Anthony Gallegos
Reporting and statements that mention Anthony Gallegos.
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Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
Unknown Worlds acknowledges that Subnautica 2's non-violent design, which emphasizes adaptation over combat, will face player resistance but remains a core tenet of the franchise. Design lead Anthony Gallegos stated that while players may desire self-defense options, the studio aims to provide tools for distraction and coexistence rather than direct confrontation. Co-founder Charlie Cleveland previously expressed a desire to move away from kill-driven experiences.
Videogame pirates scold each other after Subnautica 2 developers are taunted with illicit copies
Following the early access release of Subnautica 2, some players were discovered bragging about pirating the game on the official Discord server. Developer Anthony Gallegos expressed disappointment, leading to discussions on Reddit's piracy subreddit about the etiquette of sharing illicit copies. The game is priced at $30.
Subnautica 2 dev knows "pirates are gonna do their thing," but would rather people play for an hour "and…
Subnautica 2 creative development lead Anthony Gallegos expressed his disappointment regarding game piracy, preferring players to buy and refund the game if unsatisfied. Despite acknowledging financial difficulties, he highlighted the game's successful launch, selling 2 million copies in 12 hours and surpassing the first game's peak concurrent player count. The developer also teased future updates for the early access title.
"I cannot condone piracy, but I get why people do" - Subnautica 2 lead designer airs frustration at 'flagrant' pirates
Subnautica 2 lead designer Anthony Gallegos expressed frustration with players openly boasting about pirating the game, distinguishing it from general piracy which he understands. Despite the issue, the game achieved over 2 million sales across PC and Xbox Series X/S shortly after its early access launch.
Subnautica 2 Crosses 2 Million Sales in Half a Day
Unknown Worlds' Subnautica 2 has achieved over two million sales in just 12 hours since its early access launch. The underwater adventure game has garnered a "Very Positive" rating on Steam with 93 percent of players recommending it. The developer plans to support the game with updates for at least two to three years before its 1.0 release, with a price increase expected.
Subnautica 2 console commands: turn on god mode, unlock all blueprints, craft without resources, and change your FOV
Although Subnautica 2 does not officially support console commands, modders have enabled access to a debug console for PC players. This allows for cheats such as god mode, unlimited resources, and unlocking all blueprints. Unknown Worlds has confirmed plans for official console and camera functions in future updates.
Buddies and better base building: Previewing Subnautica 2’s newly launched early access
Subnautica 2 has launched into Early Access, emphasizing exploration, base building, and co-op multiplayer for up to four players. Unknown Worlds developers highlighted new mechanics like player adaptation to the environment and a flexible save system for multiplayer sessions. The game is planned for two years of development with ongoing updates to expand its world and story.
"We will probably get some flack": Subnautica 2 may feel polished for an early access game, but it was important for the team it launched unfinished
Unknown Worlds Entertainment has launched Subnautica 2 into early access, aiming for a more complete initial offering than its predecessor, Subnautica. Design lead Anthony Gallegos and producer Scott MacDonald emphasize that early access is integral to their studio's philosophy of building games alongside players, contrasting it with their previous title, Moonbreaker. The developers believe they have found a balance, providing enough content for players to engage with while still allowing for significant changes based on community feedback.
One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them
Unknown Worlds developers Anthony Gallegos and Scott MacDonald discussed the decision to maintain a non-violent approach in Subnautica 2, despite some player feedback from one country requesting weapon crafting. The studio emphasizes environmental cohabitation and adapting to the world over conquest, a core tenet stemming from the franchise's origins. While acknowledging the desire for self-defense, the team plans to address this through narrative means rather than direct player weaponry.
Subnautica 2 Early Access Might Be An Excellent Follow Up | Console Creatures
Subnautica 2 is launching into Early Access on May 14th with significant new features, including optional 4-player co-op with crossplay between PC and Xbox Series X|S. Developed by Unknown Worlds using Unreal Engine 5, the sequel introduces a more unstable ocean world, a BioMod evolution system for player customization, and enhanced base building. The game will be available day one on Game Pass, with a full release planned around 2027.
Subnautica 2 Early Access Preview – More Of What Fans Love
Subnautica 2 has launched into early access on PC and Xbox Series X, offering a new planet and story separate from previous titles. The game introduces a genetic modification system for player abilities and features modular base building. Future updates will focus on quality-of-life improvements and co-op features, with a four-player limit for multiplayer.
I’m Deeply Upset Subnautica 2 Won’t Let Me Mutate Into A Little Aquatic Freak
Subnautica 2 game design lead Anthony Gallegos confirmed that the game will feature minor adaptations for the player character, but not significant mutations into aquatic freaks. These adaptations are described as secondary progression layers, akin to action-RPG skills, rather than a core focus on character transformation. The game is currently in early access on Xbox Series X|S and PC, with plans for a lengthy development period.
Subnautica 2 Early Access – Everything You Need to Know
Subnautica 2 is set to launch into early access on May 14th for Xbox Series X/S and PC, featuring a new planet called Zezura with unique biomes and a mysterious "tree." The game will include optional 4-player co-op, revamped base-building mechanics, new Leviathans, and is developed on Unreal Engine 5. Unknown Worlds plans for the game to remain in early access for at least two years, with no battle passes or paid subscriptions planned.
Subnautica 2 is “Bigger and More Polished” Than Any of Unknown Worlds’ Past Early Access Launches
Unknown Worlds is launching Subnautica 2 into Early Access on PC and Xbox Series X/S, with design lead Anthony Gallegos describing it as "bigger and more polished than anything the studio’s ever done for a first early access release." The studio emphasizes an open development approach, incorporating community feedback to shape the final product. The game has already garnered significant attention with five million wishlists and topping Steam's global sales charts.
Subnautica 2 devs say it's 'bigger and more polished' than any of the studio's previous early access…
Unknown Worlds developers state that Subnautica 2's early access launch is their most polished and largest to date, aiming to incorporate community feedback for future updates. The studio emphasizes a balance between maintaining creative vision and responding to player input, a philosophy that guided the original Subnautica's development.
New Subnautica 2 gameplay teaser has just dropped and if you weren't excited before, you will be now
Unknown Worlds has released a new gameplay teaser for Subnautica 2, showcasing the environments, tools, and crafting players can expect. The game is set to launch into early access on May 14th, with a bonus in-game Reaper statue for first-week purchasers. Developers confirmed that no generative AI was used in the game's development, despite publisher Krafton's AI ambitions.
Subnautica 2 is "good to go" on the Steam Deck for the Early Access launch
Subnautica 2 is confirmed to be ready for its Early Access launch on May 14th, with developer Unknown Worlds stating it will run well on devices like the Steam Deck and ASUS ROG Ally. The underwater survival adventure game will be playable on PC, with specific mentions of Steam Deck and Xbox Series consoles being "good to go" for the early access period.
'The team has weathered a lot': Subnautica 2 design lead says the community kept the dev team going 'when…
Subnautica 2 is set to launch into early access on May 14 for PC, priced at $29.99. Design lead Anthony Gallegos acknowledged the development team faced challenges due to legal disputes but emphasized the game's ambitious starting point. The early access period is expected to last at least two years, with players gaining access to all content up to and beyond the 1.0 release.
Subnautica 2 Team Says Krafton is Co-Publishing, “Still Very Much Helping” With the Game’s Launch
Subnautica 2 is set to launch in early access on May 14th for Xbox Series X/S and PC, with Krafton co-publishing the game. Despite some confusion regarding Krafton's publisher status on Steam, Unknown Worlds confirmed they are still actively involved in the game's launch and promotion. The early access version will feature co-op support for up to four players and will be available on day one with Game Pass.
Subnautica 2 dev confirms there's no gen AI "at all" in its survival sequel
Unknown Worlds has confirmed that Subnautica 2 will not use generative AI in its development, despite publisher Krafton's interest in AI-first technology. Creative Media Producer Scott MacDonald stated that the studio chose not to use these tools as they do not suit their pipeline or creative vision. This clarification comes as the game approaches its Early Access launch.