Skip to content
feed.gg
Game101 articles

Sekiro: Shadows Die Twice

News, coverage and analysis tracking Sekiro: Shadows Die Twice across the outlets.

Latest coverage

newest first, grouped by day
Gaming BoltPositive

10 Ways Beast of Reincarnation’s Combat Differs From Sekiro

This article analyzes the combat differences between Beast of Reincarnation and Sekiro: Shadows Die Twice, highlighting how Beast of Reincarnation expands on Sekiro's mechanics with companion abilities, different reward systems for parries, and build flexibility. While Sekiro focused on a singular, challenging experience, Beast of Reincarnation aims for broader accessibility with multiple difficulty modes and a more tactical, duo-based combat system.

PC GamerVery positive

Don't let this beautifully-drawn action RPG starring two girls trained in Sekiro-style combat get lost in the sea…

Lunarium is a beautifully drawn action RPG with Sekiro-style combat that aims to stand out on Steam. The game features a hand-drawn art style reminiscent of Nier: Automata and Final Fantasy, with gameplay focusing on the synergy between two characters, Ave and Lune. Lunarium is set to release on Steam on July 28.

Shack NewsNeutral

Weekend Console Download Deals for July 24: PlayStation & Xbox Summer Sales continue

The PlayStation Summer Sale and Xbox Ultimate Game Sale are ongoing, offering discounts on a wide range of titles for PlayStation 5 and Xbox Series X. The Nintendo eShop also features deals, including a sale on Balatro for the Nintendo Switch. PlayStation Plus members can also access free games.

Rock Paper ShotgunVery positive

Blasphemous and Sekiro enjoyers may savour the boss rushing of Rubinite, a dark fantasy action RPG about a red-eyed murder princess

Rubinite, a dark fantasy action RPG from Gameworks Ventures and Cup Dog Games, is now on sale. Players control Ruby, an outcast princess who must defeat a sorceress by engaging in a boss rush mode that features a unique weak point marking system, reminiscent of Sekiro: Shadows Die Twice. The game also includes RPG elements like leveling and talismans, and features a distinct art style similar to Blasphemous.

Gaming BoltVery positive

Why Beast of Reincarnation Deserves Your Attention

Beast of Reincarnation, a new IP from Game Freak, is set to launch on August 3rd for Xbox Series X/S, PlayStation 5, and PC. The game features a post-apocalyptic world reclaimed by nature, a challenging combat system inspired by Sekiro: Shadows Die Twice, and a narrative centered on a Purifier named Emma and her companion Koo. Despite its triple-A aspirations and beautiful presentation, it aims to carve out its own niche.

Gaming BoltVery positive

Beast of Reincarnation – Everything You Need to Know

Beast of Reincarnation, an action RPG from Game Freak, is set to launch on August 4th for Xbox Series X/S, PlayStation 5, and PC. The game features a post-apocalyptic setting where players control Emma, who is infected by a blight, and her companion Koo, a wolf-like creature. The title will offer large, explorable stages with traversal mechanics using vines and features combat against transformed beings called Malefacts and powerful Nushi.

GamespotVery positive

You Can Earn A $15,000 A Year For Mastering Your Favorite Game

The University of Silicon Valley has launched the Max Achievement Scholarship program, offering up to $15,000 annually to students who demonstrate exceptional mastery in video games. Applicants must complete specific, often rare, in-game achievements across over 50 listed titles or meet platform-specific criteria to qualify for Legendary or Mastery tiers.

GamespotVery positive

Beast Of Reincarnation’s Perfect Parry Ping Makes Me Want To Git Gud

Beast of Reincarnation, developed by Fictions and Game Freak, showcases its combat system inspired by Sekiro, featuring a parry mechanic that fills an FP gauge for summoning a wolf companion. The game blends real-time action with turn-based strategy elements. Beast of Reincarnation is set to launch on August 4 for PC, PlayStation 5, and Xbox Series X|S.

Gaming BoltPositive

Beast of Reincarnation’s Sekiro-Like Parrying and Clair Obscur-Like Skills Detailed in New Gameplay

Beast of Reincarnation's combat system, featuring Sekiro-like parrying and Clair Obscur-inspired skills, has been detailed in a new gameplay overview. Successful parries fill the FP bar, allowing players to unleash Bloom Arts with Koo, which can stagger enemies or bind them for Emma's special skills. The game also includes stealth mechanics and is set to release on August 3rd.

GamespotPositive

Beast Of Reincarnation Has Sekiro Vibes, But It Won’t Beat You Down

Game Freak's upcoming action-RPG, Beast of Reincarnation, launches on August 4 for PC, PlayStation 5, and Xbox Series X|S. The game features Sekiro-inspired combat with more forgiving parry windows and the ability to command a companion. Players will utilize Emma's plant-based powers and Koo's assists, with both characters having upgradeable skill trees.

Gaming BoltPositive

Control Resonant is Longer Than the Original, Inspired by DOOM (2016) and Sekiro: Shadows Die Twice

Remedy Entertainment's upcoming game, Control Resonant, is confirmed to be longer than the original Control and draws inspiration from DOOM (2016) and Sekiro: Shadows Die Twice for its gameplay. Director Mikael Kasurinen stated that the game will launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and does not require players to have played Control's AWE DLC.

Shack NewsNeutral

Evening Reading - July 6, 2026

The video game industry is facing significant challenges, with Microsoft confirming mass layoffs that will lead to Double Fine Productions and Compulsion Games becoming independent. Xbox has appointed Helen Chiang, head of Mojang Studios, as its first Chief Operating Officer. Additionally, Nintendo plans to discontinue original Switch consoles in Europe in 2027, while Microsoft is being sued in Wisconsin over data center practices.

Retro GamerPositive

Dark Souls isn't "an especially difficult game," former Tekken boss says – it's in its world where FromSoftware boss Hidetaka Miyazaki's "true creativity shines through"

Former Tekken lead Katsuhiro Harada believes Dark Souls' true strength lies not in its difficulty, but in Hidetaka Miyazaki's creative world-building. Harada describes Miyazaki as a unique and serious developer whose obsessive approach to creativity shines through in the intricate worlds of FromSoftware's games, including Dark Souls and Elden Ring.

Rock Paper ShotgunNeutral

Onimusha: Way of the Sword release date pushed forward, its devs deciding they'd rather fight vampires than cosmic entities and Scottish horrors

Capcom has moved the release date for Onimusha: Way of the Sword forward to September 4th, avoiding a crowded September release window. The game will feature an "early adopter bonus" for those who purchase it by September 25th on Steam or Epic Games Store. The article also discusses the game's genre, comparing it to titles like Sekiro: Shadows Die Twice and the Nioh series.

Rock Paper ShotgunPositive

I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted

Principal gameplay designer Marcin Matuszczyk, formerly of Guerrilla Games and Nixxes Software, shared insights on boss battle design at Digital Dragons. He broke down boss encounters into stages: Introduction, Escalation, Midpoint Twist, Climax, and Resolution, emphasizing clear 'tells' for player attacks and learning opportunities. Matuszczyk also touched on the design challenges of multiplayer boss fights and the inspiration drawn from animals for Horizon Forbidden West's bots.

EurogamerVery positive

Somewhere between QWOP and Tekken, Stranger Than Heaven has one of the most interesting combat systems I've played in some time

Stranger Than Heaven features a unique and interesting combat system that maps left and right limbs to controller bumpers and triggers, allowing for complex offensive and defensive maneuvers. While initially difficult to grasp, the system rewards players who adapt to its rhythmic, timing-based dueling, offering a fresh take on the genre. The game is a distant prequel to the Like a Dragon series, developed by Ryu Ga Gokotu Studio.

PC GamerVery positive

I usually skip souslikes not made by FromSoftware, but one Steam demo just won me over

The soulslike game Prison of Husks, currently in demo on Steam, has impressed a reviewer who typically avoids non-FromSoftware titles. Its retro PlayStation 1-inspired visuals, blending Demon's Souls atmosphere with Sekiro-like combat, and its action-focused mechanics set it apart. The game also runs well on the Steam Deck and is planned for release this year.

PC GamesNVery positive

Valor Mortis is the first soulslike I've immediately enjoyed, and not just because it's in first-person

Valor Mortis is a new soulslike game that distinguishes itself with a first-person perspective, blending traditional soulslike mechanics with first-person shooter elements. Developed by One More Level, known for the Ghostrunner series, the game aims to offer a unique and fluid combat experience set in an alternate Napoleonic era. Director Radosław Ratusznik highlighted the freedom of choice in combat and the developer's experience in creating fast-paced, fluid gameplay.

Rock Paper ShotgunVery positive

Resonance: A Plague Tale Legacy devs learned to make melee combat on the job

Asobo Studio, developers of Resonance: A Plague Tale Legacy, discussed the challenges of implementing melee combat for the first time. Lead level designer Valérian Robert explained that the team drew inspiration from games like Ghost of Tsushima, Sekiro, and Sifu to develop their combat mechanics. The game focuses on Sophia using speed and environmental interactions to defeat armored soldiers, aiming for a balance between challenging and accessible gameplay.

PC GamerNeutral

PC Gamers, come rate my videogame vinyl collection and decide whether it was worth the $$$

This article discusses the author's personal journey and extensive collection of video game and anime soundtrack vinyl records, highlighting titles like Sekiro: Shadows Die Twice and Elden Ring. While acknowledging the enjoyment and ritual of collecting, the author concludes that for most people, it's an expensive and cumbersome hobby compared to digital listening.