Todd Howard
Reporting and statements that mention Todd Howard.
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Prime Video's Fallout reality competition Fallout Shelter: The Experiment premieres in January
Prime Video's reality competition series, Fallout Shelter: The Experiment, is set to premiere on January 13, 2027, with the first four episodes available on launch day and the rest following weekly. The unscripted show features participants testing their survival skills in Vault-Tec shelters for a chance to win $1 million. The series is produced by Studio Lambert, Kilter Films, and involves Bethesda Game Studios with Todd Howard and James Altman as executive producers.
New Prime Video reality show Fallout Shelter: The Experiment finally has a release date, and one lucky Vault Dweller…
Prime Video has announced a release date of January 13, 2027, for its new reality competition series, Fallout Shelter: The Experiment. The show, based on the Fallout video game franchise, will feature participants testing their survival skills in a Vault-Tec vault. Jonathan Nolan, Lisa Joy, and Todd Howard are executive producers.
It's easy to forget now, but the first Elder Scrolls game had a rough launch back in the day: 'It was a disaster in a lot of ways and somehow built a billion-dollar franchise'
The first Elder Scrolls game, Arena, had a difficult launch in 1994, with low initial sales and store cancellations. Despite these challenges and Bethesda's prior reputation for sports titles, word-of-mouth and player enjoyment helped it eventually build into a billion-dollar franchise.
Fallout 5 being set outside the US "could be amazing," former Bethesda lead says, even if Todd Howard has previously suggested it's not happening
Former Bethesda lead designer Bruce Nesmith believes setting Fallout 5 outside the US, such as in London or Paris, could be an amazing opportunity for the franchise. While Todd Howard has previously suggested the series would remain in North America, Nesmith sees potential in international locations to explore distinct cultures and environments within the post-apocalyptic setting.
Diablo 5 "won't be ready for spring 2029," Path of Exile co-creator says, and "Blizzard money"…
Path of Exile co-creator Chris Wilson believes Diablo 5, targeting a spring 2029 release, is unlikely to meet its deadline. He estimates the game has only been a central priority for about five months, suggesting a three-year development window is tight for an RPG of its scope, even with Blizzard's resources. Wilson's analysis suggests delays are probable, a common occurrence in game development.
The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, says Bethesda veteran
Former Skyrim co-lead designer Kurt Kuhlmann suggests that The Elder Scrolls Online's ongoing success occupied the fanbase, preventing a Fallout: New Vegas-style spin-off for Skyrim. Kuhlmann also noted that series creator Todd Howard was protective of the franchise, potentially avoiding a situation similar to the perceived rivalry between Bethesda and Obsidian over Fallout games.
Massive bit of Elder Scrolls lore from Morrowind is actually because of "a typo," former Skyrim designer believes: "Someone just typed a date wrong in the timeline"
A former Bethesda writer, Kurt Kuhlmann, suggests that a significant piece of lore in The Elder Scrolls III: Morrowind, the concept of Dragon Breaks, originated from a simple typo in The Elder Scrolls II: Daggerfall's timeline. This accidental gap in time was embraced by the developers, including Michael Kirkbride, and incorporated into the series' lore as a way to reconcile multiple possible endings.
The Elder Scrolls Doesn't Have a New Vegas-Like Spinoff Because Todd Howard Is 'Very Protective' of the Franchise, Former Dev Claims
A former Bethesda developer claims that The Elder Scrolls franchise has not seen a spinoff similar to Fallout: New Vegas because Todd Howard is highly protective of the IP. This suggests a reluctance to experiment with the series outside of its core RPG formula.
The Elder Scrolls hasn't had a Fallout: New Vegas-style spin-off because of a "very protective" Todd…
Veteran designer Kurt Kuhlmann suggests that The Elder Scrolls never received a Fallout: New Vegas-style spin-off due to Todd Howard's protective stance over the franchise. Kuhlmann implies that the success of Fallout: New Vegas created a perception of competition between Bethesda and Obsidian, which Howard may have wanted to avoid repeating with The Elder Scrolls.
Former Elder Scrolls designer Kurt Kuhlmann on Fallout: New Vegas diehards: 'I don't know that Todd wanted to…
Former Elder Scrolls designer Kurt Kuhlmann discusses the perception that Obsidian Entertainment makes better Fallout games than Bethesda, noting Todd Howard's protectiveness over the series. He suggests The Elder Scrolls Online helped alleviate pressure by providing a current Elder Scrolls experience for fans.
Skyrim loremaster says The Elder Scrolls never got a Fallout: New Vegas-style game because Bethesda is "very protective" over its golden goose
Former Skyrim developer Kurt Kuhlmann suggests Bethesda's protective stance over The Elder Scrolls franchise prevented the creation of a Fallout: New Vegas-style spin-off. He believes Bethesda, particularly Todd Howard, wanted to avoid comparisons that favored external studios like Obsidian Entertainment, unlike what happened with Fallout: New Vegas. While The Elder Scrolls Online provided an ongoing experience, Kuhlmann implies a missed opportunity for a different kind of Elder Scrolls game.
Före detta Starfield-utvecklare: "Det lär inte bli något Starfield 2"
Former lead systems designer for Starfield, Kurt Kuhlman, believes a sequel is unlikely due to the first game's insufficient sales. He suggests that while a Starfield 2 could have better realized Todd Howard's vision, the current game doesn't quite match that potential.
Former Starfield Lead Systems Designer Claims It Wasn’t “Near Successful Enough” For A Sequel
Former Starfield Lead Systems Designer Kurt Kuhlmann believes the game was not commercially successful enough to warrant a sequel, stating it was "nowhere near successful enough." He also expressed regret that a potential Starfield 2 could have better realized director Todd Howard's original vision for the game.
Bethesda is Too Protective of The Elder Scrolls to Allow New Vegas-Style Spinoffs, Says Skyrim Co-Lead
Former Skyrim co-lead Kurt Kuhlmann stated that Bethesda is highly protective of The Elder Scrolls franchise, preventing the creation of New Vegas-style spinoffs. This contrasts with the Fallout series, where Obsidian Entertainment developed Fallout: New Vegas. While Todd Howard is protective, The Elder Scrolls Online has helped alleviate pressure, and anticipation for The Elder Scrolls 6 remains high, with Xbox CEO Asha Sharma praising an early build.
"I don’t think Starfield was anywhere near successful enough to do a Starfield 2," former Bethesda dev…
Former Bethesda lead systems designer Kurt Kuhlmann believes Starfield was not successful enough to warrant a sequel, suggesting a Starfield 2 could have better realized Todd Howard's vision. He points to the game's lack of coherence, particularly with its outpost system, as a key area for improvement that was not addressed from Fallout 4.
8 strong Elder Scrolls opinions: With over 2,500 combined hours (and not all as stealth archers), we shout at each other…
Five PC Gamer editors share their strong opinions on The Elder Scrolls series, accumulated over 2,500 hours of gameplay. Discussions cover the series' shift away from traditional RPG mechanics, the quality of main quests versus side quests in Skyrim and Oblivion, the merits of Oblivion's spellmaking, and the potential for a future Elder Scrolls TV show.
Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge
Bethesda president Jill Braff reportedly assured Obsidian Entertainment staff that their 'creative identity' will remain intact following the merger into Bethesda. The move, announced by parent company Xbox, involves a change in reporting structure rather than creative oversight. Obsidian leadership will continue to lead the studio, which will report to Braff, while Bethesda Game Studios will continue to lead the Fallout franchise, with both teams collaborating on a new Fallout project.
Elder Scrolls lore master and 20-year Bethesda veteran Kurt Kuhlmann can't find a job after being laid off months…
Veteran Bethesda developer Kurt Kuhlmann, known for his work on The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim, has been laid off from Lightspeed LA. Kuhlmann, who spent two decades at Bethesda Game Studios, is now seeking new employment, highlighting the current instability in the game development industry. The article notes ongoing layoffs at companies like Microsoft and Xbox, emphasizing that even experienced professionals are not immune to industry downturns.
Xbox CEO Aims to Fix Company by Being Transparent
Xbox CEO Asha Sharma is implementing a leadership style focused on transparency, which contrasts with her predecessor Phil Spencer. Sharma aims to improve communication about successes and failures across Xbox divisions, emphasizing 'Clarity is kindness.' This approach comes amidst significant layoffs and a strategic refocus on core business areas.
"We shouldn't have made it," says former Starfield lead, because something more than "Skyrim in space" was too much even for Bethesda
Former Starfield lead systems designer Kurt Kuhlmann stated that the game may have been too ambitious for Bethesda Game Studios, admitting "we shouldn't have made it." He cited the need for a large engine overhaul and insufficient team size to create the intended content, suggesting the scope was too wide even for Todd Howard's vision of a game that wasn't just "Skyrim in space."