Far Cry 2
News, coverage and analysis tracking Far Cry 2 across the outlets.- Star Wars Outlaws and the Ubisoft ProblemThis opinion piece criticizes Ubisoft's current game design philosophy, arguing that a pursuit of ubiquity has led to formulaic and uninspired titles, exemplified by Star Wars Outlaws. The author contrasts this with Ubisoft's past willingness to take creative risks and explore mature themes, suggesting the company has lost its innovative edge.
- Splinter Cell designer Clint Hocking says "I don't think I could ever do better" than Chaos Theory, so he'll never return to the stealth seriesSplinter Cell: Chaos Theory designer Clint Hocking stated he believes he made the best Splinter Cell game he could with Chaos Theory and has no desire to return to the series. He considers the 2005 title to be the definitive Splinter Cell experience and has moved on to other projects, including Far Cry 2 and Assassin's Creed Hexe, before leaving Ubisoft to found Build Machine Games.
- 'ChatGPT kind of sucked' — Former Assassin's Creed director says he used AI to help him learn to…Former Assassin's Creed Hexe director Clint Hocking shared his experience using AI tools like ChatGPT to learn coding, describing the process as 'brutal' and finding the AI's output to be largely unhelpful. Despite this, Hocking believes AI integration in game development is inevitable. The article also touches on Ubisoft's future game pipeline, including new Assassin's Creed, Far Cry, and Ghost Recon titles.
- Former Assassin's Creed Hexe director learned how to code by using AI and found out firsthand how "brutal" it was: "ChatGPT kind of sucked. It didn't really know how to code. Everything was broken"Clint Hocking, former director on Far Cry 2 and Assassin's Creed Hexe, shared his experience learning to code using ChatGPT, describing it as a "brutal" process where the AI's code was consistently broken. He eventually learned Javascript but feels he learned despite the AI's assistance. Hocking also noted that Ubisoft has not laid off employees due to AI and has explored generative technologies for titles like Watch Dogs: Legion.
- Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"Designer Clint Hocking believes that realistic modern lighting has made stealth games harder to develop and play. He argues that the sophisticated rendering and diffusion in current games obscure the clear distinctions between light and shadow that were present in older, "baked lighting" titles. Hocking, who has worked on games like Splinter Cell: Chaos Theory, suggests that developers need to rethink how they communicate visibility to players in modern titles.
- Former Assassin's Creed Hexe lead says no one at Ubisoft lost their job to AI while he was there: "That's…Clint Hocking, former creative director for Assassin's Creed Hexe at Ubisoft, stated that no employees were replaced by AI during his tenure. Hocking, who also worked on Splinter Cell: Chaos Theory and Far Cry 2, left Ubisoft a few months prior to this statement. Assassin's Creed Hexe is described as a darker installment set during a significant historical period.
- Far Cry 2 and Assassin's Creed Hexe creative director launches a new studio, a few months after surprise exit from…Veteran developer Clint Hocking, formerly the creative director for Ubisoft's Assassin's Creed Hexe and Far Cry 2, has launched a new independent game studio named Build Machine Games. The studio is described as lean, fast, bold, and ambitious, and is currently hiring for positions in Canada to begin work on its first prototype.
- Former LucasArts, Ubisoft veteran Clint Hocking founds new studioClint Hocking, a veteran developer formerly of LucasArts and Ubisoft, has founded a new independent studio named Build Machine Games. The studio aims to create emotionally resonant and socially relevant games and is currently recruiting experienced developers in Canada. Hocking previously worked on titles like Far Cry 2 and was reportedly involved in the development of Assassin's Creed Codename Hexe before his departure from Ubisoft.
- Ubisoft have reportedly cancelled Alterra, a life sim blending Animal Crossing with Minecraft, after almost three years of dev workUbisoft has reportedly cancelled its unannounced life simulation game, Alterra, after nearly three years of development. The game, which blended elements of Animal Crossing and Minecraft, was being developed at Ubisoft Montreal. This cancellation follows a series of other project cancellations and layoffs at Ubisoft earlier this year.
- Far Cry 2 review (2008)This 2008 review of Far Cry 2 highlights its groundbreaking open-world design and dynamic narrative, which adapts to player choices. Despite some criticisms regarding repetitive missions and underdeveloped factions, the game is praised for its visceral gunplay, stunning visuals, and immersive first-person experience, making it difficult to put down.
- Flawless victory was never on the cards for eurojank, but I honestly can't tell if it won or lostThe term 'eurojank' describes ambitious but often buggy European games that foster a unique cultural fondness. While many classic eurojank titles are now considered polished AAA games or have faded, the spirit of ambitious, mid-budget development persists despite challenges like publisher insolvency and studio closures. The article reflects on the charm of finding magic amidst imperfections, a characteristic that defined the eurojank era.
- "You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulatorCampo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.
- Assassin's Creed Hexe mister toppnamnClint Hocking has left Ubisoft again, stepping down as creative director for the upcoming Assassin's Creed Hexe. Jean Guesdon, known for his work on Black Flag and Origins, will take over as creative director for Hexe and lead the entire Assassin's Creed series. Little is known about Hexe, but theories suggest it will focus on the witch trials in the Holy Roman Empire and feature a more linear experience where players control a witch named Elsa.
- Assassin's Creed gets biggest shake-up yet as Hexe director leaves UbisoftClint Hocking, the creative director for the upcoming Assassin's Creed Hexe, has departed from Ubisoft. Development will continue under new creative director Jean Guesdon, who will also oversee the franchise's direction at Vantage Studios alongside Martin Schelling and François de Billy. This departure follows other recent changes within the Assassin's Creed brand at Ubisoft.
- Clint Hocking, Creative Director of the next Assassin's Creed, leaves Ubisoft following restructureClint Hocking, Creative Director for the upcoming Assassin's Creed Codename Hexe, has departed Ubisoft following a company-wide restructure. Hocking, known for his work on Far Cry 2 and Splinter Cell: Chaos Theory, was leading the development of the new title, which is described as a horror-focused experience. Jean Guesdon has taken over as Creative Director for Codename Hexe.
- 15 Awesome 2GB RAM PC Games You Should Play In 2025This article lists 15 PC games that can run on systems with only 2GB of RAM, suitable for playing in 2025. It includes a variety of genres like first-person shooters, open-world, and racing games, with details on their release dates and recommended system requirements.