Martin Singh-Blom
Reporting and statements that mention Martin Singh-Blom.
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ARC Raiders’ ARCs Don’t Learn From Players in Real Time, Says Machine Learning Research Lead
Embark Studios has clarified that the enemies in ARC Raiders, known as ARCs, do not learn from player behavior in real-time. Instead, the studio manually updates the AI's capabilities based on developer insights and popular player clips. Machine learning research lead Martin Singh-Blom explained that improvements are made through under-the-hood updates, such as enhancing enemy vision or indoor navigation, rather than direct player data training.
Arc Raiders' killer robots aren't learning in real time, but Embark will sneak in AI upgrades based on player behavior: "We keep trying to make the flying drones better and better"
Embark Studios clarified that Arc Raiders does not feature real-time AI learning from player behavior, but the developers do use player data to implement AI upgrades. Machine learning research lead Martin Singh-Blom explained that game developers observe player actions and incorporate changes to improve enemy behaviors, such as making flying drones more effective.
Arc Raiders devs would love to have machine takedowns "like the Hoth invasion scene in Star Wars," and "we could do that if we just had better rope physics"
Embark Studios is exploring advanced physics, particularly rope physics, to enable new gameplay mechanics in Arc Raiders, such as tripping large enemies. Machine learning research lead Martin Singh-Blom highlighted this desire, drawing inspiration from scenes like the Hoth invasion in Star Wars, though practical implementation remains a challenge.
ARC Raiders Team Wants “Better Rope Physics” to Trip ARCs Like Star Wars’ AT-ATs
Embark Studios is exploring advanced physics for ARC Raiders, with lead researcher Martin Singh-Blom citing Star Wars' Hoth scene as inspiration for potential rope physics. The studio aims to balance pushing technological boundaries with practical game design needs, while also focusing on AI integration and refining crafting systems.
Arc Raiders once had an Arc called The Cylinder of Pain, so I asked Embark about The Cylinder of Pain, and it turns out…
Embark Studios discussed early design concepts for its extraction shooter Arc Raiders, including a scrapped enemy called 'The Cylinder of Pain'. Machine learning research lead Martin Singh-Blom explained that while the procedural puzzle elements of the Cylinder of Pain didn't work out, the team is still hesitant to implement bipedal enemies due to balance challenges.
Arc Raiders has a hidden "magic" system: you've never noticed it because you're not supposed to, but…
Embark Studios' Arc Raiders features a hidden 'magic' system that allows AI enemies to perform actions not possible through standard physics. This system, primarily using 'magic torque,' acts as a stop-gap to ensure AI can pursue and engage players effectively, even when encountering unexpected situations or physical limitations.