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Jacob Navok

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Eurogamer

Killing PlayStation discs could make PS Store games cheaper, according to a former Square Enix exec

A former Square Enix executive, Jacob Navok, suggests that Sony's decision to end physical media support for PlayStation games from January 2028 could lead to lower prices on the PlayStation Store. Navok argues that publishers, who set digital prices, will compete more directly with each other, resulting in more sales and dynamic pricing similar to Steam.

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Retro Gamer

Sony killing PlayStation discs will make PS Store prices cheaper, former Square Enix financial exec says, and you only need to look at Steam to understand why

A former Square Enix executive suggests that Sony's move to a digital-only PlayStation Store by 2028 could lead to cheaper game prices. Jacob Navok argues that publisher competition, similar to Steam's model, will drive down prices as physical production and distribution costs are eliminated. However, this shift also raises concerns about digital ownership rights and the loss of physical media options for consumers.

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Retro Gamer

God of War creator says Sony's decision to kill PlayStation discs is likely because "the needs of the many…

God of War creator David Jaffe believes Sony's decision to cease PlayStation game disc production in 2028 is a logical move for the majority of users, citing the principle that 'the needs of the many outweigh the needs of the few.' This perspective aligns with declining physical sales and the increased profitability of digital distribution for publishers, despite concerns about game preservation and ownership.

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Retro Gamer

Destiny 2 community manager calls out "leaders who made multiple years of poor decisions" as former Bungie VP shares post blaming industry implosion on the market

Destiny 2 community manager Dylan Gafner responded to a discussion about the games industry's current state, suggesting that leadership's poor decisions over multiple years are a significant factor, not just market conditions. This comes after former Bungie VP Mark Noseworthy shared a post that placed blame primarily on the market. Gafner clarified his comments were not a personal attack but stemmed from conversations with former colleagues affected by recent Bungie layoffs.

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Retro Gamer

Final Fantasy and Star Wars have the same problem, says former Square Enix exec: fans are getting older, and young…

Former Square Enix executive Jacob Navok argues that both Final Fantasy and Star Wars face a critical problem of an aging core fanbase with a shrinking new audience. He points to declining ratings for Star Wars: The Mandalorian and the high average age of Final Fantasy 7 Rebirth players as evidence that these franchises are struggling to connect with younger generations who are growing up with platforms like Roblox.

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Retro Gamer

Running Final Fantasy 14 for 16 years means Square Enix knows live service, former exec says, but it's "used to being slow" and has "failed to bring its IP to a new generation"

Former Square Enix executive Jacob Navok believes the company, despite its success with Final Fantasy 14, is too slow to adapt and has failed to bring its intellectual property to a new generation. He suggests collaborations and being present on platforms popular with younger audiences, like Roblox and Fortnite, are crucial for Square Enix to appeal to new players and revitalize its brands.

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Retro Gamer

Former Square Enix exec says backlash over Final Fantasy 6 AI mock-up shared by the JRPG series' creator "shows how far down the rabbit hole the madness goes"

Former Square Enix executive Jacob Navok commented on the controversy surrounding Final Fantasy creator Hironobu Sakaguchi sharing an AI-generated mock-up for a Final Fantasy 6 remake. While Sakaguchi faced criticism from some industry figures, Navok defended his right to explore AI technology. The article also touches on Square Enix's internal use of AI for quality assurance and the broader industry's cautious approach to generative AI in game development.

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Gaming Bolt

Sony Reports $765 Million Impairment Losses From Bungie in Latest Earnings Report

Sony reported $765 million in impairment losses related to its acquisition of Bungie for the fiscal year, despite a 12 percent increase in overall revenue. The company forecasts a 30 percent revenue increase next year, partly due to the absence of these impairment losses. Bungie's latest title, Marathon, has seen mixed sales performance across platforms, with PC being the dominant platform, followed by PlayStation 5.

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Gaming Bolt

Marathon Was Reportedly Played by 2.2 Million Players in Launch Month, 1.1 Million on PC

Analytics firm Ampere estimates that Marathon was played by 2.2 million players in its launch month, with 1.1 million on PC, 660,000 on PlayStation 5, and 525,000 on Xbox Series X/S. Former Square Enix director Jacob Navok suggested Sony's lack of marketing for the title indicates a lack of faith, despite its popularity on Xbox Series X/S.

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Gaming Bolt

Marathon’s Lack of Marketing by Sony Indicates Lack of Faith, Says Former Square Enix Exec

Former Square Enix executive Jacob Navok believes Sony's lack of marketing for Bungie's extraction shooter Marathon indicates a lack of faith, citing low concurrent player numbers on Steam and minimal promotion on the PlayStation 5 dashboard. Despite selling around 1.2 million copies, with PlayStation 5 and Xbox Series X/S trailing PC in sales, the game's player acquisition is slower than similar titles, partly due to UI/UX issues and a rushed launch after its beta.

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Retro Gamer

Sony's "lack of marketing push" on Marathon "speaks to the lack of faith from the platform holder," says former Square Enix exec

A former Square Enix executive believes Sony's limited marketing for Bungie's Marathon indicates a lack of faith in the title. Despite Marathon being the most played game on Xbox last month, its presence on PlayStation dashboards is minimal. This lack of promotion is contrasted with Microsoft's typical support for its first-party titles and the potential for Marathon to be a major success if marketed effectively.

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