Jason Schreier
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Don’t Expect To Hear About GTA 6’s Online Mode Soon
Rockstar Games and Take-Two Interactive have not revealed any details about the online component of Grand Theft Auto 6, and are not planning to do so anytime soon. While the single-player experience is confirmed for a November 19 release on PlayStation 5 and Xbox Series X|S, information regarding the new Grand Theft Auto Online and its potential for recurring revenue remains undisclosed. This lack of information has led to speculation, especially given the immense success of Grand Theft Auto 5's online mode.
GTA 6’s Single-Player is Take-Two’s Focus, Not Discussing Next GTA Online “Anytime Soon” – Rumor
Take-Two Interactive is prioritizing the single-player experience for Grand Theft Auto 6, with no immediate plans to discuss the next iteration of Grand Theft Auto Online. While the single-player component is not expected to feature recurring revenue or microtransactions, the company is focusing on its strong pre-order performance. Grand Theft Auto 6 is set to release on November 19th for Xbox Series X/S and PlayStation 5.
GTA Online will still be supported alongside GTA 6, but don't expect to hear about a new version soon
Take-Two Interactive CEO Strauss Zelnick confirmed that Grand Theft Auto Online will continue to be supported alongside the upcoming Grand Theft Auto 6. While Rockstar Games has not detailed plans for a new iteration of the online component, Zelnick stated that significant resources are dedicated to its ongoing development and support. Pre-order numbers for Grand Theft Auto 6 are reportedly exceptional, though Zelnick urged caution until the game's official release.
Don’t Expect GTA 6 Online News “Anytime Soon,” Says Jason Schreier
Journalist Jason Schreier reports that Rockstar Games and Take-Two Interactive are not currently focused on discussing Grand Theft Auto 6's online component. The companies are prioritizing the single-player experience for the upcoming title.
Electronic Arts’ $55B buyout has officially completed – and the company is already plotting layoffs
Electronic Arts has officially been acquired for $55 billion by a consortium of investment firms, primarily Saudi Arabia’s Public Investment Fund, making it a private entity. The deal, which carries $18 billion in debt, is expected to lead to significant cost-cutting measures, including mass layoffs, with reports indicating $700 million in annual savings are planned.
Mass layoffs expected at EA as the now-private publisher reportedly tells its new debt masters that it's going to…
Following its $55 billion acquisition by a consortium including Saudi Arabia's Private Investment Fund, Electronic Arts is reportedly planning mass layoffs to manage significant debt. The publisher has informed debt investors of plans to cut $700 million in annual costs, including $170 million in organizational efficiencies, to service approximately $1.8 billion in annual interest payments.
More EA layoffs expected as Saudi Arabia buyout is completed
Electronic Arts has completed its $55 billion acquisition by an investor consortium, including Saudi Arabia's Public Investment Fund, making it a private company. The deal, financed partly by a $20 billion loan, raises concerns about potential mass layoffs and increased microtransactions to offset the debt. The PIF now holds a majority stake, leading to discussions about potential censorship of inclusive titles like The Sims due to Saudi Arabia's human rights record.
EA has officially been sold to Saudi Arabia's Public Investment Fund
Electronic Arts (EA) has been acquired by Saudi Arabia's Public Investment Fund (PIF) in a leveraged buyout valued at approximately $55 billion. The deal, which also includes investment firms Silver Lake and Affinity Partners, marks EA's return to private ownership after 36 years. CEO Andrew Wilson addressed staff, emphasizing continued innovation and the importance of interactive entertainment, while concerns remain about potential layoffs and the use of AI.
EA to Cut Costs by $700 Million Annually, Potential Mass Layoffs Inbound – Rumor
Electronic Arts is reportedly planning to cut $700 million in annual costs following its acquisition by the Public Investment Fund, Silver Lake, and Affinity Partners. This move is expected to lead to significant layoffs across the company, despite EA's current financial stability. New investors plan to leverage AI in game development, which could also impact staffing.
Last Sentinel Spent 6 Years and “Hundreds of Millions” to Compete With GTA and Failed – Rumor
Lightspeed LA's ambitious open-world cyberpunk game, Last Sentinel, has reportedly been in development for six years with a budget in the hundreds of millions, aiming to compete with Grand Theft Auto. Despite features like an elaborate story and destructible environments, the project has suffered from staff turnover, unclear creative vision, negative internal playtest feedback, and significant layoffs. Tencent has expressed dissatisfaction, leading to a drastic change in the game's direction, with its eventual release uncertain.
Double Fine Cuts 25% Of Staff After Separating From Microsoft
Double Fine has laid off 25% of its staff, approximately 23 employees, following its separation from Microsoft and regaining independence. Studio head Tim Schafer stated the cuts were necessary to scale the studio to a sustainable size. Microsoft had divested five studios, including Double Fine, earlier this month.
Sunday Multiplex
This article discusses content creator videos, including a segment by Jason Schreier on how Amazon revitalized a studio after abandoning a game. It also features Wendell from Gamers Nexus discussing topics like ID verification for operating systems and VPN bans.
Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day
Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC port for Bloodborne. He noted that while Sony releases many remasters, Bloodborne remains unavailable on modern platforms, and he theorizes director Hidetaka Miyazaki may be hesitant to let others work on it. Rumors of a Bluepoint Games remake pitch were also mentioned, though FromSoftware reportedly opposed it.
The Elder Scrolls 6’s Development Roadmap Hasn’t Been Affected by Layoffs, Says Bethesda
Bethesda Game Studios has stated that its development roadmap for The Elder Scrolls 6 remains unaffected by recent Xbox-wide layoffs, despite significant job losses across its studios. While the company assures progress is on track, former employees express concerns about the impact of losing experienced staff. Director Todd Howard and Xbox CCO Matt Booty have previously indicated the game is progressing well, though a release window remains unannounced.
Bethesda Canceled an Unannounced PvP Shooter Amidst Layoffs – Rumor
Bethesda has reportedly canceled an unannounced PvP shooter, with details emerging from a laid-off employee's LinkedIn profile. This cancellation comes amidst significant layoffs at the company, which also impacted other studios under ZeniMax Media. While the specifics of the canceled project are unknown, it is speculated to be the Rainbow Six Siege-like title previously rumored to be in development at MachineGames.
StarCraft 2 is included in Blizzard's BlizzCon digital goodies, which is more evidence a new game will be announced…
Blizzard Entertainment is offering free in-game items for StarCraft 2 and Heroes of the Storm as part of its BlizzCon digital goodies, fueling speculation about a new StarCraft game announcement. This follows a significant update to StarCraft 2 and a previous job posting for a lead designer on an 'AAA open-world shooter' using Unreal Engine, suggesting a potential shift for the franchise.
Xbox Game Pass isn’t "viable" with so few subscribers, says former Forza lead bracing for more…
Former Forza Horizon 5 director Mike Brown stated that Xbox Game Pass is not viable due to insufficient subscriber numbers, leading to recent studio layoffs. He believes the service's player-focused concept, while well-intentioned, has not met the necessary financial targets. Journalist Jason Schreier also noted that some Xbox studio leadership detest Game Pass, viewing it as detrimental to game value and the industry.
The Biggest Critics Of Xbox Game Pass May Be Inside Xbox
Internal criticism within Xbox suggests that Xbox Game Pass has devalued games and negatively impacted the industry, with some leaders viewing it as a detriment. Despite its initial promise, the subscription service has faced challenges including price increases and shifting tiers, with even its own leaders questioning its success and impact on major franchises like Call of Duty.
Is Game Pass Still the Right Strategy for Xbox?
This article analyzes the current state and future strategy of Xbox Game Pass, questioning its sustainability and impact on game value. Despite initial excitement and acquisitions to bolster its library, internal sentiment appears negative, with reports of studios detesting the service and subscriber growth falling short of projections. While Game Pass remains a key, albeit paradoxical, component of Xbox's offerings, its future is uncertain amidst internal challenges and a need for renewed growth.
Bethesda Director Todd Howard Says He Has No Plans to Retire Anytime Soon
Bethesda game director Todd Howard stated in an interview that he has no immediate plans for retirement, citing his passion for his work and colleagues as motivation. He also touched upon the recent layoffs at Bethesda, describing it as a difficult period for the company. Howard is currently leading development on The Elder Scrolls 6 and is involved with new Fallout projects, including remasters and Fallout 5.