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Jason Schreier

Reporting and statements that mention Jason Schreier.

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FZ.seNegative

Rapport: Arkane ligger pyrt till, men hoppet är inte ute

A report indicates that Xbox is actively seeking a buyer for Arkane Studios before a November 13 deadline, as French law requires a three-month period to find a new owner before potential closure. While the Blade game Arkane is developing is reportedly nearing completion, the future of the studio remains uncertain, though journalist Jason Schreier suggests the situation may not be as dire as it appears, citing legal and financial deterrents for Xbox to close the studio.

Tech RadarNegative

An alleged former BioWare dev leaks the 'Mass Effect Universe' trailer following studio closure, and fans believe this could be a 'Deadpool-style' move 'intended to generate public pressure and potentially give the cancelled project a second chance'

An alleged former BioWare developer leaked a trailer for the cancelled "Mass Effect Universe" game, showcasing in-engine footage and pre-production assets. The leak has intensified fan backlash against Electronic Arts following BioWare's closure and has sparked a '#SaveMassEffect' petition, with some speculating it's a "Deadpool-style" move to generate public pressure for a revival.

Metro UKVery negative

Mass Effect Universe trailer leaks and it makes BioWare's closure more painful

A trailer for BioWare's cancelled Mass Effect game, reportedly titled Mass Effect Universe, has leaked online, intensifying anger over EA's decision to close the studio. The footage features a new protagonist and returning character Liara T’Soni, set after the original trilogy. Industry journalist Jason Schreier confirmed the trailer's authenticity, highlighting the loss of potential new entries in the Mass Effect and Dragon Age franchises.

GamespotPositive

GTA 6 Will Feature Lots Of Small Details Like Red Dead’s Dynamic Horse Testicle Physics

New details about Grand Theft Auto 6 reveal a focus on granular details, similar to Red Dead Redemption II's dynamic horse testicles. The game will feature narrower roads, denser traffic, and a deliberate approach to realism balanced with arcade fun. Rockstar Games experienced challenging development periods between 2019-2022 due to COVID-19 and internal discussions on game design.

Tech RadarPositive

GTA 6 devs rode in a helicopter over a Beyoncé concert and met 'colorful characters' who revealed their crimes while researching Miami — 'As soon as they know where you're from, they just want to tell you every crime they or their friends have ever done'

Rockstar Games developers conducted extensive research for Grand Theft Auto 6 in Miami, including police ride-alongs and observing a Beyoncé concert from a helicopter. During these trips, developers encountered individuals who shared details of their past crimes upon learning the team was working on GTA.

Retro GamerPositive

A fundamental Red Dead Redemption 2 system provided the basis for how GTA 6's NPCs work - but it was nearly cut because of an ambitious Rockstar studio head

Grand Theft Auto 6 will feature an advanced NPC interaction system, evolving from the one introduced in Red Dead Redemption 2. This system, initially prototyped in 2014-2015 by Mark Tennant and championed by Rockstar North boss Rob Nelson, allows for more nuanced interactions with NPCs beyond simple greetings or antagonizing.

Tech RadarNeutral

Rockstar artists have been working on GTA 6 for 11 years to plan out the map, co-head says roads are narrower than GTA 5's, which had a 'ripple effect' as the studio had to add even more buildings — 'All these things sort of come to bite you later'

Rockstar Games has reportedly been working on Grand Theft Auto 6 for 11 years, with artists beginning map planning in 2015. Development co-head Aaron Garbut noted that the game's narrower roads compared to Grand Theft Auto 5 created technical challenges, requiring more detailed surrounding buildings. The game is set to launch on November 19 for PlayStation 5, Xbox Series X, and Series S.

EurogamerPositive

GTA 6 is so detailed no single Rockstar employee knows it all - which is how we got shrinking horse testicles in Red Dead Redemption 2

Rockstar Games' development philosophy, highlighted by the autonomous creation of Red Dead Redemption 2's detailed horse testicles, emphasizes individual developer creativity. This approach, where no single employee knows every detail of a game as vast as Grand Theft Auto 6, allows for unexpected features and a high level of realism, though it also contributed to the game's lengthy development cycle.

Gaming BoltPositive

Grand Theft Auto 6’s NPC Interaction System Was First Prototyped Back in 2014

According to a report by Jason Schreier, Rockstar Games began prototyping the complex NPC interaction system for Grand Theft Auto 6 as early as 2014. This system, which allows players to greet and antagonize NPCs, was further developed in Red Dead Redemption 2. The article also details the game's extensive development period, team growth, and creative freedom afforded to artists.

Retro GamerPositive

Not even Rockstar heads know everything that's in GTA 6 because devs will just add stuff – which is also how Red Dead Redemption 2 got its absurd horse testicle physics

Rockstar Games' development process for Grand Theft Auto 6 allows for individual creativity, a philosophy exemplified by the detailed horse testicle physics in Red Dead Redemption 2. This autonomy within a structured framework is highlighted as a key factor in the studio's ability to create beloved and detailed game worlds.

Rock Paper ShotgunNegative

CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality

Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.

GamespotPositive

GTA 6’s Push For Realism Includes A Context-Specific Sweating System, For Real

Grand Theft Auto 6 will feature a context-specific sweating system, where characters like Lucia and Jason will perspire more when performing strenuous activities such as dancing or working out. Rockstar Games is implementing this detail, alongside other realism efforts like police ridealongs, to balance simulation with fun gameplay. The game is set to launch on November 19 for PlayStation 5 and Xbox Series X|S.

Gaming BoltNegative

Grand Theft Auto 6 Artist Says 2022 Leaks Were “Weirdly Invasive”, “Like They’re Inside Your Head”

Grand Theft Auto 6 artist Aaron Garbut described early leaks of the game as "weirdly invasive" and emotionally difficult. Rockstar Games employees discussed the massive scale of the project, recent changes, and the studio's efforts to move away from crunch culture. The game is set to release on November 19th for PlayStation 5 and Xbox Series X/S.

Gaming BoltPositive

Grand Theft Auto 6 Characters Will Sweat Realistically Depending on the Intensity of Their Actions

Rockstar Games is implementing advanced sweat technology in Grand Theft Auto 6, where characters will realistically sweat based on their actions and exertion levels. This detail, reported by Jason Schreier, highlights the studio's commitment to intricate realism, similar to features seen in Red Dead Redemption 2. The game is set to release on November 19th for PlayStation 5 and Xbox Series S/X.

Retro GamerNeutral

As if you needed another reminder of why GTA 6 took so long, it has a realistic sweat system that makes Jason and Lucia…

Grand Theft Auto 6 features a realistic sweat system that makes characters like Jason and Lucia sweat based on their physical exertion, contributing to the game's extensive development time. Reports indicate the game's scope was adjusted from an earlier, larger concept, with Take-Two CEO Strauss Zelnick acknowledging development delays.

PC GamesNNeutral

After eight years building GTA 6, Rockstar promises its next games will come "more quickly"

Rockstar Games has indicated that future titles will be released more quickly following the extensive eight-year development of Grand Theft Auto 6. The studio learned from the development of Red Dead Redemption 2 and implemented its advancements into GTA 6, though the game's release was delayed to November 2026. Rockstar believes its improved engine and tools will enable faster content creation.

Gaming BoltNeutral

Rockstar’s Next Game Won’t Take 8 Years, as GTA 6 Tools Allow Team to “Do Things More Quickly”

Rockstar Games technical director Phil Hooker stated that the development tools and team built for Grand Theft Auto 6 will allow for quicker content creation in future projects, potentially reducing the long wait times between major releases. The game is set to launch on November 19th for Xbox Series X/S and PlayStation 5, with a PC version reportedly planned for early 2027.

Gaming BoltNegative

Physint Deal is “Substantially Below” Developing a Premium Game, Says Xbox CEO

Xbox CEO Asha Sharma stated that the company's deal for Kojima Productions' Physint is substantially below the typical cost of developing a premium game, contradicting speculation about massive budgets. This comes after Sony reportedly dropped its publishing deal due to the game's high costs and missed deadlines, with reports suggesting Xbox's deal is a fraction of the rumored $400 million. Hideo Kojima expressed surprise at Sony's decision, while acknowledging ongoing development and potential technological support from Xbox.

Last Word GamingNegative

PHYSINT Reportedly Alters Budgets Following Xbox Switch

Reports suggest that Hideo Kojima's new Xbox game, Physint, has a significantly smaller budget than initially rumored, potentially around $150 million, compared to the $400 million figure speculated for Sony's involvement. This comes amid Xbox's efforts to improve its image and Sony's struggles with live-service titles, with sources indicating Physint is behind schedule.

Retro GamerNeutral

Hideo Kojima's Physint isn't costing Xbox $400 million after all, with new reports suggesting the Metal Gear successor's actual budget is "significantly less"

New reports suggest that Xbox's deal for Hideo Kojima's upcoming game Physint is significantly less than the rumored $400 million. While Sony reportedly canceled the game, Xbox has picked it up for publishing. Despite ongoing rumors about budget concerns, sources indicate the actual cost is much lower, though still substantial for a AAA title.