StarCraft
News, coverage and analysis tracking StarCraft across the outlets.- Blizzard Hiring for Lead Designer on “AAA Shooter,” Further Fueling StarCraft RumorsBlizzard Entertainment has posted a job opening for a Lead Designer, Innovation on a new AAA shooter project that utilizes Unreal Engine. This has fueled speculation among fans that a new StarCraft title may be in development, though the company has not officially confirmed any details.
- Blizzard’s new game hints that a UE5 open world shooter, with a focus on cinemetic storytelling is on the wayBlizzard Entertainment is actively hiring for an unannounced AAA open-world shooter project utilizing Unreal Engine 5. Job postings reveal a focus on cinematic storytelling, advanced combat mechanics, and potentially a new intellectual property or a revival of the StarCraft franchise. The game is in early pre-production, with a potential reveal possibly at BlizzCon in 2026.
- Starcraft? Blizzard anställer för en AAA-shooter i en öppen världBlizzard Entertainment is reportedly hiring for a new AAA open-world shooter, potentially utilizing Unreal Engine. While unconfirmed, speculation suggests this project could be related to the StarCraft franchise, with previous rumors pointing to a StarCraft shooter. The company is also hiring for a 'lead designer, innovation' role, further fueling these rumors.
- Bullets, bravado, and brazen lies - Vaunted is the score of a lifetimeHooded Horse announced Vaunted, a new sci-fi tactical RPG from Lost Lake Games, founded by industry veterans including James Phinney. The game features tactical combat blending turn-based planning with real-time action, squad management, and deep RPG mechanics. Vaunted is set to release on PC via Steam, Epic Games Store, and Microsoft Store, and will be available day one on PC Game Pass.
- WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'Former World of Warcraft quest designer Jeff Kaplan revealed that the game's questing system was inspired by a playtest where testers unfamiliar with MMOs expected a constant stream of quests. Initially, the team aimed to mirror Everquest's design, but feedback from internal testers highlighted the need for a more guided experience, leading to the quest-heavy system present in the final game.
- Blizzard veteran Rob Pardo says 'love' is the most important development milestoneBlizzard veteran Rob Pardo stated that a team's 'love' for the game they are developing is the most crucial milestone for success. He explained that when developers become more invested in playing and improving their own game than anything else, it signals a project's potential for widespread player appeal.
- Former Blizzard CCO and Bonfire CEO Rob Pardo to present keynote address at GDC Festival of GamingRob Pardo, former Chief Creative Officer at Blizzard Entertainment and current manager at Bonfire Studios, will deliver a keynote address titled "An Odyssey in Building Games That Last" at the GDC Festival of Gaming. The presentation will cover his decades of experience in the industry, including his work on StarCraft, World of Warcraft, and Diablo, and his approach to game development at Bonfire Studios.
- Influential Game Designer Rob Pardo Hosting GDC Festival of Gaming March 12Influential game designer Rob Pardo will deliver a keynote titled “An Odyssey in Building Games That Last” at the GDC Festival of Gaming on March 12. Pardo, known for his work on StarCraft, World of Warcraft, and Diablo, will reflect on his career and discuss his current project, Arkheron, with Bonfire Studios. The GDC Festival of Gaming runs from March 9-13 in San Francisco.