Skip to content
feed.gg
Person139 articles

Jensen Huang

Reporting and statements that mention Jensen Huang.

Latest coverage

newest first, grouped by day
The Sixth AxisNegative

Nvidia CEO says critics are “completely wrong” about DLSS 5

Nvidia CEO Jensen Huang has dismissed criticism of DLSS 5, stating that critics are "completely wrong." He explained that DLSS 5 is not post-processing but rather "content-control generative AI" that offers developers direct control over geometry and textures. Some developers, including those at Capcom, reportedly learned about the technology at the same time as the public, despite Capcom's anti-AI stance.

DestructoidVery negative

Developers had no idea their companies were rolling out AI-infested DLSS 5: ‘We found out at the same time as the public’

Nvidia's upcoming DLSS 5 technology, which uses generative AI for lighting enhancements, has caused controversy due to its departure from traditional upscaling. Developers at partner companies like Capcom and Ubisoft were reportedly unaware of the implementation details until the public announcement, leading to concerns about the use of AI in games and brand dilution.

DestructoidNegative

Nvidia’s DLSS5 gives me existential dread, but the Internet’s response to it fills me with hope

Nvidia's new DLSS 5 AI upscaling technology is drawing criticism for its perceived negative impact on character models, particularly female characters, making them appear less lifelike and more artificial. While Nvidia CEO Jensen Huang claims developers can fine-tune the AI to maintain artistic control, the internet's response has been largely negative, with many users sharing humorous and critical reactions to the technology's output.

Metro UKNegative

Capcom developers didn't know about Nvidia DLSS 5 before reveal claims report

Developers at Capcom and Ubisoft were reportedly unaware of their companies' involvement with Nvidia's DLSS 5 technology until its public reveal. The AI upscaler has faced criticism for altering game visuals, with Nvidia CEO Jensen Huang defending the technology. Despite executive support, internal teams at Capcom and Ubisoft were apparently not consulted beforehand.

N4GVery negative

Seven Deadly Sins: Origin – Everything We Know About the Upcoming Open-World RPG

This analysis critiques the increasing reliance on AI technologies like frame generation and image reconstruction in PC gaming, citing concerns about performance, image quality, and cost. The author argues that technologies like DLSS and PSSR, while improving performance, can lead to 'fake frames' and negatively impact visual fidelity. The article also touches on the impact of AI on component costs and the expectation for developers to implement these features.

Games IndustryNeutral

Sony's first PS3 software update in a year brings "additional features, improved usability, and enhanced security" | News-in-brief

Sony has released its first PlayStation 3 software update in a year, version 4.93, which is required for Blu-ray playback and enhances features, usability, and security. Separately, Nvidia CEO Jensen Huang defended the company's new DLSS 5 AI upscaling technology against criticism, stating that it provides generative control at the geometry level and does not diminish artistic control for developers.

Blues NewsPositive

NVIDIA: Critics "Completely Wrong" About DLSS 5

NVIDIA CEO Jensen Huang addressed criticism regarding the company's DLSS 5 announcement, stating that critics are 'completely wrong.' The report from Tom's Hardware details Huang's response during a press Q&A concerning backlash to NVIDIA's AI technology.

Metro UKNeutral

GTA 6 boss speaks out against AI as Nvidia CEO calls critics 'completely wrong'

Nvidia CEO Jensen Huang defended the company's new DLSS 5 technology, which uses generative AI, against criticism that it alters game visuals too drastically. Take-Two CEO Strauss Zelnick expressed skepticism about AI's ability to create hit games like Grand Theft Auto 6, stating that such notions are laughable. While Nvidia insists developers maintain artistic control, concerns remain about the impact of generative AI on game aesthetics and development.

Push SquareNeutral

Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5

Nvidia CEO Jensen Huang refutes criticism surrounding its new AI upscaling technology, DLSS 5, stating that developers will retain full artistic control. He explained that the technology uses generative AI for content control at the geometry level, rather than applying a post-processing filter, and that developers can fine-tune it to match their specific art styles. DLSS 5 is set to launch later this year.

PC GamerNeutral

China reportedly approves imports of Nvidia's H200 GPU, but the US government may cap exports to individual Chinese…

China has reportedly approved the import of Nvidia's H200 AI GPUs, a move that could be significant despite potential US export caps. Nvidia CEO Jensen Huang confirmed orders from Chinese customers, though the US government may limit exports to individual entities. This situation highlights the geopolitical tension surrounding advanced AI hardware.

Retro GamerVery negative

"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns

Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.

Digital TrendsNegative

As Nvidia’s DLSS 5 attracts AI slop heat, Jensen Huang says gamers are completely wrong

Nvidia CEO Jensen Huang has responded to criticism regarding DLSS 5, stating that gamers are "completely wrong" about the technology. He explained that DLSS 5 operates at the geometry level and allows developers to fine-tune the generative AI to match their artistic style, rather than overriding it. The technology is set for a fall launch, with developers like Bethesda emphasizing that early demos do not represent the final implementation.

PC GamerNeutral

Nvidia CEO Jensen Huang says DLSS 5 backlash is 'completely wrong' because it 'doesn't change the…

Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating that concerns about generative AI changing artistic control are 'completely wrong.' He explained that DLSS 5 fuses game control with generative AI, allowing developers to fine-tune the technology for various artistic styles without compromising their vision. The article also touches on the computational intensity of DLSS 5 and the need for it to scale down for wider GPU compatibility.

PC GamesNPositive

Nvidia DLSS 5 complaints are "completely wrong" CEO Jensen Huang says

Nvidia CEO Jensen Huang stated that complaints regarding DLSS 5 are "completely wrong," clarifying that the technology is not merely post-processing. He emphasized that DLSS 5 grants developers full artistic control over a game's visual presentation.

Escapist MagazinePositive

You are all wrong and Nvidia is all right – why don’t you just use your eyes, people?

The article argues against the blanket condemnation of AI in gaming, particularly concerning Nvidia's DLSS 5 technology. It suggests that while AI can be misused for cost-cutting, technologies like DLSS 5, described as 'content-control generative AI' or 'neural rendering,' represent a more nuanced application that developers can directly control. The author expresses concern that the gaming industry is moving towards cloud-based, subscription-only models where ownership is diminished, and AI will play a significant role.

Games IndustryNeutral

Nvidia CEO says critics are "completely wrong" about DLSS 5 technology

Nvidia CEO Jensen Huang has dismissed criticism of the company's new DLSS 5 AI upscaling technology, stating that critics are "completely wrong" and that the feature does not diminish artistic control. Huang explained that DLSS 5 uses generative AI at the geometry level, which is directly controlled by game developers. The article also touches on IO Interactive's publishing division ending its agreement with Build a Rocket Boy for the game MindsEye.

Rock Paper ShotgunVery negative

Nvidia DLSS 5 critics have the tech "completely wrong", CEO Jensen Huang insists, arguing it's somehow "very different than generative AI"

Nvidia CEO Jensen Huang insists critics are wrong about DLSS 5, stating it fuses game geometry and textures with generative AI for "content-control generative AI" rather than being purely generative AI. He argues this "neural rendering" technology allows developers to maintain artistic control, despite examples like Starfield and Oblivion showing significant visual alterations that have drawn criticism.

EurogamerNegative

Nvidia responds to widespread criticism of DLSS 5 by telling us we're all "completely wrong"

Nvidia CEO Jensen Huang has responded to criticism of its new DLSS 5 technology, stating that critics are "completely wrong." He emphasized that DLSS 5 is a "content-control generative AI" focused on geometry and textures, not post-processing, and that developers retain full artistic control. Bethesda has also assured players that its implementation of DLSS 5 in Starfield will be optional and under artist control.

FZ.sePositive

Kritikerna har "helt fel" om DLSS 5 – kontrollen finns hos utvecklarna

Nvidia CEO Jensen Huang refutes criticism that its new DLSS 5 technology produces AI-generated-looking characters, stating that developers retain full control. He clarifies that DLSS 5, referred to as neural rendering, combines generative AI with content control and is set for release this fall. Games like Resident Evil Requiem, Starfield, and Assassin's Creed Shadows are slated to implement the technology.

GamespotNeutral

Gamers Are "Completely Wrong" In Criticisms Of DLSS 5, Nvidia CEO Says

Nvidia CEO Jensen Huang has responded to criticism of the company's new DLSS 5 technology, stating that gamers are "completely wrong." Huang explained that DLSS 5 uses generative AI for content control at the geometry level, not post-processing, and remains optional for developers and players. While some developers like Bethesda Game Studios and Capcom have expressed enthusiasm for its potential in enhancing visuals and immersion, early demonstrations, such as those for Starfield and Resident Evil Requiem, have drawn criticism for their appearance, which developers have stated are early looks that will be further refined.