Akihito Kadowaki
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Onimusha: Way of the Sword’s Combat Feedback Was Inspired by Super Mario Odyssey, Says Director
Onimusha: Way of the Sword director Satoru Nihei revealed that Super Mario Odyssey's accessible yet dynamic action gameplay inspired the combat feedback in the new Onimusha title. Producer Akihito Kadowaki cited the Gundam series, particularly Gundam Versus, for its character design influence. The game achieved over one million sales on launch day, pushing the franchise past 10 million total sales.
Onimusha: Way of the Sword’s Combat Is Doing A Lot of Heavy Lifting
Onimusha: Way of the Sword is a strong revival with excellent combat mechanics, but its surrounding elements like story and exploration fall short. While the game's combat, including Issen and parrying, is universally praised and contributes to memorable boss fights, the hub world and side quests lack variety and depth. Despite these shortcomings, the game is considered a worthy return for the series, with its core gameplay loop being its greatest strength.
Den otippade inspirationen bakom Onimusha: Way of the Sword
Capcom directors Satoru Nihei and Akihito Kadowaki discuss the inspirations behind Onimusha: Way of the Sword, including its combat mechanics and the influence of games like Super Mario Odyssey and Gundam Versus. They also touch upon Capcom's consistent quality and how the team adapted to working during the pandemic.
Onimusha: Way of the Sword review for Nintendo Switch 2
Onimusha: Way of the Sword is a successful revival for the dormant franchise, offering a compelling samurai action experience on the Nintendo Switch 2. The game blends supernatural elements with satisfying combat and a charismatic protagonist, delivering a polished experience that runs well on the hardware.
Worried about Onimusha's difficulty after the demo? I have the death count to prove the full game's got teeth
Despite initial concerns from the demo, the full game of Onimusha: Way of the Sword offers a significant challenge, particularly in its boss fights, which punish poor timing and aggressive button mashing. While not as punishing as soulslikes like Sekiro or Nioh, the game features varied enemy encounters and demanding combat mechanics that require strategic play.
Gamescom 2026, dag 3 – Crazy Taxi, Onimusha och Gamescoms bästa dag
Day three of Gamescom 2026 featured hands-on previews of Crazy Taxi World Tour, 1001 Threads of Mizan, and Onimusha: Way of the Sword. The article also highlights impressions of Orbitals for Nintendo Switch 2 and Ace Combat 8: Wings of Theve, alongside interviews with developers from Capcom and Sega.
Capcom talks Onimusha: Way of the Sword for Nintendo Switch 2, says you may not feel a difference compared to PS5
Capcom developers Akihito Kadowaki and Satoru Nihei discussed the upcoming Nintendo Switch 2 version of Onimusha: Way of the Sword, stating it will be comparable to the PlayStation 5 version despite a 30 FPS target compared to higher frame rates on other platforms. They emphasized that the core gameplay experience remains enjoyable, especially with the convenience of handheld play.
Capcom pushes forward Onimusha: Way of the Sword release date just days after devs stated they're not afraid of September's busy schedule
Capcom has moved up the release date for Onimusha: Way of the Sword to September 4th, three weeks earlier than originally planned. This change affects all platforms including PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch. The decision comes shortly after producer Akihito Kadowaki commented on the game's release within a busy September period, and ahead of the highly anticipated Grand Theft Auto 6 launch in November.
"We can't back out now!" Onimusha: Way of the Sword developer laughs off concerns around 2026's packed September release window
Capcom producer Akihito Kadowaki is unfazed by the crowded September 2026 release window for Onimusha: Way of the Sword, stating the team "can't back out now." Despite the proximity to Grand Theft Auto 6 and numerous other titles, Kadowaki believes Onimusha's unique combat, setting, and characters will help it stand out. The game is set to launch on September 25, 2026.
Onimusha: Way of the Sword’s Release Date Might Move Up to September 4th – Rumor
A rumor suggests Capcom may move the release date of Onimusha: Way of the Sword from September 25th to September 4th, potentially to avoid competition with Grand Theft Auto 6. The game is set in Edo-era Kyoto and features Miyamoto Musashi battling demonic creatures. Developers have addressed player feedback regarding the demo's difficulty, assuring the full game will offer a balanced challenge.
Onimusha: Way of the Sword Director is Confident About the Full Game’s Difficulty Curve
Game director Satoru Nihei expressed confidence in the full game's difficulty curve for Onimusha: Way of the Sword, addressing feedback from the demo. He explained that the demo featured early-game enemies and a protagonist with more skills than usual, contributing to its lower difficulty. Nihei assured that the full release will offer a more satisfying challenge as players progress and unlock new abilities, with enemies scaling up accordingly. The game is set to release on September 25th for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Capcom is "quite confident" Onimusha: Way of the Sword will give players a challenge after the demo was…
Capcom has acknowledged player feedback that the demo for Onimusha: Way of the Sword felt too easy. Producers Akihito Kadowaki and Satoru Nihei stated that the demo featured skills from later in the game and assured players that the final release will offer a more satisfying challenge, with plans for more difficult enemy types and potential options for hardcore players.
Onimusha: Way of the Sword’s Developers Talk Miyamoto Musashi, a Haunted Kyoto, and Modernizing Combat
Capcom developers Satoru Nihei and Akihito Kadowaki discuss the upcoming Onimusha: Way of the Sword, set to release on September 25, 2026, for Xbox Series X|S and PC. They detail the modernization of combat mechanics, the reimagining of Miyamoto Musashi, and the blend of historical Japanese settings with dark fantasy elements. The game aims for an accessible yet engaging action experience with adjustable difficulty modes.
Capcom Responds to Criticism of Onimusha's PS5 Demo, Says the Full Game Is 'Tougher'
Capcom producer Akihito Kadowaki addressed player feedback regarding the perceived ease of the Onimusha: Way of the Sword demo. He assured fans that the full game, releasing September 25th, will feature a tougher challenge with more aggressive enemies and a more complex combat system than what is shown in the demo.
Capcom Responds to Concern the Onimusha: Way of the Sword Demo Feels "Too Easy"
Capcom producer Akihito Kadowaki has responded to player concerns that the demo for Onimusha: Way of the Sword feels too easy. He clarified that the final game will feature increased difficulty.
Onimusha: Way of the Sword Demo Hits 1 Million Downloads, as Producer Addresses Difficulty Concerns
The demo for Onimusha: Way of the Sword has surpassed one million downloads across all platforms. Producer Akihito Kadowaki addressed player feedback regarding the demo's perceived ease, explaining that it featured late-game skills to showcase Musashi's abilities and that the full game will offer a greater challenge. The title is set to release on September 25th for Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch 2.