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The Elder Scrolls IV: Oblivion Remastered

News, coverage and analysis tracking The Elder Scrolls IV: Oblivion Remastered across the outlets.

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Retro Gamer

"There's a million ways that it could have gone wrong": How returning to The Elder Scrolls 4: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs

Bethesda Game Studios executive producer Todd Howard discussed the challenges and considerations behind remastering classic RPGs, specifically The Elder Scrolls 4: Oblivion. He explained the studio's approach to modernizing the game while preserving its original art style and gameplay, and revealed that the success of Oblivion Remastered has led them to consider future remasters of their titles.

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Digital Trends

Intel Arc update adds pre-compiled shaders to speed up game load times by up to 3x

Intel has released a new Arc graphics driver update that includes a Graphics Shader Distribution Service to pre-compile shaders, significantly reducing game load times by up to 3x on Intel Arc B-series GPUs and Core Ultra processors. This feature, also supported by Microsoft's API, aims to eliminate shader compilation wait times common in PC gaming and improve in-game stuttering. The update includes support for major titles like Cyberpunk 2077 and God of War Ragnarok.

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PC Gamer

Intel must also hate waiting for shaders to compile as it begins bundling pre-compiled code into Arc drivers for faster…

Intel is introducing a new service that bundles pre-compiled shaders into its graphics drivers for Arc GPUs, aiming to reduce game loading times by up to 50% and minimize stuttering. This initiative, part of Microsoft's Advanced Shader Delivery system, will also be supported by Nvidia for GeForce RTX users later this year and is already being utilized by the Xbox ROG Ally.

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Gamespot

Gamers Are "Completely Wrong" In Criticisms Of DLSS 5, Nvidia CEO Says

Nvidia CEO Jensen Huang has responded to criticism of the company's new DLSS 5 technology, stating that gamers are "completely wrong." Huang explained that DLSS 5 uses generative AI for content control at the geometry level, not post-processing, and remains optional for developers and players. While some developers like Bethesda Game Studios and Capcom have expressed enthusiasm for its potential in enhancing visuals and immersion, early demonstrations, such as those for Starfield and Resident Evil Requiem, have drawn criticism for their appearance, which developers have stated are early looks that will be further refined.

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Gamespot

Starfield For PlayStation 5 Is Now Available to Preorder

Starfield is now available for preorder on PlayStation 5, with the Standard Edition costing $50 and the Premium Edition at $70. The PlayStation 5 version launches on April 7 and includes a major update with new features. Bethesda's space-faring RPG, originally released for Xbox Series X|S and PC, is also seeing its largest update since launch alongside the PS5 release.

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PC Gamer

Bethesda weighs in on negative DLSS 5 reaction: 'This will all be under our artists’ control, and totally…

Nvidia's new DLSS 5 technology, showcased with Starfield and The Elder Scrolls IV: Oblivion Remastered, has received a largely negative reaction from players due to its perceived AI filter-like appearance. Bethesda, however, states that artists will have full control over its implementation and that it will be optional for players. Nvidia clarified that DLSS 5 is not a simple filter but a hardware-level technology that impacts lighting and uses game data for its output.

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IGN

'This Will All Be Under Our Artists' Control': Bethesda Commits to 'Further Adjusting' DLSS 5 Use in Starfield Following 'AI Slop' Backlash - IGN

Bethesda has stated that its artists will have full control over the implementation of Nvidia's DLSS 5 technology in Starfield, following backlash from players who criticized the AI-generated facial visuals. The company will be further adjusting the lighting and final effects to ensure they align with the game's artistic vision, emphasizing that the use of DLSS 5 will be optional.

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Gamespot

Nvidia's DLSS 5 Teases AI-Powered, Photo-Realistic Lighting--And The Backlash Is Strong

Nvidia has announced DLSS 5, a new AI-powered technology that aims to create photorealistic lighting and material changes at a per-pixel level. While demonstrated with striking results on games like Resident Evil Requiem and Starfield, the announcement has drawn significant backlash from some developers and players who feel it alters artistic intent and applies an "airbrush filter." The technology is slated for release later this year and requires high-end hardware, with early previews suggesting substantial VRAM demands.

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Checkpoint Gaming

Nvidia unveils its controversial DLSS 5 AI upscaling feature

Nvidia has announced DLSS 5, its latest AI upscaling technology, which aims to enhance lighting and textures in games. However, the feature has drawn criticism for its impact on character faces, with some games like Starfield showing altered facial structures. While optional, DLSS 5 utilizes generative AI and will be supported by major publishers, with a release expected in the fall.

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Gaming Bolt

Fallout 5 Being Made by Another Studio Wouldn’t be Surprising, Say Former Bethesda Developers

Former Bethesda developers discussed the possibility of Fallout 5 being developed by an external studio, citing Bethesda Game Studios' focus on The Elder Scrolls 6. They suggested that releasing a new Fallout game during the run of the Amazon adaptation could be advantageous. However, other industry figures believe Bethesda will keep its major franchises in-house and expand its own development teams.

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PC Gamer

DLSS 5 clearly overwrites game characters with AI beauty standards, but Nvidia says devs have 'artistic…

Nvidia has announced DLSS 5, a new AI upscaling technology that uses "3D-guided neural rendering" to enhance game visuals. While Nvidia claims developers will have artistic control, early demonstrations show significant alterations to character models, leading to controversy and comparisons to "AI slop filters." The technology is set to launch in the fall with support for several upcoming games.

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Retro Gamer

Nvidia announces DLSS 5 in uncanny video putting games through obvious AI filter, Bethesda's Todd Howard joins devs hyping it up: "We got it running in Starfield, it was amazing how it brought it to life"

Nvidia has announced DLSS 5, an AI-powered rendering technique that the company claims is its most significant breakthrough since real-time ray tracing. Demonstrations in games like Starfield and Resident Evil Requiem show dramatic visual changes, though some online have criticized the results as uncanny and similar to AI photo filters. Bethesda's Todd Howard expressed enthusiasm, stating DLSS 5 "brought it to life" in Starfield.

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CGmag Online

DLSS 5 Moves NVIDIA’s Upscaling Tech Toward Full Neural Rendering

NVIDIA unveiled DLSS 5 at GTC, a new neural rendering system designed to enhance real-time game graphics with photorealistic lighting and materials. Expected to launch this fall, DLSS 5 uses an AI model to process color and motion data, aiming for cinematic realism at up to 4K resolution. Several major studios, including Bethesda, Capcom, and Ubisoft, are already implementing the technology in upcoming titles like Starfield and Assassin's Creed Shadows.

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Gaming On Linux

NVIDIA DLSS 5 announced and it's all about that AI generation

NVIDIA announced DLSS 5, a new AI-powered graphics technology set to launch this fall. CEO Jensen Huang described it as a "GPT moment for graphics," blending traditional rendering with generative AI to enhance visual realism. DLSS 5 uses AI models trained on scene semantics to generate photorealistic lighting and materials in real-time, offering developers granular control over enhancements.

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PC Gamer

Nvidia has just shown off DLSS 5 coming this Fall... and currently it looks a lot like an AI lighting filter

Nvidia has announced DLSS 5, a new AI-powered real-time neural rendering model set to launch this fall. The technology aims to enhance visual fidelity by adding photorealistic lighting and materials to games. While early demos showcase impressive results, they also highlight significant hardware requirements and raise questions about artistic intent and AI's role in game development.

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Retro Gamer

Bethesda veterans "wouldn't be surprised" if Fallout 5 went to another company, because the devs "have their hands full" with The Elder Scrolls 6

Bethesda veterans suggest that Fallout 5 might be developed by an external studio due to the company's focus on The Elder Scrolls 6. Developers like Jonah Lobe and Bruce Nesmith believe outsourcing is a possibility, especially to capitalize on the synergy with the popular Amazon Fallout show.

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Gamespot

Everyone's Laughing At The New Look Of DLSS 5's "Yassify Filter"

Nvidia's new DLSS 5 AI upscaling technology has drawn criticism for its "Yassify Filter" effect, which unnaturally alters character appearances in games. Despite negative social media reactions, publishers like Capcom, Bethesda, Ubisoft, and Warner Bros. Games appear optimistic about the technology, with several titles set to support it this fall.

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Retro Gamer

More hopium for Fallout 3 Remastered emerges as the unannounced RPG is named in a new product listing for an upcoming…

New evidence for a Fallout 3 Remastered has emerged through a product listing from McFarlane Toys for a Nuka Cola figure. This listing, found on retailer Brodepot, follows recent speculation about potential remasters of Fallout 3 and Fallout New Vegas, with Iron Galaxy Studios previously fueling rumors that were later downplayed.

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Gamespot

Fallout 3 Remaster Rumors Pick Up Again After Mysterious Toy Listings Appear Online

Rumors of a Fallout 3 remaster have resurfaced following new toy listings from McFarlane Toys that specifically mention 'Fallout 3 Remastered'. While Bethesda has not commented, toy manufacturers often receive early information about upcoming game releases. Todd Howard has previously expressed a preference for remasters over full remakes.

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Two Average Gamers

The complete guide to game subscription services in 2026

This guide details the current state of gaming subscription services as of February 2026, analyzing pricing, library sizes, and platform support across major offerings like Xbox Game Pass, PlayStation Plus, and Nintendo Switch Online. It highlights recent price hikes, tier restructurings, and the evolving landscape of cloud gaming and bundled services, offering insights for consumers to determine the best value.

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