Thomas Mahler
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No Rest for the Wicked dröjer till Xbox – på grund av Series S
No Rest for the Wicked's 1.0 release is delayed on Xbox and Nintendo Switch, with the PC and PlayStation 5 versions launching in October. Moon Studios co-founder Thomas Mahler cited the limitations of the Xbox Series S as a primary reason for the delay, stating that optimizing for the less powerful console makes development challenging. The studio previously expressed concerns about prioritizing the Xbox platform due to a smaller player base compared to PlayStation.
No Rest for the Wicked dev explains why the Nintendo Switch 2 version is coming later
Moon Studios' Thomas Mahler explained that the delayed Nintendo Switch 2 and Xbox Series S versions of No Rest for the Wicked require more intensive optimization due to smaller memory budgets. The developer aims to ensure a high-quality experience on all platforms rather than releasing a compromised version.
Xbox Series S is still a problem for devs, No Rest for the Wicked boss says it's the reason the PS5 version is out first: "Series S and mobile specs aren't too far apart at this point"
The upcoming console release of No Rest for the Wicked is reportedly delayed on Xbox platforms due to the technical limitations of the Xbox Series S. Moon Studios CEO Thomas Mahler stated that the Series S requires significant optimization, comparing its specs to mobile devices. The game is set to launch on PlayStation 5 and PC in October, with Xbox and Nintendo Switch versions to follow.
No Rest for the Wicked Comes to PS5 Before Xbox, But It's Not Some Shady Exclusivity Deal
No Rest for the Wicked will launch on PlayStation 5 in October, with its console release initially exclusive to the platform. Developer Moon Studios clarified that this is not a shady exclusivity deal with Sony, but rather a result of optimization challenges, particularly with the underpowered Xbox Series S. The game will be released on Xbox Series X|S and Nintendo Switch at a later date once development and optimization are complete.
No Rest for the Wicked to Exit Early Access on PC, Come to PS5 in October 2026
Moon Studios announced that No Rest for the Wicked will exit Early Access on PC and launch on PlayStation 5 in October 2026. The hack-and-slash RPG's final chapter will be included in the 1.0 release, which will also feature its unique art style blending horrific scenarios with distorted proportions. While currently available in Early Access on PC, the studio is considering other console platforms like Xbox Series X/S and Nintendo Switch 2.
No Rest for the Wicked Exits Early Access This October, PS5 Version Confirmed at State of Play
Moon Studios announced that No Rest for the Wicked will launch in version 1.0 this October for PlayStation 5 and PC via Steam, with Xbox Series X|S and Nintendo Switch 2 versions planned for later. The full release will add over 60 hours of new content, including new regions, a new class, expanded endgame, and horde mode, with cross-play and cross-save functionality at launch. An Early Access Founder's Pack is available for PC players until July 10, 2026, offering exclusive in-game items.
Moon Studios Drops Gorgeous New Trailer for No Rest for the Wicked during Sony State of Play, Revealing 1.0 Launch in October
Moon Studios announced that No Rest for the Wicked will launch its 1.0 version in October for PlayStation 5 and PC, with Xbox Series X|S and Nintendo Switch versions to follow. The game, currently in Early Access, will offer over 60 hours of new content, including new areas, bosses, a horde mode, and a revamped class system. Founders who purchase the game before July 10, 2026, will receive exclusive in-game rewards and access to a public beta test realm.
Pentiment director offers advice to develop games quicker
Moon Studios CEO Thomas Mahler stated that No Rest for the Wicked has the potential to become a long-term RPG platform. He suggested future updates could introduce new modes such as roguelike, survival, and farming.
Palworld and Ori devs offer Crimson Desert support, suggesting players give it "some time" and remember…
Developers from Palworld and the Ori series have offered support for Crimson Desert amidst mixed reviews, suggesting players give the game time to evolve. Thomas Mahler of Moon Studios and John Buckley of Pocketpair commented on the subjectivity of game scores and the potential for future updates to improve the RPG's reception.
No Rest For The Wicked Could Become A Long-Term RPG Platform, Says Moon Studios CEO
Moon Studios CEO Thomas Mahler believes No Rest for the Wicked has the potential to become a long-term RPG platform. He envisions future updates adding new modes such as roguelike, survival, and farming elements to the game.
Thomas Mahler Wants 'No Rest for the Wicked' to Become a “Forever Game” - Moon Studios Has a Vision
Moon Studios CEO Thomas Mahler envisions No Rest for the Wicked as a "forever game," a long-term platform that will continuously grow with new systems and modes beyond its initial release. The studio is leveraging its Early Access period on PC to refine the action RPG based on player feedback, with plans to incorporate elements like roguelike modes, survival mechanics, and farming systems.
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Game Developer is providing extensive coverage from the GDC Festival of Gaming, including interviews with developers, session writeups, and live podcast recordings. The editorial team is actively interviewing industry figures to discuss trends and innovations.
Moon Studios' CEO thinks No Rest for the Wicked could be a "forever game" with the foundations of one that "could rival Hades"
Moon Studios CEO Thomas Mahler believes No Rest for the Wicked has the potential to become a 'forever game' with its combat system rivaling titles like Hades and Elden Ring. Following a successful co-op update and sales surge, the studio plans to expand the game with major campaign content and explore new gameplay mechanics, potentially including roguelike and survival elements.