enthusiast, also shared her awe at meeting Hideo Kojima.

PC GamerNeutral

I never change weapons in RPGs, which means I've made Obsidian director Josh Sawyer's life a living hell when it comes to making cool armour systems

Obsidian director Josh Sawyer discusses the challenges of designing compelling armor systems in RPGs, particularly when players like himself tend to stick to a single weapon and armor set. He cites Darklands as an inspiration for its rock-paper-scissors approach to combat and armor interaction, but notes that player adherence to character concepts can make implementing such systems difficult.

Retro GamerPositive

Fallout: New Vegas director says it's "fine" Crimson Desert's story is so bad that developer Pearl Abyss has to patch it, "even if it isn't ideal"

Pearl Abyss is planning to refine the narrative of Crimson Desert based on player feedback, a move that Fallout: New Vegas director Josh Sawyer deems acceptable. The developer will focus on improving story coherence and engagement for Kliff's journey. This decision to rework narrative elements post-launch is seen as a positive step, even if unconventional.

Retro GamerVery positive

Fallout: New Vegas director's hopes for the RPG were shaped by how little time Obsidian had to work on it: "We can't set our sights on anything crazier than this"

Fallout: New Vegas director Josh Sawyer discussed how the game's development constraints, particularly the 18-month deadline, shaped his goals for the RPG. He explained that the team focused on storytelling and quest reactivity, leveraging existing assets from Bethesda to achieve their vision within the limited timeframe.

Retro GamerNeutral

RPG legend Josh Sawyer says Obsidian doesn't hate Baldur's Gate 3-style romance, "it's more that it is not typically the wheelhouse we have operated in"

Obsidian Entertainment's Josh Sawyer explained that the studio doesn't typically include extensive romance options in its RPGs due to the significant time investment required and tonal considerations. While not opposed to romance in games, Sawyer clarified that Obsidian's focus has historically been elsewhere, differentiating their approach from titles like Baldur's Gate 3.