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Grand Theft Auto 2

News, coverage and analysis tracking Grand Theft Auto 2 across the outlets.

Latest coverage

8 articles · newest first
Retro Gamer

"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"

This article delves into the development history of the Grand Theft Auto series, focusing on the early contributions of DMA Design and key figures like Paul Farley and Mike Dailly. It highlights the evolution of the open-world concept, level design challenges, and the creative freedom that defined the franchise's early entries, from the original Grand Theft Auto to Grand Theft Auto 3 and beyond.

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EGamers.io

Revisiting Grand Theft Auto 2: Anywhere City And The Sequel That Fixed Everything Except Itself

This article revisits Grand Theft Auto 2, highlighting its improvements over the original, such as a save system and refined gameplay mechanics. Despite these enhancements, the author finds the game's retro-futuristic setting and inconsistent art style unappealing, especially when compared to contemporary titles like Driver.

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IGN

Grand Theft Auto 2 – The Legacy Review

Grand Theft Auto 2 offers technical improvements over its predecessor and a more refined gameplay experience. However, its unique and unfamiliar setting is considered a one-time experiment that was not revisited.

Gamespot

Nearly 30 Years Later, Only One GTA Cover Actually Shows The Titular Crime

An analysis of the Grand Theft Auto series' cover art reveals that only Grand Theft Auto 2 has ever depicted the titular crime of 'grand theft auto' in progress. Subsequent titles, including the recently revealed Grand Theft Auto VI cover, feature collages of characters and activities rather than the specific act of stealing a car.

Gamespot

A History Of Grand Theft Auto Box Art, From GTA 1 To GTA 6

This article traces the evolution of Grand Theft Auto cover art from the original game to the upcoming Grand Theft Auto 6. It highlights how Rockstar Games, and previously DMA Design, have maintained a consistent visual identity while adapting to new game settings and artistic trends, with Stephen Bliss being a key artist in establishing the iconic mosaic style.

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FZ.se

Diskutera – Spelet med det bästa slutet är...

This article invites readers to discuss which video game endings have left the most lasting impression. It prompts users to share their favorite and most memorable conclusions to games, acknowledging the potential for spoilers.

FZ.se

Snabbkollen – Vilka GTA har du spelat?

This article discusses the Grand Theft Auto series, asking readers which installments they have played ahead of the upcoming Grand Theft Auto VI release. It lists the original release dates and player engagement percentages for each main title in the franchise.

Gaming On Linux

D7VK version 1.4 brings further enhancements for older Direct3D via Vulkan

D7VK version 1.4 has been released, bringing further enhancements for Direct3D 5, 6, and 7 via Vulkan for use with Wine and Proton. This update introduces support for color key transparency, fixing graphical artifacts in numerous older games. It also improves compatibility with legacy DirectDraw, making titles like Plants vs Zombies and Re-Volt playable, and addresses various other rendering and stability issues.

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