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Gregory Louden

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Gamespot

Saros Release Date, Platforms, And Everything We Know About The Next Housemarque Game

Housemarque's upcoming game, Saros, a spiritual successor to Returnal, is set to release on April 30, 2026, for PlayStation 5. The third-person shooter will feature a new protagonist, Arjun Devraj, voiced by Rahul Kohli, and build upon the roguelike mechanics of its predecessor with enhanced combat abilities and permanent upgrades. The game will also be enhanced for the PlayStation 5 Pro.

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Gaming Bolt

Saros Includes Multiple Save Slots and the Option to Suspend a Run

Housemarque is implementing multiple save slots and the ability to suspend runs in their upcoming game Saros, aiming for a more accessible experience than Returnal. Creative director Gregory Louden stated the goal is to allow more players to enjoy the game by offering adjustable difficulty options without diluting the challenge. Associate design director Mitja Roskaric highlighted the 30-minute session length and the importance of players learning from each run, even with persistent upgrades and a 'Second Chance' revive mechanic.

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N4G

Tim Sweeney Gets Savaged Online For 'Out Of Touch' Layoff Post

Tim Sweeney faced significant online criticism for a recent post regarding layoffs, which many perceived as out of touch. The article also touches upon Housemarque's development of Saros, a new game that evolves the challenging formula of Returnal, with developer Gregory Louden discussing the studio's approach to difficulty.

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N4G

Housemarque on how Saros evolves Returnal's punishing formula

Housemarque, the studio behind Returnal, is developing a new PlayStation 5 exclusive titled Saros. Developer Gregory Louden discussed how the team is evolving Returnal's challenging gameplay formula for the new title.

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Eurogamer

Saros has been made easier than Returnal due to player feedback, though creative director claims its still "a very challenging game"

Housemarque has made its upcoming sci-fi roguelike shooter Saros easier than Returnal, incorporating features like autosaves and multiple save slots based on player feedback. Creative director Gregory Louden stated that while the game remains challenging, these changes aim to allow more players to experience its content. The game will also feature permanent upgrades and shorter, approximately 30-minute run times, and is releasing exclusively on PlayStation 5.

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Push Square

'We're Only Talking About the PS5': Saros Director on Cancelled PC Port Reports

Saros director Gregory Louden stated that discussions are currently focused solely on the PlayStation 5 launch, amidst reports that Sony is scaling back its PC porting strategy. Bloomberg suggests that conversions for games like Saros and Ghost of Yotei have been cancelled, with the company aiming for greater exclusivity.

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Push Square

Round Up: 'Already a GOTY Contender': 5 Things We Learned from Saros PS5 Previews

Previews for Housemarque's upcoming PlayStation 5 exclusive, Saros, highlight its evolution from Returnal with more approachable yet still challenging gameplay. The game features enhanced gun variety, a new shield mechanic for absorbing bullets, and a high-risk, high-reward 'Eclipse' system. Saros also incorporates a more overt narrative structure with character interactions in its hub world, drawing comparisons to Hades.

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Tech Radar

Housemarque says it 'hancrafted levels, art, design, and combat encounters' and 'kind of connect them in a procedural matter' to create Saros' ever-changing levels

Housemarque's upcoming PlayStation 5 title, Saros, will feature handcrafted levels that are procedurally connected, leading to altered layouts and new paths upon respawning. Creative director Gregory Louden and art director Simone Silvestri highlighted the game's roguelike mechanics and the team's extensive playtesting to ensure a fluid player experience.

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Tech Radar

Saros developer doesn't think Returnal 'was that hard of a game', but admits that the team 'did pay a lot more attention to the onboarding experience' for its spiritual successor

Housemarque's associate design director Mitja Roskaric stated that Returnal was not an overly difficult game, but acknowledged that its onboarding experience required more attention. For their new title, Saros, the team focused on rewarding movement and implementing permanent progression systems to improve the learning curve compared to Returnal's roguelike mechanics. Saros is set to launch on PlayStation 5 on April 30.

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Playstation

Saros hands-on report: intense sci-fi action in a beautiful, deadly alien world

Housemarque's upcoming PlayStation 5 title, Saros, offers intense sci-fi action with a cosmic horror twist. Players will embody Enforcer Arjun, who resurrects upon death to continue exploring the alien planet Carcosa. The game features deep combat mechanics involving weapon switching, a unique shield system that absorbs enemy projectiles, and an 'eclipse' mechanic that increases risk for greater rewards.

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CGmag Online

SAROS Hands-On Preview: A Beautiful World for a Bullet Ballet

A preview of SAROS, a new roguelike from Housemarque, highlights its "bullet ballet" combat and striking visuals, drawing comparisons to Returnal. The game features a permanent progression system, evolving combat mechanics, and a unique "Eclipse" mechanic that escalates challenges and rewards. Voice actor Rahul Kohli lends his talents to the lead character, Arjun Devraj, and Creative Director Gregory Louden provided insights into the game's design.

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Gamespot

Saros Looks Like Returnal, But Feels Unlike Anything Else Housemarque Has Made

Housemarque's upcoming PlayStation 5 exclusive, Saros, shares similarities with its previous title, Returnal, but aims to redefine the experience with a new protagonist, Arjun Devraj, and a distinct 'bullet ballet' combat system. The game explores themes of regret, power, and corruption on the alien planet Carcosa, featuring a challenging roguelite structure with permanent upgrades and a transformative 'eclipse' mechanic that drastically alters gameplay and atmosphere.

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Gaming Bolt

Saros Developer Wanted to Turn Projectiles Into “Opportunities,” New Ancient Ruins Gameplay Revealed

New gameplay footage for Housemarque's Saros showcases the Ancient Ruins biome and its boss, Bastion. Creative director Gregory Louden described the game's loop as a "playground" where projectiles are opportunities to power up the player's weapon. Saros is set to launch on April 30th for PlayStation 5.

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Gaming Bolt

Saros Gets New Behind-The-Scenes Video Discussing Characters, Pre-Order Trailer

Housemarque has released a new behind-the-scenes video for their upcoming title Saros, detailing the development of its characters and featuring insights from key team members. The video highlights the actors involved, including Rahul Kohli and Jane Perry, and discusses the narrative themes of hope and dread. The article also touches on recent gameplay trailers showcasing the third-person roguelite shooter's mechanics and progression system, confirming its PlayStation 5 exclusivity.

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