Josh Greenfield
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WoW: Forever Is Keeping Its Secrets Close To The Chest
Blizzard Entertainment stated that World of Warcraft: Forever still holds many secrets that were intentionally kept hidden during the beta phase. Senior game designer Josh Greenfield confirmed that some items and secrets were disabled, with more to be discovered at launch and beyond. Lead encounter designer Michael Nuthals also hinted at future content, with potential for new dungeons and raids planned for next year.
WoW: Forever Is Getting A New Server Option By Popular Demand
Blizzard Entertainment is adding a role-playing-player vs. player (RP-PvP) server option to World of Warcraft: Forever due to popular demand from the community. This new server ruleset joins existing PvE, PvP, and roleplaying options, addressing player concerns about avoiding streamer drama on the single existing PvP server. Initially hesitant, Blizzard has now decided to implement the RP-PvP server, with name reservations opening on October 27.
World of Warcraft Forever devs "want blood" between Horde and Alliance players, as long as you aren't "truly degenerate"
Blizzard Entertainment developers Josh Greenfield and Tim Jones discuss the PvP philosophy for World of Warcraft Forever, aiming for organic player-vs-player encounters and encouraging faction conflict without becoming 'truly degenerate.' They emphasize the importance of choosing the correct server type (PvE, PvP, or RP) at launch, as re-rolling will not be an option. The team wants PvP to feel free-form and casual, with Battlegrounds designed to match solo players against other solo players.
Despite controversy, World of Warcraft: Forever's $30 Skyborne race is one of the Beta's most popular among…
Despite controversy surrounding the $30 Skyborne race in World of Warcraft: Forever, beta data indicates it is the fourth most popular race, making up nearly 20% of players. This popularity extends to the Skyborne Druid combination, even as Blizzard plans visual adjustments. The inclusion of the race with beta access is likely a contributing factor to its widespread adoption.
As Blizzard launches yet another version of World of Warcraft, lead says "our hope is to grow the audience, not to…
Blizzard Entertainment is launching World of Warcraft: Forever, a third version of the game alongside retail and Classic, with the goal of expanding the player base rather than dividing it. Game director Ion Hazzikostas stated that Forever aims to appeal to players not currently served by existing versions, including newcomers and those who find Classic too dated. Senior game designer Josh Greenfield noted record engagement numbers during the beta.
Blizzard is changing the appearance of WoW: Forever's new Skyborne race in response to community feedback
Blizzard Entertainment is altering the appearance of the new Skyborne race in World of Warcraft: Forever in response to community feedback. Developers have acknowledged that the initial models missed the mark and are implementing changes to better align with the game's classic MMO aesthetic, which has been met with widespread approval from players.
To make World of Warcraft: Forever's controversial Skyborne less "jarring" to look at, Blizzard is going…
Blizzard Entertainment is addressing player concerns about the controversial Skyborne race in World of Warcraft: Forever by developing a Standard Definition (SD) model for them, which will arrive in early 2027. While the HD Skyborne models are currently available, the studio acknowledges they can appear jarring alongside the older SD models of existing races. Despite this addition, some players remain displeased with the Skyborne's inclusion and price tag.
Blizzard warns WoW Forever players that its stance on real-money trading is "crystal clear" following beta ban spree: "We will continue to take action"
Blizzard Entertainment has issued a stern warning regarding real-money trading (RMT) in the World of Warcraft: Forever beta, confirming that accounts involved in buying, selling, or receiving illicit gold will face consequences ranging from gold removal to permanent bans. The company reiterated its clear stance against RMT, emphasizing the seriousness with which they are treating the in-game economy, especially in light of past issues with practices like GDKP.
World of Warcraft Forever promotes the Undead Paladin — and other new class combos — in its latest video
World of Warcraft Forever is promoting its new class and race combinations, with a particular focus on the Undead Paladin, which also receives a backstory from the Warcraft III: Forsaken Kingdom DLC. Other new combos include Dwarf Shaman, Orc Mage, Human Hunter, Troll Warlock, and Gnome Priest. Lead developer Josh Greenfield also teased a potential new mega-dungeon.
World of Warcraft: Forever's devs are fighting to keep up with beta player volume
Developers for World of Warcraft: Forever are working to increase server population caps multiple times during the beta due to unprecedented player volume. Executive Producer Holly Longdale and developer Josh Greenfield expressed excitement over the high engagement, calling it the "craziest numbers" they've seen. The strong beta performance bodes well for the game's planned November 2026 launch.
World of Warcraft: Forever increases its population cap ahead of a "mega dungeon"
Blizzard Entertainment has increased the population cap for the World of Warcraft: Forever beta ahead of its November launch, with senior designer Josh Greenfield teasing a large new dungeon. The developer also confirmed the beta is attracting more players than expected, leading to further cap increases.
World of Warcraft: Forever dev teases new 'mega dungeon' to get lost in for hours like the good ol' days
World of Warcraft: Classic senior game designer Josh Greenfield teased a new 'mega dungeon' inspired by the beloved Blackrock Depths from the original game. This type of large, multi-boss dungeon, which can take hours to complete, is being considered for WoW: Forever, a version of the game that doesn't need to adhere to modern MMO streamlining. The tease included an image hinting at a dungeon related to the Timbermaw faction.
WoW: Forever’s Beta Just Keeps Getting Bigger
The beta for World of Warcraft: Forever is experiencing unprecedented popularity, forcing Blizzard Entertainment to repeatedly increase the population cap. Despite a $60 entry fee for the Skyborne Epic Pack, developers like Holly Longdale and Josh Greenfield have expressed excitement over record-breaking numbers and the insights gained for the full launch.
World of Warcraft Forever adds a ‘pro-social’ feature to help groups get quest drops evenly
World of Warcraft Forever is introducing a 'recent allies' feature to help players group together and a system to evenly distribute quest drops among party members. Lead developer Josh Greenfield explained the 'pro-social' approach aims to make the experience less 'feast or famine.' The beta has also seen another population cap increase.
WoW: Forever dev says quest drops aren't changing in the MMO, but Blizzard has added " a bit of under-the-hood functionality" that makes them fairer
Blizzard Entertainment has added new under-the-hood functionality to World of Warcraft: Forever's questing system to make item drops fairer for grouped players. Senior game designer Josh Greenfield stated that while the core drop mechanics are not changing, the system will now more predictably round-robin quest items to ensure everyone in a group receives them evenly, encouraging cooperative play.
Suffering from success, WoW Forever beta gets yet another population cap increase as Blizzard struggles to fit everyone…
The beta for World of Warcraft: Forever is experiencing unprecedented player numbers, forcing Blizzard Entertainment to repeatedly increase the population cap. Senior game designer Josh Greenfield described the numbers as the "craziest" he's seen in 17 years, while executive producer Holly Longdale confirmed another cap increase over the weekend. The game's strong performance suggests a positive future for the MMO.
As World of Warcraft: Forever's beta popularity grows, Blizzard has yet again had to increase the server cap
The beta for World of Warcraft: Forever is experiencing high demand, leading Blizzard to increase server capacity multiple times. Executive producer Holly Longdale announced the ongoing need to expand the cap, echoing sentiments from developer Josh Greenfield about unprecedented player numbers. The game requires a significant upfront purchase for beta access, with a monthly subscription planned for its full launch on November 4th.
World of Warcraft Forever's new race is Blizzard's commitment to "not play it safe" with the reborn MMORPG
Blizzard Entertainment is taking risks with World of Warcraft Forever's new Skyborne race, aiming to avoid playing it safe with the reborn MMORPG. Senior designers Josh Greenfield and Tim Jones discussed the divided player reception to the new race, the decision to create original content rather than relying on 'Classic Plus' ideas, and adjustments being made to gear progression and UI.
WoW: Forever Aspires To Have A “Mandela Effect” On Players
World of Warcraft: Forever aims to evoke a 'Mandela Effect' in players by introducing new zones and visual improvements that feel familiar yet new. Blizzard Entertainment's senior art director Jeff Parrott and senior game designer Josh Greenfield discussed how they captured the essence of the original game's design and visuals to make players feel like they are returning home to a place they remember.
WoW: Forever Doesn’t Let Shamans Or Warlocks Tank, But That Could Change
World of Warcraft: Forever will not initially allow Shamans or Warlocks to tank, despite Blizzard experimenting with these roles in WoW: Classic Season of Discovery. Senior game designer Josh Greenfield stated that while lessons were learned, the focus for Forever's launch is on preserving the core class identities of original WoW.