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Matt Webster

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Gaming BoltPositive

Star Wars: Galactic Racer Was Developed by a Small Team With Extensive Outsourcing, Says Studio CEO

Fuse Games CEO Matt Webster revealed that Star Wars: Galactic Racer was developed by a small core team utilizing extensive outsourcing and distributed development. This approach allowed the studio to operate at a high level without the constant growth and shrinking typical of larger AAA studios. The game, released on PC, PlayStation 5, and Xbox Series X/S, was praised for its core mechanics and roguelite structure.

Games IndustryVery positive

How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"

Fuse Games' CEO Matt Webster discusses the success of Star Wars: Galactic Racer, attributing its achievement to a small core team and a "distributed development" model. This approach involved leveraging external providers and co-development partners, allowing the studio to maintain a lean team of under 75 people while scaling capacity and knowledge. The game's innovative roguelike racing mechanics and narrative elements, inspired by Formula 1's Drive to Survive, have been well-received by critics and players.

Games IndustryPositive

The Netflix series Drive to Survive inspired Star Wars: Galactic Racer

Matt Webster, head of Fuse Games, stated that the Netflix series Drive to Survive was a key inspiration for Star Wars: Galactic Racer. The game aims to capture the off-track drama and rivalries seen in Formula 1, incorporating paddock interactions to balance the high-intensity racing.

Retro GamerVery positive

How former Burnout devs came full circle for Star Wars: Galactic Racer to bring the edge back into racing games:…

Star Wars: Galactic Racer, developed by former Criterion Games developers at Fuse Games, successfully blends arcade racing with roguelike elements to bring back edge and consequence to the genre. The game draws inspiration from Burnout and The Phantom Menace's podracing sequence, offering a challenging yet accessible experience that prioritizes survival and learning from crashes.

Gaming BoltPositive

Star Wars: Galactic Racer “Should Challenge You” or Players “Start to Tune it Out”, Says Studio CEO

Fuse Games CEO Matt Webster believes modern arcade racers like Star Wars: Galactic Racer should challenge players more to avoid them tuning out. He explained that the game balances high-intensity racing with moments of immersion and requires players to manage multiple mechanics simultaneously. Webster also noted that modern gamers can handle greater cognitive load, which is reflected in the game's complex controls and abilities.

Retro GamerPositive

25 years after Burnout, Star Wars: Galactic Racer studio lead says "we are asking way more out of players" than "we've ever done" because modern players are built different

Matt Webster, studio lead at Fuse Games, discusses the intricate design of Star Wars: Galactic Racer, a new roguelite racer developed by former Criterion Games members. He believes modern players can handle a greater cognitive load, allowing the game to feature complex mechanics like multiple boosts and simultaneous ability usage while maintaining high speeds.

EurogamerPositive

Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes

Fuse Games, the developer behind the highly-rated Star Wars: Galactic Racer, revealed their unique prototyping method involved using a board game covered in Post-It notes to map out game systems. CEO Matt Webster and Creative Director Kieran Crimmin emphasized the speed and validation of ideas through this low-fidelity approach. The article also touches on the importance of testing game feel through playable prototypes.

EurogamerPositive

"What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'

Developers from Fuse Games, including CEO Matt Webster and Creative Director Kieran Crimmins, discuss how they captured the 'game feel' of Burnout for Star Wars: Galactic Racer. They emphasize the importance of tactile interactions and emotional resonance in game design, drawing parallels to the Star Wars universe and even board game prototyping.

Last Word GamingNeutral

Star Wars: Galactic Racer Releases - Early Issues & More

Star Wars: Galactic Racer has launched on PC, PlayStation 5, Xbox Series X|S, and Amazon Luna, featuring a roguelike arcade racing experience developed by Fuse Games. The launch was met with an issue preventing PS5 purchases, which the developer is urgently working to fix. The game is set in the New Republic era and includes various repulsorcraft classes and familiar Star Wars locations.

The Xbox HubPositive

STAR WARS: Galactic Racer Is Ready To Tear Up The Outer Rim

STAR WARS: Galactic Racer is now available on Xbox Series X|S, PlayStation 5, PC, and Amazon Luna, priced at £49.99 for the Standard Edition and £64.99 for the Deluxe Edition. Developed by Fuse Games and published by Secret Mode, the game features a runs-based campaign with customizable repulsorcraft and PvP multiplayer for up to 12 players, focusing on illegal racing in the Outer Rim.

Invision CommunityPositive

Star Wars Galactic Racer Launches Today | Invision Game Community

Star Wars Galactic Racer has launched today on PlayStation 5, Xbox Series X|S, PC, and Amazon Luna. Developed by Fuse Games and published by Secret Mode, the game features a runs-based racing adventure where players pilot iconic Star Wars vehicles in the Galactic League. The title is available in Standard and Deluxe editions.

PC GamesNPositive

Star Wars Galactic Racer actually has a decent Scouse accent. I asked Fuse how that happened

Star Wars Galactic Racer features a surprisingly authentic Scouse accent for its mechanic, Hibi, voiced by Lucy Montgomery. Fuse Games' CEO Matt Webster and Creative Director Kieran Crimmins explain that the decision stemmed from Crimmins' personal connection to Liverpool and Montgomery's performance reminding him of his auntie. The article praises the game's voice direction, particularly the Scouse accent, as a standout feature that elevates the overall experience.

Gaming BoltPositive

Star Wars: Galactic Racer – 15 Gameplay Details You Need to Know

Star Wars: Galactic Racer, developed by Fuse Games, is set to launch on October 6th for Xbox Series X/S, PlayStation 5, and PC. The game features a roguelite campaign structure with branching paths, diverse tracks, and multiple vehicle types including repulsorcraft. It emphasizes extensive vehicle customization and offers both single-player and multiplayer modes, with a focus on premium release content rather than season passes.

GamespotPositive

Sebulba Did Nothing Wrong, Say Star Wars Galactic Racer Devs

Developers from Fuse Games defended the character Sebulba from Star Wars Galactic Racer, arguing that his actions were 'gamesmanship' rather than cheating. They highlighted the game's unique betting system, where players can bet on their own finishing positions to earn rewards and stay competitive, even if they don't win every race. Star Wars Galactic Racer is set to release on October 6 for PC, PlayStation 5, and Xbox Series X|S.

GamespotVery positive

Star Wars: Galactic Racer Wants To Show You What People In A Galaxy Far, Far Away Do For Fun

Fuse Games is developing Star Wars: Galactic Racer, a new racing game set to launch on October 6 for PC, PlayStation 5, and Xbox Series X|S. The game aims to showcase a different side of the Star Wars universe by focusing on the Galactic Racing League, incorporating roguelite progression, and featuring canon characters and locations developed in collaboration with Lucasfilm. CEO Matt Webster believes the game has broad appeal, attracting both Star Wars fans and those new to the franchise.

GamespotPositive

Star Wars: Galactic Racer Wants To Break Racing Games Out Of Their Comfort Zone

Fuse Games CEO Matt Webster stated that Star Wars: Galactic Racer aims to evolve the racing genre by incorporating roguelite elements and a focus on story and character. The game will feature a unique multiplayer mode where players bet on their performance across compressed, run-based tours. Star Wars: Galactic Racer is set to launch on October 6 for PC, PlayStation 5, and Xbox Series X|S.

Gaming BoltPositive

Star Wars: Galactic Racer’s Multiplayer Tours, Playable Characters and More Detailed in New Overview

Fuse Games CEO Matt Webster detailed the multiplayer modes for Star Wars: Galactic Racer, including Quick Race, Quick Podrace, Multiplayer Tour, and Podracing Tour. Players can compete against up to 11 others, choose characters with unique traits and vehicles, take on contracts for upgrades, and even bet on their finishing positions. The game launches October 6th for Xbox Series X/S, PlayStation 5, and PC.

GamespotNeutral

Star Wars Galactic Racer Exclusive Multiplayer Overview Trailer

Fuse Games Founder and CEO Matt Webster provides an overview of the multiplayer features in Star Wars Galactic Racer. The video details modes like Multiplayer Tour and Podracing Tour, as well as vehicle customization options.

Gaming BoltPositive

Star Wars: Galactic Racer Might Include Movie Cameos if They’re Accurate to the Timeline

Fuse Games CEO Matt Webster discussed the importance of timeline accuracy for potential movie cameos in Star Wars: Galactic Racer, stating any appearances must fit the original trilogy era. The game will feature new story content, multiplayer progression, vehicle customization, and a betting system. It is set to release on PC, PlayStation 5, and Xbox Series X/S on October 6th, with a physical release planned.

Games IndustryPositive

"As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster is convinced people want Star Wars: Galactic Racer

Matt Webster, co-founder of Fuse Games, discusses the upcoming release of Star Wars: Galactic Racer, a title he believes can carve out a niche in the current market despite the general decline of racing games. The studio, formed by former Criterion developers, is innovating by incorporating roguelike elements and consequential decision-making, inspired by games like Hades and Slay the Spire, to enhance replayability. Webster also touches on the challenges of independent development, the importance of nurturing young talent, and the industry's aversion to risk.