"Releasing GTA 3 was cathartic," reflects its art director: "We were a young team, relatively…
Rockstar North art director Aaron Garbut reflects on the development of Grand Theft Auto 3, highlighting the team's ambition to transition the series to 3D and the technical challenges overcome. A Dreamcast tech demo was crucial in convincing Sam Houser to pursue the vision, leading to the creation of a living, breathing Liberty City that set the foundation for future Rockstar titles.
- Entities
- Game: Grand Theft Auto 2
- Game: Grand Theft Auto: Vice City
- Game: Grand Theft Auto 3
- Company: Rockstar North
- Platform: PlayStation 2
- Person: Sam Houser
- Person: Aaron Garbut
- Company: Take-Two Interactive
- Topic: Open World
- Topic: 3D Game Development
- Game: Grand Theft Auto 6
- Platform: PlayStation 5
- Topic: Game Technology
- Company: DMA Design
- Company: Rockstar Games
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