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Jim Ryan

Reporting and statements that mention Jim Ryan.

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Metro UK

Games Inbox: Are user reviews for video games reliable?

Readers discuss the reliability of user reviews for video games, with many expressing skepticism due to fanboyism and review bombing, favoring curated professional reviews or Steam's larger user base. The letters also touch on game release schedules, the evolution of game development timelines, the importance of modern-day storytelling in the Assassin's Creed series, and the business practices of companies like EA.

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Gaming Bolt

PlayStation – and The Gaming Industry – Just Doesn’t Learn With Live-Service

Despite numerous high-profile failures and significant layoffs within studios like Bungie and Quantic Dream, Sony Interactive Entertainment, led by Hideaki Nishino, remains committed to pursuing live-service games. This strategy is questioned due to past setbacks and the company's historical strength in single-player titles, with concerns that chasing trends is leading to wasted investment and development resources.

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Eurogamer

Sony Interactive Entertainment president and CEO hasn't given up on live-service games just yet

Despite numerous cancellations and underperforming titles, Sony Interactive Entertainment president Hideaki Nishino has reaffirmed the company's commitment to live-service games. Nishino stated that the genre is still relatively new and that Sony wants to continue taking on challenges within it, aiming to revitalize the market with both first-party and third-party content. Sony plans to release its own live-service title, Marvel Tōkon: Fighting Souls, this year.

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The Sixth Axis

What the heck are you playing at, games industry?

The article criticizes the recent surge in video game studio closures and layoffs, highlighting numerous studios shut down by major publishers like Ubisoft, EA, Embracer, Sony, and Microsoft. It questions the business strategies of these publishers, particularly Microsoft's handling of Ninja Theory and the high development cost of Xbox exclusives like Gears of War E-Day, while also pointing to the industry's pursuit of live services and infinite growth over sustainable development.

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Gamespot

PlayStation’s First-Party Game Sales Have Been On Decline Since 2020, Data Shows

Data indicates that Sony's first-party game sales have been in a steady decline since the 2020 financial year, falling from 58.4 million units to 28.9 million in 2024, with a slight increase to 32.1 million in 2025. This trend coincides with challenges in the company's live-service game strategy and long development cycles for major titles, despite recent successes like Helldivers 2.

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Games Industry

Report: Bungie planning "significant" layoffs as Destiny 2 development ends

Sony-owned developer Bungie is reportedly planning significant layoffs as it ends development on the live-service shooter Destiny 2. The studio has no immediate plans for Destiny 3, and other internal pitches have not been greenlit. This follows underperformance of recent titles and a shift in Sony's strategy away from live-service games.

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PC Gamer

Sega has canceled its live service 'Super Game' due to 'intensifying market competition,' and I really, really hope it's a sign that the industry is finally correcting itself

Sega has canceled its ambitious 'Super Game' project, which aimed to be a major live service title, citing intensifying market competition. The company is reallocating around 100 developers to traditional full-game development, signaling a potential shift away from free-to-play models. This decision is seen by the author as a positive sign for the industry, suggesting a move towards more sustainable and less risky game development practices.

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Console Creatures

Nintendo Switch 2 Sales at 19.86 Million Units With Nintendo Switch Sales Pushing to 155.92 Million Units

Nintendo's latest fiscal report reveals the Nintendo Switch 2 has sold 19.86 million units in its first fiscal year, while the original Nintendo Switch reached 155.92 million units sold, surpassing the Nintendo DS. The company forecasts 16.5 million Nintendo Switch 2 units for the next fiscal year and plans to increase its price by $50 in North America starting September 1st.

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The Sixth Axis

Bungie’s value keeps on dropping in latest Sony financials

Sony reported significant impairment losses of approximately $565 million USD in the last quarter related to its acquisition of Bungie, bringing the total annual loss to around $765 million USD. This financial downturn coincides with declining player counts for Destiny 2 and underperformance of the newly released Marathon, as well as substantial layoffs at Bungie since its acquisition.

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Gamespot

The Nintendo Switch Refuses To Retire, And The PS2 Should Probably Be Nervous

The Nintendo Switch is nearing the sales record of the PlayStation 2, with 155.92 million units sold compared to the PS2's 160 million. Despite a predicted slowdown for the upcoming Switch 2, the current Switch model has surpassed the Nintendo DS and continues to sell well. Factors like potential price hikes could influence whether the Switch ultimately overtakes the PlayStation 2 as the best-selling console of all time.

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Gaming Bolt

Former PlayStation Exec Believes Recent Layoffs Are a Result of Over-Investment During Covid-19

Former PlayStation executive Shuhei Yoshida attributes recent widespread gaming industry layoffs to over-investment and over-hiring during the COVID-19 pandemic's period of rapid growth. He suggests companies misjudged sustained demand, leading to adjustments and layoffs as the industry returned to steady growth. Despite the sad reality of job losses, Yoshida remains optimistic about the industry's long-term health, noting that overall employment numbers may still be increasing.

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Gaming Bolt

PS5 Games on PC Don’t Hurt PlayStation Sales, Finance More Projects, Says Shuhei Yoshida

Former Sony Interactive Entertainment executive Shuhei Yoshida believes that releasing PlayStation games on PC after their console launch does not harm PlayStation sales and helps fund new projects. He stated that the idea that PC ports devalue the PlayStation brand is a concern of a vocal minority. Yoshida also shared details about his departure from his role as president of Worldwide Studios due to disagreements with former CEO Jim Ryan.

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Shack News

Shuhei Yoshida claims Jim Ryan forced his job shift at PlayStation because 'I didn't listen to him'

Shuhei Yoshida claims that Jim Ryan's decision to move him to PlayStation Indies in 2019 was a result of Yoshida refusing to comply with 'ridiculous things' Ryan asked him to do. This indicates internal friction at Sony Interactive Entertainment regarding leadership directives.

Console Creatures

Shuhei Yoshida Reveals He Was "Fired" From His Head Role of PlayStation First Party Studios By Jim

Former PlayStation executive Shuhei Yoshida revealed that he was removed from his role as head of PlayStation's first-party studios by Jim Ryan in 2019. Yoshida stated he was "fired" because he did not agree with Ryan's "ridiculous" requests. Following this, he led PlayStation's indie games initiative for five years before departing Sony and starting his own consulting firm.

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Console Creatures

Shuhei Yoshida Reveals He Was "Fired" From His Head Role of PlayStation First Party Studios By Jim

Former PlayStation executive Shuhei Yoshida revealed that he was removed from his role as president of Worldwide Studios by Jim Ryan in 2019. Yoshida stated he was "fired" because he did not agree with some of Ryan's requests. Following this, Yoshida transitioned to lead PlayStation's indie games initiative before departing Sony in late 2024 to manage his own consulting firm.

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Retro Gamer

"After 11 years leading the first-party development," PlayStation veteran Shuhei Yoshida says he was "fired" from the role for not listening to ex-Sony boss Jim Ryan

Former PlayStation Studios head Shuhei Yoshida stated he was "fired" from his role by ex-Sony boss Jim Ryan for not adhering to his requests. Yoshida, who led first-party development for 11 years, claims Ryan removed him from the position because he wouldn't comply with "ridiculous things." Despite this, Yoshida's subsequent role focused on supporting indie development, a passion he openly shares.

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Eurogamer

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Former PlayStation Worldwide Studios head Shuhei Yoshida stated that Jim Ryan fired him from his role in 2019 because he did not follow Ryan's directives. Yoshida, who oversaw titles like Ghost of Tsushima, was moved to a role focusing on indie games before eventually leaving PlayStation in 2025 to run his own consulting firm. Jim Ryan, who took over PlayStation leadership in 2019, oversaw acquisitions of studios like Insomniac Games and Bungie during his tenure.

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Gamespot

Former PlayStation Exec Shuhei Yoshida Says He Was Fired After Top Boss Asked Him To Do "Ridiculous Things"

Former PlayStation executive Shuhei Yoshida revealed he was removed from his role leading Worldwide Studios in 2019 because he refused to comply with directives from then-top boss Jim Ryan. Yoshida stated Ryan asked him to do "ridiculous things," which he declined, leading to his reassignment to support independent creators. This departure occurred before Yoshida's eventual retirement from PlayStation in 2025.

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Push Square

'I Didn't Listen to Him': Ex PlayStation Boss Shu Yoshida on Why Jim Ryan 'Fired' Him

Former PlayStation lead Shuhei Yoshida revealed that Jim Ryan removed him from his role as President of SIE Worldwide Studios because he refused to follow "ridiculous" requests. Yoshida stated he was given the choice to either take on a new role leading an indie initiative or leave the company, and he ultimately embraced the indie focus.

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Gaming Bolt

Shuhei Yoshida Says Former SIE CEO Wanted to Remove Him From First-Party Development

Shuhei Yoshida revealed in an interview that former Sony Interactive Entertainment CEO Jim Ryan removed him from his first-party development role in 2019 because Yoshida refused to follow Ryan's "ridiculous" requests. Yoshida, who had led first-party development for 11 years and worked on titles like Ghost of Tsushima, was then moved to support indie game development. He stated that this transition was more significant to him personally than leaving the company later to work freelance, where he now has the freedom to discuss other platforms like Nintendo and Xbox.

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