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Shuhei Yoshida

Reporting and statements that mention Shuhei Yoshida.

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Console CreaturesNegative

Shuhei Yoshida Reveals He Was "Fired" From His Head Role of PlayStation First Party Studios By Jim

Former PlayStation executive Shuhei Yoshida revealed that he was removed from his role as president of Worldwide Studios by Jim Ryan in 2019. Yoshida stated he was "fired" because he did not agree with some of Ryan's requests. Following this, Yoshida transitioned to lead PlayStation's indie games initiative before departing Sony in late 2024 to manage his own consulting firm.

Retro GamerNeutral

"After 11 years leading the first-party development," PlayStation veteran Shuhei Yoshida says he was "fired" from the role for not listening to ex-Sony boss Jim Ryan

Former PlayStation Studios head Shuhei Yoshida stated he was "fired" from his role by ex-Sony boss Jim Ryan for not adhering to his requests. Yoshida, who led first-party development for 11 years, claims Ryan removed him from the position because he wouldn't comply with "ridiculous things." Despite this, Yoshida's subsequent role focused on supporting indie development, a passion he openly shares.

EurogamerNeutral

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Former PlayStation Worldwide Studios head Shuhei Yoshida stated that Jim Ryan fired him from his role in 2019 because he did not follow Ryan's directives. Yoshida, who oversaw titles like Ghost of Tsushima, was moved to a role focusing on indie games before eventually leaving PlayStation in 2025 to run his own consulting firm. Jim Ryan, who took over PlayStation leadership in 2019, oversaw acquisitions of studios like Insomniac Games and Bungie during his tenure.

GamespotNegative

Former PlayStation Exec Shuhei Yoshida Says He Was Fired After Top Boss Asked Him To Do "Ridiculous Things"

Former PlayStation executive Shuhei Yoshida revealed he was removed from his role leading Worldwide Studios in 2019 because he refused to comply with directives from then-top boss Jim Ryan. Yoshida stated Ryan asked him to do "ridiculous things," which he declined, leading to his reassignment to support independent creators. This departure occurred before Yoshida's eventual retirement from PlayStation in 2025.

Push SquarePositive

'I Didn't Listen to Him': Ex PlayStation Boss Shu Yoshida on Why Jim Ryan 'Fired' Him

Former PlayStation lead Shuhei Yoshida revealed that Jim Ryan removed him from his role as President of SIE Worldwide Studios because he refused to follow "ridiculous" requests. Yoshida stated he was given the choice to either take on a new role leading an indie initiative or leave the company, and he ultimately embraced the indie focus.

Gaming BoltPositive

Shuhei Yoshida Says Former SIE CEO Wanted to Remove Him From First-Party Development

Shuhei Yoshida revealed in an interview that former Sony Interactive Entertainment CEO Jim Ryan removed him from his first-party development role in 2019 because Yoshida refused to follow Ryan's "ridiculous" requests. Yoshida, who had led first-party development for 11 years and worked on titles like Ghost of Tsushima, was then moved to support indie game development. He stated that this transition was more significant to him personally than leaving the company later to work freelance, where he now has the freedom to discuss other platforms like Nintendo and Xbox.

Retro GamerPositive

Arc Raiders and Clair Obscur: Expedition 33 help show "mid-price is the new sweet spot" for games, analysts…

Analysts at Newzoo identify the $30-$50 price range as the new sweet spot for PC and console games, citing titles like Arc Raiders and Clair Obscur: Expedition 33 as examples of successful mid-priced releases. This trend emerges as the overall cost of gaming increases, with players seeking better value between indie and premium $70 titles.

GamespotNegative

Sony's MIA Live-Service Game Is Going In The Exact Direction You'd Expect

New details have emerged regarding Sony's upcoming live-service game, Fairgame$, including its 'Cargo Heist' game mode and free-to-play business model with microtransactions. The game, which focuses on players acting as modern-day Robin Hoods against billionaires, has seen several key developers depart its studio, Haven. Sony has faced challenges with its live-service strategy, with cancellations and failures like Concord following initial investments, though Helldivers 2 achieved significant success.

Gaming BoltPositive

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

Microsoft Game Studios co-founder Laura Fryer stated that the cancellation of The Last of Us Online was a positive decision, preventing Naughty Dog from falling into the sunk cost fallacy. She criticized the project's handling and lack of planning, emphasizing that supporting a live service game would have jeopardized the studio's focus on single-player narrative titles.

Gamedeveloper.comVery positive

Supercell CEO Ilkka Paananen to receive BAFTA Fellowship

Supercell CEO and co-founder Ilkka Paananen will receive the BAFTA Fellowship award, the highest honour from BAFTA, at the 2026 BAFTA Games Awards on April 17. Paananen co-founded the Finnish mobile studio in 2010, which has since released successful titles like Clash of Clans, Clash Royale, and Brawl Stars.

GamespotVery positive

Supercell's Ilkka Paananen Will Receive Fellowship At Upcoming BAFTA Awards

Ilkka Paananen, co-founder and CEO of Supercell, will receive the BAFTA Fellowship at the upcoming BAFTA Game Awards on April 17. This award is BAFTA's highest honor, recognizing individuals who have driven innovation and positive change in the screen arts. Paananen is being recognized for his work at Supercell, the developer behind the popular mobile game Clash of Clans.

CGmag OnlineNegative

The Last of Us Online Was Cancelled 24 Hours Before Its Announcement

The Last of Us Online's director, Vinit Agarwal, revealed the game was cancelled 24 hours before its public announcement in December 2023. Naughty Dog chose to refocus on single-player titles, a decision Agarwal found devastating after seven years of development. Despite the cancellation, Neil Druckmann continues to hint at potential future additions to The Last of Us franchise.

Gaming BoltNegative

AAA Game Development Budgets in US, Canada Have Reportedly Started Exceeding $300 Million

AAA game development budgets in the US and Canada are reportedly exceeding $300 million, sometimes significantly more, contributing to industry struggles like layoffs and studio closures. Former PlayStation executive Shuhei Yoshida noted that development costs have doubled between the PlayStation 4 and PlayStation 5 generations, making it difficult to recoup investments. While blockbuster titles face massive budgets, smaller games like Clair Obscur: Expedition 33 can be made for under $10 million by focusing on core gameplay.

EngadgetPositive

Ball x Pit on mobile, Piece by Piece x2 and other new indie games worth checking out

This roundup highlights several new and upcoming indie games across various platforms. Titles include the mobile port Ball x Pit, the roguelike shooter Hyperwired, the cooperative environmental cleanup game Clean Up Earth, and the unique puzzle-platformer Piece by Piece, with two games sharing the same name. Other notable mentions are Herdles, ITER-8, Rhell: Warped Worlds & Troubled Times, Astrolander, and Kitman.

GamespotNeutral

Sony's Silence On Bloodborne May Be About Respect, Not Strategy

Sony has reportedly refrained from pursuing a Bloodborne remake due to a desire to maintain a strong relationship with FromSoftware and its president, Hidetaka Miyazaki. While a remake could be financially lucrative, Sony may be prioritizing its future collaborations with the acclaimed developer, who has expressed a desire for no one else to touch the game. This speculation aligns with past statements from former PlayStation executive Shuhei Yoshida.

EurogamerNegative

PlayStation is reportedly ditching its PC release strategy, and most first-party games will now be console exclusive

Sony is reportedly shifting away from its strategy of releasing PlayStation first-party games on PC, with most titles now expected to remain console exclusives. This change, which reportedly occurred in recent weeks, will affect single-player games like Ghost of Yotei and Saros, while online-focused titles may still see PC releases. The decision appears to stem from concerns within Sony that PC releases could damage the PlayStation brand and impact future console sales, alongside a perceived decline in the success of PlayStation games on PC.

Metro UKNegative

Bloodborne remake and much more rejected by FromSoftware according to indie dev

Despite owning the intellectual property, Sony has reportedly been unable to secure a Bloodborne remake or PC port because FromSoftware, specifically director Hidetaka Miyazaki, has not approved such projects. Indie developer Brandon Sheffield also claimed multiple studios have pitched Bloodborne-related games, but FromSoftware's decision is final. Bluepoint Games, which developed the Shadow of the Colossus remake, also had its pitches for a Bloodborne remake and a Ghost of Tsushima spin-off rejected.

FZ.seVery negative

Xbox-skapare tror att nya chefen kommer låta Xbox somna in

Seamus Blackley, the original creator of Xbox, believes the recent leadership changes at Xbox, with Asha Sharma taking over from Phil Spencer and Sarah Bond, signal the platform's eventual decline. Blackley suggests Microsoft's heavy investment in AI under CEO Satya Nadella indicates a strategic shift away from traditional gaming, viewing Sharma's role as a 'palliative care' for the Xbox brand.

Rock Paper ShotgunNeutral

Maybe it's time to accept the real Bloodborne remake is the friends we made along the way, following report FromSoftware said no to one

FromSoftware reportedly rejected a pitch from Bluepoint Games to develop a remake of Bloodborne. Despite financial viability, the original developers did not want the project to proceed. This follows previous discussions where Hidetaka Miyazaki expressed a desire to not have others touch Bloodborne, though he has not opposed a PC port.

EurogamerNegative

Bluepoint pitched a Bloodborne remake, but FromSoftware turned it down, not Sony

Bluepoint Games pitched a remake of Bloodborne to FromSoftware, but the project was ultimately turned down by FromSoftware, not Sony. Despite Sony's acquisition of Bluepoint and their success with the Demon's Souls remake, FromSoftware decided against pursuing a Bloodborne remake, with director Hidetaka Miyazaki reportedly hesitant to let others touch his work.