Final Fantasy 7 Rebirth
News, coverage and analysis tracking Final Fantasy 7 Rebirth across the outlets.
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Final Fantasy 7 Revelation Team Was “Very Mindful” About Feedback From Rebirth’s Minigames
Final Fantasy 7 Revelation director Naoki Hamaguchi stated that the game will feature numerous minigames and side content, a hallmark of the series. The development team is incorporating feedback from Final Fantasy 7 Rebirth, including difficulty settings and the option to skip minigames, with most rewards not impacting combat to reduce player pressure.
After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky…
A solo modder has released a Shader Injector mod for Final Fantasy 7 Rebirth that significantly improves the game's lighting and shadow quality. The mod has received praise from players and technical experts, transforming areas like the Gold Saucer and addressing issues such as overexposure and lack of shadows on foliage.
At 117GB, Final Fantasy 14 is about to be the biggest game on Switch 2, beating Square Enix's previous monster RPG…
Final Fantasy 14 will launch on the Nintendo Switch 2 with a substantial 117.2GB file size, consuming nearly half of the console's 256GB storage. This makes it the largest single game file on the platform, surpassing Final Fantasy 7 Rebirth. The large size is attributed to the MMORPG's base game and five major expansions.
The Best Way To Remake More Final Fantasy Games Is Staring Square Enix In The Face
Square Enix could best remake classic Final Fantasy titles like Final Fantasy 6, 8, and 9 using the HD-2D art style, according to Final Fantasy 14 director Naoki Yoshida. He explained that a full 3D remake of these massive games would likely require multiple installments, similar to the Final Fantasy 7 Remake project. The HD-2D approach, seen in games like Octopath Traveler, offers a faster development cycle and a way to blend nostalgic visuals with modern presentation.
"4 or maybe even 5 instalments" If you want Remakes of older Final Fantasy games, prepare for them to be even bigger than the FF7 Remake trilogy
During a Final Fantasy Fan Fest panel, Naoki Yoshida and Naoki Hamaguchi discussed the possibility of remaking older Final Fantasy titles like Final Fantasy 6, 8, and 9. They indicated that such remakes would likely require multiple installments due to their scale, similar to the Final Fantasy 7 Remake trilogy. Hamaguchi also hinted at potentially working on Final Fantasy 17 after the Final Fantasy 7 series concludes.
"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest
During a panel at Final Fantasy 14 Fan Fest, series lead Naoki Yoshida praised Final Fantasy 7 Rebirth director Naoki Hamaguchi, stating that fans want him to direct Final Fantasy 17. Yoshida considered this the highest praise possible, visibly embarrassing Hamaguchi on stage. While some speculate this hints at Hamaguchi's future involvement, the article notes the vagueness of the comment and the upcoming release of Final Fantasy 7 Remake Part 3.
Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments"
Naoki Yoshida, director of Final Fantasy 14, has warned that remakes of games like Final Fantasy 6, 8, or 9 in the style of the Final Fantasy 7 Remake trilogy would likely require four or even five installments due to their immense scope. He noted that while players desire remakes, the scale of these older titles, when translated to modern production values, presents significant development challenges. Final Fantasy 7 Remake lead Naoki Hamaguchi also expressed reservations about undertaking such a massive project.
Final Fantasy 7 Revelation Director Wants to Avoid Open-World Fatigue By Offering More Guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the game's approach to open-world design, aiming to mitigate player fatigue by providing clearer guidance. He also detailed improvements to the combat system, evolving from Final Fantasy 7 Rebirth's mechanics with a new FITS system for greater party role flexibility. The game is set to conclude the Remake trilogy on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
Final Fantasy VII Remake series coming to Final Fantasy XIV
During Final Fantasy XIV Fan Fest in Berlin, director Naoki Yoshida announced a major crossover event with the Final Fantasy VII Remake series. This new raid series, titled "Beyond the Lifestream," will begin with Patch 8.01 and feature iconic bosses from the Remake series. Additionally, a Final Fantasy VII-themed typing mini-game called "Keybound Brawler" will be added to the Gold Saucer in Patch 7.56.
Final Fantasy 7 Director Kept 'Open World Fatigue' in Mind as New Remake Chapter Promises 'Bigger' World Than Rebirth
Naoki Hamaguchi, director of Final Fantasy 7 Rebirth, acknowledged the industry's struggle with 'open world fatigue' but assured that the upcoming remake chapter will provide players with sufficient guidance. Despite promising a larger world than Rebirth, Square Enix is focused on ensuring a well-directed player experience.
It's taken 13 years, but Final Fantasy 14 has finally broken the Sephiroth-shaped emergency glass
Square Enix announced a major collaboration between Final Fantasy XIV and Final Fantasy VII titled 'Beyond the Lifestream' during the Final Fantasy XIV Fan Festival in Berlin. The upcoming expansion, Dawntrail, will feature an eight-player raid series dedicated to Final Fantasy VII characters, with input from key developers of both franchises, including Tetsuya Nomura for character design. Additionally, the Gold Saucer will receive an attraction based on the Final Fantasy VII Gold Saucer and a typing game.
Final Fantasy VII: Revelation open world will be much bigger than Rebirth
Square Enix has stated that Final Fantasy VII: Revelation will feature a significantly larger open world compared to Final Fantasy VII: Rebirth. The development team is focusing on guiding players naturally through the expansive environment to avoid overwhelming them.
Weekend PC Download Deals for July 24: Steam Train Fest
This weekend's PC gaming deals include the Steam Train Fest featuring train-themed games, alongside significant discounts on titles like Resident Evil Requiem, Hades 2, and Red Dead Redemption 2 across various digital storefronts. Several games are also available for free weekends or trials, including Killing Floor 3 and Metal Gear Solid.
Weekend Console Download Deals for July 24: PlayStation & Xbox Summer Sales continue
The PlayStation Summer Sale and Xbox Ultimate Game Sale are ongoing, offering discounts on a wide range of titles for PlayStation 5 and Xbox Series X. The Nintendo eShop also features deals, including a sale on Balatro for the Nintendo Switch. PlayStation Plus members can also access free games.
Resident Evil 4 is best-selling modern remake but the top 5 is surprising
Resident Evil 4 is the best-selling modern remake, selling approximately 16.8 million copies. The analysis, based on data from 2020 onwards, reveals a surprising top five including Ark: Survival Ascended and The Last of Us Part I, with Final Fantasy 7 Rebirth and Silent Hill 2 also performing well. Nintendo's Shigeru Miyamoto defended the prevalence of remakes, viewing them as a way to introduce older titles to new audiences and pave the way for future developments.
Resident Evil 4 made Capcom another $560 million and became the best-selling remake of the generation, analyst says, more than tripling sales of Oblivion Remastered and Final Fantasy 7 Rebirth
The Resident Evil 4 remake has sold 16.8 million copies, generating $560 million in gross revenue for Capcom and becoming the best-selling remake of the current console generation. This figure significantly surpasses other remakes like Ark: Survival Ascended, The Last of Us Part I, Oblivion Remastered, Dead Space, Final Fantasy 7 Rebirth, and Silent Hill 2. Analyst Rhys Elliott attributes its success to the game's revered status, age, and Capcom's effective pricing and sales strategies, particularly on PC.
Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players
Final Fantasy 7 Remake series director Naoki Hamaguchi acknowledges the reality of 'open-world fatigue' and discusses Square Enix's focus on player guidance in the upcoming Final Fantasy 7 Revelation. He notes that despite Revelation featuring an even larger world than Final Fantasy 7 Rebirth, the team is prioritizing clear direction to ensure players can enjoy the experience without feeling lost.
Resident Evil 4 Has Sold More Than Twice As Much As Any Other Current-Gen Remake
The Resident Evil 4 remake has achieved 16.8 million lifetime sales, significantly outselling other current-generation remakes like Ark: Survival Ascended and The Last of Us Part I. Data from Alinea Analytics indicates that remakes are a vital and less risky revenue stream for publishers, providing a proven design and fanbase compared to new intellectual property.
The big Final Fantasy 7 Revelation interview
In an interview, Final Fantasy 7 Revelation director Naoki Hamaguchi discusses the evolution of the combat system, the introduction of the FITS system for character jobs, and the approach to open-world design. He emphasizes player agency and guidance, drawing lessons from Final Fantasy 7 Rebirth to ensure Revelation offers a balanced experience.
What We Played – Culdcept Begins, Tears of Metal & Halo: Campaign Evolved
Several writers share their recent gaming experiences, including Culdcept Begins, Granblue Fantasy Relink, and a modded Elden Ring. Others have revisited Final Fantasy 7 Rebirth, played new titles like Tears of Metal and Shards of Order, and explored classics on the AYN Thor. Remakes like Metal Gear Solid Delta and Halo, along with previews of 1666: Amsterdam, are also discussed.