Star Wars Battlefront II
News, coverage and analysis tracking Star Wars Battlefront II across the outlets.
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How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"
Fuse Games' CEO Matt Webster discusses the success of Star Wars: Galactic Racer, attributing its achievement to a small core team and a "distributed development" model. This approach involved leveraging external providers and co-development partners, allowing the studio to maintain a lean team of under 75 people while scaling capacity and knowledge. The game's innovative roguelike racing mechanics and narrative elements, inspired by Formula 1's Drive to Survive, have been well-received by critics and players.
Apple HomeView is a new home entertainment hub
Apple has introduced Apple HomeView, a new AI-powered home entertainment hub starting at $299. The device features a 7-inch display, voice controls, facial recognition for app access, and a conversational Siri. It is designed to manage smart home devices and facilitate communication, launching on November 13, 2026.
Why is Star Wars suddenly so good at video games? - Reader's Feature
A reader argues that the Star Wars license is currently excelling in video games, revitalizing genres that are otherwise neglected. While acknowledging past quality issues with licensed games, the author praises recent titles like Zero Company and Galactic Racer, attributing their success to Lucasfilm Games' quality control and a focus on diverse genres.
Evening Reading - October 7, 2026
This edition of Evening Reading from Shacknews covers a variety of gaming news and community highlights. It includes a review of Order of the Sinking Star, news on Skydance merging WB Games and Paramount Games Studio, Google's AI game generation platform Playground, and a gameplay reveal for Marvel Tokon: Fighting Souls. The article also touches on Discord's Halloween ringtone, Fortnite fan art, and mentions classic games like Star Wars: Galactic Racer, Pokemon Emerald, Halo 2, and Star Wars Battlefront 2.
Star Wars: Galactic Racer Continues The Hilarious Running Gag That Anakin Is The Boogeyman
Star Wars: Galactic Racer continues a humorous trend in recent Star Wars games where Anakin Skywalker is portrayed as a terrifying boogeyman figure. This article explores how games like Jedi: Fallen Order, Jedi: Survivor, and Star Wars Outlaws depict Anakin's overwhelming power, culminating in Galactic Racer's subtle nod to his legendary piloting skills as a child.
7 Things I Wish I Knew Before I Played Star Wars: Galactic Racer
This guide offers tips for Star Wars: Galactic Racer, focusing on mastering mechanics like the Afterburner and Ramjet, and understanding the risks of redlining. It advises players to prioritize unlocking new vehicles and understanding the difference between permanent tuning points and temporary run-specific upgrades. The guide also highlights the importance of adapting builds to planet-specific environmental debuffs and utilizing distinct 'racer styles' for a customizable experience.
Star Wars: Galactic Racer Metacritic score makes it one of the best-rated Star Wars games of all time, beating every…
Star Wars: Galactic Racer has achieved a Metacritic score of 88, making it one of the highest-rated Star Wars games ever, surpassing titles like the Jedi and Battlefront series. The game blends arcade racing with roguelike elements, earning praise for its slick high-speed gameplay.
Star Wars: Galactic Racer review
Star Wars: Galactic Racer offers an arcade racing experience with a run-based structure that proves more engaging than Burnout Paradise's open world. Developed by Fuse Games, a studio founded by ex-Criterion developers, the game features a Star Wars theme with unique characters and planets. While it captures a sense of speed and incorporates interesting mechanics like boost management and build customization, the game suffers from occasional track readability issues and flawed autopilot functionality.
"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game
Embark Studios executive producer Aleksander Grøndal admitted the team significantly underestimated the difficulty of creating a live service game for Arc Raiders, leading to team burnout and unsustainable update schedules. The studio has since shifted to larger, biannual content drops to improve quality and team well-being, drawing on lessons learned from Grøndal's past experiences with burnout at Electronic Arts.
How to throw a LAN party in 2026
This guide offers advice on hosting a successful LAN party in 2026, drawing from a recent personal experience. It covers essential tips such as renting tables and chairs, planning a game list, and ensuring proper power and network setups. The author emphasizes the enhanced social experience of playing games together in person compared to online multiplayer.
Why Star Wars Zero Company Keeps Pulling You Back In
Star Wars Zero Company has surprisingly found an audience, achieving the franchise's second-biggest launch on Steam despite performance issues and Electronic Arts' current focus away from single-player narrative titles. Developed by Bit Reactor, a studio comprised of former Firaxis employees, the game succeeds by not directly cloning XCOM 2, but by leveraging its core gameplay loop and strong Star Wars universe integration to create an addictive experience.
How Star Wars Prequels and Battlefront II Influenced the Zero Company Soundtrack
Composer Gordy Haab discusses how his previous work on Star Wars Battlefront II influenced the creation of the darker, original soundtrack for Star Wars Zero Company. The article highlights the connection between the two games' musical scores.
Sony Interactive Entertainment to pay $7.85 million settlement regarding digital game prices
Sony Interactive Entertainment has agreed to a $7.85 million settlement in a class action lawsuit alleging anticompetitive conduct related to digital game prices on PlayStation. The lawsuit claimed SIE's actions, including stopping third-party retailers from selling digital codes, led to consumers paying higher prices between April 2019 and December 2023. Sony denies any wrongdoing, and the court has not ruled on the merits of the claims.
'Darth Vader' advocated in person for more Flock surveillance camera tech at a San Diego city council meeting: 'This technology will help us find the rebel scum and their hidden base on Hoth'
A person dressed as Darth Vader appeared at a San Diego city council meeting to advocate for Flock's AI-assisted surveillance technology, specifically license plate readers. The advocate argued the technology is necessary for tracking 'rebel scum' and mentioned its use in parks and gyms, while critics raise concerns about privacy and potential misuse for tracking citizens.
Shack Chat: What is your favorite piece of physical video game media?
Shacknews staff members share their favorite pieces of physical video game media, ranging from classic console re-releases and collector's editions to rare cartridges and fightsticks. The discussion highlights the sentimental value and importance of physical media for game preservation and personal memories, especially in an era of increasing digital-only releases and subscription services.
"Never say never": Criterion aren't ruling out a return to Need For Speed, but Battlefield is their only focus for now
Criterion Games, known for the Burnout and Need For Speed series, is now exclusively focused on supporting the Battlefield franchise as part of Electronic Arts' new strategy. Studio representatives Danny Isaac and Amy Pejic stated that while their current focus is Battlefield, they are not ruling out future projects outside of the series, emphasizing that creative freedom can exist within the vast Battlefield platform. They also confirmed that the Burnout series is unlikely to return, but the future of Need For Speed remains open.
As Criterion rebrands on its 30th anniversary, are its beloved racing franchises like Burnout falling away in the rearview mirror?
Criterion is rebranding on its 30th anniversary, emphasizing its current role as a "Battlefield Studio" within Electronic Arts. While the studio's legacy includes beloved racing titles like Burnout Paradise, its primary focus is now on supporting the Battlefield franchise, including recent work on Battlefield 6. Despite industry challenges and past layoffs, Criterion aims to maintain its core values of "Dare, Deliver, and Delight," with discussions ongoing about the potential for future racing game development.
Latest EA sports game review bombed over single-player microtransactions
Players are review bombing EA Sports College Football 27 due to the inclusion of microtransactions in its single-player modes, a feature not present in preview builds. Despite significant backlash and internal developer frustration, Electronic Arts is reportedly unlikely to remove the controversial monetization, drawing parallels to the Star Wars: Battlefront 2 controversy. The game is available on PlayStation 5, Xbox Series X, and PC.
Dead Space and Mass Effect trilogy are less than £5 right now in huge sale
Several Electronic Arts titles are heavily discounted on Steam, with the Dead Space remake available for £4.99 and Mass Effect Legendary Edition for £3.99. Other notable deals include Star Wars: Squadrons, Titanfall 2, Battlefield 1, and Sonic Mania, all priced under £5.
(For Southeast Asia) PlayStation Store: May 2026’s top downloads
PlayStation Store has revealed the top downloaded games for May 2026 across PS5, PS4, and PS VR2. In Asia, '007 First Light' led the PS5 charts, while 'NTE: Neverness to Everness' topped the Free to Play charts.